hsc3-0.16: Help/UGen/grainIn.help.lhs
Sound.SC3.UGen.Help.viewSC3Help "GrainIn"
Sound.SC3.UGen.DB.ugenSummary "GrainIn"
> import Sound.SC3
> g_01 =
> let n = pinkNoise 'α' AR
> x = mouseX KR (-0.5) 0.5 Linear 0.1
> y = mouseY KR 5 25 Linear 0.1
> t = impulse KR y 0
> in grainIn 2 t 0.1 n x (-1) 512 * 0.1