hsc3-0.11: Help/UGen/Trigger/inRange.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "InRange"
> Sound.SC3.UGen.DB.ugenSummary "InRange"
> import Sound.SC3.ID
trigger noise burst
> let {n = brownNoise 'α' AR * 0.1
> ;x = mouseX' KR 1 2 Linear 0.1
> ;o = sinOsc KR x 0 * 0.2}
> in audition (out 0 (inRange o (-0.15) 0.15 * n))