hsc3-0.16: Help/UGen/inRange.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "InRange"
> Sound.SC3.UGen.DB.ugenSummary "InRange"
> import Sound.SC3 {- hsc3 -}
trigger noise burst
> g_01 =
> let n = brownNoise 'α' AR * 0.1
> x = mouseX KR 1 2 Linear 0.1
> o = sinOsc KR x 0 * 0.2
> in inRange o (-0.15) 0.15 * n