hsc3-0.12: Help/UGen/Oscillator/sinOscFB.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "SinOscFB"
> Sound.SC3.UGen.DB.ugenSummary "SinOscFB"
> import Sound.SC3
{SinOscFB.ar([400,301],MouseX.kr(0,4))*0.1}.play
> let {x = mouseX KR 0 4 Linear 0.2
> ;o = sinOscFB AR (mce2 400 301) x * 0.1}
> in audition (out 0 o)
{y=MouseY.kr(10,1000,'exponential')
;x=MouseX.kr(0.5pi,pi)
;SinOscFB.ar(y,x)*0.1}.play
> let {y = mouseY KR 10 1000 Exponential 0.2
> ;x = mouseX KR (pi/2) pi Linear 0.2
> ;o = sinOscFB AR y x * 0.1}
> in audition (out 0 o)
{y=MouseY.kr(1,1000,'exponential')
;x=MouseX.kr(0.5pi,pi)
;SinOscFB.ar(100*SinOscFB.ar(y)+200,x)*0.1}.play
> let {y = mouseY KR 1 1000 Exponential 0.2
> ;x = mouseX KR (pi/2) pi Linear 0.2
> ;o = sinOscFB AR (100 * sinOscFB AR y 0 + 200) x * 0.1}
> in audition (out 0 o)