hsc3-0.11: Help/UGen/Filter/moogFF.help.lhs
> Sound.SC3.UGen.Help.viewSC3Help "MoogFF"
> Sound.SC3.UGen.DB.ugenSummary "MoogFF"
> import Sound.SC3.ID
> let {n = whiteNoise 'a' AR
> ;y = mouseY' KR 100 10000 Exponential 0.1
> ;x = mouseX' KR 0 4 Linear 0.1}
> in audition (out 0 (moogFF (n * 0.1) y x 0))
Note distortion at high gain.
> let {x = mouseX' KR 100 20000 Exponential 0.1
> ;y = mouseY' KR 0.1 4.0 Linear 0.1
> ;i = mix (saw AR (mce [0.99, 1, 1.01] * 440)) * 0.3 }
> in audition (out 0 (moogFF i x y 0))
> let {n = lfNoise0 'a' KR 0.43
> ;p = pulse AR (mce [40, 121]) (mce [0.3, 0.7])
> ;f0 = linLin n 0 1 0.001 2.2
> ;f = linLin (sinOsc KR f0 0) (-1) 1 30 4200
> ;y = mouseY' KR 1 4 Linear 0.1}
> in audition (out 0 (moogFF p f (0.83 * y) 0))