hsc3-0.15: Help/UGen/External/waveTerrain.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "WaveTerrain"
> Sound.SC3.UGen.DB.ugenSummary "WaveTerrain"
> import Sound.SC3.ID {- hsc3 -}
> import Sound.SC3.Plot {- hsc3-plot -}
Terrain function
> let z (x,y) = let {a = x ** 2
> ;b = abs (sin (10 * y)) ** (1/3)}
> in 2 * (a + b) - 1
Create terrain given function.
> let t z = let {w = 100 {- width -}
> ;h = 50 {- height -}
> ;tk n = take (round n)
> ;xs = tk w [0,1/w ..]
> ;ys = tk h [0,1/h ..]
> ;ix = map (\y -> map (\x -> (x,y)) xs) ys
> ;add_z = map (\(x,y) -> (x,y,z (x,y)))}
> in concatMap add_z ix
Confirm terrain
> plot_p3_pt [t z]
Create table.
> let t' = map (\(_,_,z) -> z) (t z)
Confirm table
> plotTable [t']
Send table to scsynth
> withSC3 (async (b_alloc_setn1 0 0 t'))
Hear terrain
> let {x' = mouseX KR 1 200 Exponential 0.2
> ;y' = mouseY KR 1 300 Exponential 0.2
> ;x = abs (sinOsc AR x' 0) + lfNoise2 'α' AR 2
> ;y = abs (sinOsc AR y' (pi / 2))
> ;b = 0
> ;o = waveTerrain AR b x y 100 50}
> in audition (out 0 o)
Alternate terrain function.
> let z (x,y) = let {a = (cos(5 * x + 1.7)) ** 3
> ;b = abs (sin (23 * y)) ** (1/3)}
> in (a - b)
Free buffer
> withSC3 (async (b_free 0))
Gerate mesh given terrain given function.
> let t z = let {w = 100 {- width -}
> ;h = 50 {- height -}
> ;tk n = take (round n)
> ;xs = tk w [0,1/w ..]
> ;ys = tk h [0,1/h ..]
> ;ix0 = map (\y -> map (\x -> (x,y)) xs) ys
> ;ix1 = map (\x -> map (\y -> (x,y)) ys) xs
> ;add_z = map (\(x,y) -> (x,y,z (x,y)))}
> in (map add_z ix0,map add_z ix1)
Confirm terrain mesh
> plot_p3_ln ((\(p,q) -> p ++ q) (t z))