hsc3-0.15: Help/UGen/Envelope/iEnvGen.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "IEnvGen"
> Sound.SC3.UGen.DB.ugenSummary "IEnvGen"
> import Sound.SC3.ID
> let {l = [0,0.6,0.3,1.0,0]
> ;t = [0.1,0.02,0.4,1.1]
> ;c = [EnvLin,EnvExp,EnvNum (-6),EnvSin]
> ;e = Envelope l t c Nothing Nothing
> ;x = mouseX KR 0 (sum t) Linear 0.2
> ;g = iEnvGen KR x e
> ;o = sinOsc AR (g * 500 + 440) 0 * 0.1}
> in audition (out 0 o)
index with an SinOsc ... mouse controls amplitude of SinOsc
use offset so negative values of SinOsc will map into the Env
> let {l = [-1,-0.7,0.7,1]
> ;t = [0.8666,0.2666,0.8668]
> ;c = [EnvLin,EnvLin]
> ;e = Envelope l t c Nothing Nothing
> ;x = mouseX KR 0 1 Linear 0.2
> ;o = (sinOsc AR 440 0 + 1) * x
> ;g = iEnvGen AR o e * 0.1}
> in audition (out 0 g)