hsc3-0.15: Help/UGen/Granular/warp1.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "Warp1"
> Sound.SC3.UGen.DB.ugenSummary "Warp1"
> import Sound.SC3
> let {fn = "/home/rohan/data/audio/pf-c5.aif"
> ;p = linLin (lfSaw KR 0.05 0) (-1) 1 0 1
> ;x = mouseX KR 0.5 2 Linear 0.1
> ;w = warp1 1 10 p x 0.1 (-1) 8 0.1 2}
> in withSC3 (do {send (b_allocRead 10 fn 0 0)
> ;play (out 0 w)})
real-time (delayed) input
> let {i = soundIn 4
> ;r = recordBuf AR 10 0 1 0 1 Loop 1 DoNothing i
> ;ph = (8192 / sampleRate) * 2 * pi
> ;p = lfSaw KR (1 / bufDur KR 10) ph * 0.5 + 0.5
> ;x = mouseX KR 0.5 2 Linear 0.2
> ;y = mouseY KR 0.01 0.2 Linear 0.2
> ;w = warp1 1 10 p x 0.1 (-1) 8 y 4}
> in withSC3 (do {send (b_alloc 10 8192 1)
> ;play (out 0 (mrg2 (i + w) r))})