hsc3-0.16: Help/UGen/bufDelayC.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "BufDelayC"
> Sound.SC3.UGen.DB.ugenSummary "BufDelayC"
> import Sound.SC3 {- hsc3 -}
Allocate buffer zero (required for examples below)
> withSC3 (async (b_alloc 0 44100 1))
Dust randomly triggers Decay to create an exponential decay envelope
for the WhiteNoise input source. The input is mixed with the delay.
> g_01 =
> let t = dust 'α' AR 1
> n = whiteNoise 'β' AR
> d = decay t 0.5 * n * 0.3
> in bufDelayC 0 d 0.2 + d
Mouse control for delay time
> g_02 =
> let t = dust 'α' AR 1
> n = whiteNoise 'β' AR
> d = decay t 0.3 * n
> x = mouseX KR 0.0 0.2 Linear 0.1
> in d + bufDelayC 0 d x