hsc3-0.15: Help/UGen/External/envDetect.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "EnvDetect"
> Sound.SC3.UGen.DB.ugenSummary "EnvDetect"
> import Sound.SC3.ID
> let {i = soundIn 4
> ;c = envDetect AR i 0.01 0.1
> ;p = pitch i 440 60 4000 100 16 1 0.01 0.5 1 0
> ;f = mceChannel 0 p * 3
> ;e = lagUD (mceChannel 1 p) 0 0.1
> ;o = pinkNoise 'α' AR * c + sinOsc AR f 0 * c * e}
> in audition (out 0 (mce2 i o))