hsc3-0.1: Help/UGen/Analysis/compander.help.lhs
compander input control thresh slopeBelow slopeAbove clampTime relaxTime
Compressor, expander, limiter, gate, ducker. General purpose dynamics
processor.
input: The signal to be compressed / expanded / gated.
control: The signal whose amplitude determines the gain applied to the
input signal. Often the same as in (for standard gating or
compression) but should be different for ducking.
thresh: Control signal amplitude threshold, which determines the break
point between slopeBelow and slopeAbove. Usually 0..1. The
control signal amplitude is calculated using RMS.
slopeBelow: Slope of the amplitude curve below the threshold. If this
slope > 1.0, the amplitude will drop off more quickly the
softer the control signal gets when the control signal is
close to 0 amplitude, the output should be exactly zero --
hence, noise gating. Values < 1.0 are possible, but it
means that a very low-level control signal will cause the
input signal to be amplified, which would raise the noise
floor.
slopeAbove: Same thing, but above the threshold. Values < 1.0 achieve
compression (louder signals are attenuated) > 1.0, you get
expansion (louder signals are made even louder). For 3:1
compression, you would use a value of 1/3 here.
clampTime: The amount of time it takes for the amplitude adjustment to
kick in fully. This is usually pretty small, not much more
than 10 milliseconds (the default value).
relaxTime: The amount of time for the amplitude adjustment to be
released. Usually a bit longer than clampTime if both times
are too short, you can get some (possibly unwanted)
artifacts.
Example signal to process.
> let e = decay2 (impulse AR 8 0 * lfSaw KR 0.3 0 * 0.3) 0.001 0.3
> p = mix (pulse AR (MCE [80, 81]) 0.3)
> audition (out 0 (e * p))
Noise gate
> let e = decay2 (impulse AR 8 0 * lfSaw KR 0.3 0 * 0.3) 0.001 0.3
> p = mix (pulse AR (MCE [80, 81]) 0.3)
> z = e * p
> x = mouseX KR 0.01 1 Linear 0.1
> audition (out 0 (MCE [z, compander z z x 10 1 0.01 0.01]))
Compressor
> let e = decay2 (impulse AR 8 0 * lfSaw KR 0.3 0 * 0.3) 0.001 0.3
> p = mix (pulse AR (MCE [80, 81]) 0.3)
> z = e * p
> x = mouseX KR 0.01 1 Linear 0.1
> audition (out 0 (MCE [z, compander z z x 1 0.5 0.01 0.01]))
Limiter
> let e = decay2 (impulse AR 8 0 * lfSaw KR 0.3 0 * 0.3) 0.001 0.3
> p = mix (pulse AR (MCE [80, 81]) 0.3)
> z = e * p
> x = mouseX KR 0.01 1 Linear 0.1
> audition (out 0 (MCE [z, compander z z x 1 0.1 0.01 0.01]))
Sustainer
> let e = decay2 (impulse AR 8 0 * lfSaw KR 0.3 0 * 0.3) 0.001 0.3
> p = mix (pulse AR (MCE [80, 81]) 0.3)
> z = e * p
> x = mouseX KR 0.01 1 Linear 0.1
> audition (out 0 (MCE [z, compander z z x 0.1 1.0 0.01 0.01]))