hsc3-0.11: Help/UGen/Granular/grainSin.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "GrainSin"
> Sound.SC3.UGen.DB.ugenSummary "GrainSin"
> import Sound.SC3.ID
> let {n = whiteNoise 'a' KR
> ;x = mouseX' KR (-0.5) 0.5 Linear 0.1
> ;y = mouseY' KR 0 400 Linear 0.1
> ;f = n * y + 440
> ;t = impulse KR 10 0}
> in audition (out 0 (grainSin 2 t 0.1 f x (-1) 512 * 0.1))