hsc3-0.12: Help/UGen/Noise/lfdNoise0.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "LFDNoise0"
> Sound.SC3.UGen.DB.ugenSummary "LFDNoise0"
> import Sound.SC3
> import qualified Sound.SC3.Monadic as M
for fast x LFNoise frequently seems stuck, LFDNoise changes smoothly
> let x = mouseX KR 0.1 1000 Exponential 0.2
> in audition . (out 0) . (* 0.1) =<< M.lfdNoise0 AR x
> let x = mouseX KR 0.1 1000 Exponential 0.2
> in audition . (out 0) . (* 0.1) =<< M.lfNoise0 AR x
silent for 2 secs before going up in freq
> let f = xLine KR 0.5 10000 3 RemoveSynth
> in audition . (out 0) . (* 0.1) =<< M.lfdNoise0 AR f
> let f = xLine KR 0.5 10000 3 RemoveSynth
> in audition . (out 0) . (* 0.1) =<< M.lfNoise0 AR f
LFNoise quantizes time steps at high freqs, LFDNoise does not:
> let f = xLine KR 1000 20000 10 RemoveSynth
> in audition . (out 0) . (* 0.1) =<< M.lfdNoise0 AR f
> let f = xLine KR 1000 20000 10 RemoveSynth
> in audition . (out 0) . (* 0.1) =<< M.lfNoise0 AR f