hsc3-0.11: Help/UGen/Granular/grainIn.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "GrainIn"
> Sound.SC3.UGen.DB.ugenSummary "GrainIn"
> import Sound.SC3.ID
> let {n = pinkNoise 'a' AR
> ;x = mouseX' KR (-0.5) 0.5 Linear 0.1
> ;y = mouseY' KR 5 25 Linear 0.1
> ;t = impulse KR y 0
> ;g = grainIn 2 t 0.1 n x (-1) 512 * 0.1}
> in audition (out 0 g)