hsc3-lang-0.13: Sound/SC3/Lang/Control/OverlapTexture.hs
-- | @SC2@ @OverlapTexture@ related functions.
--
-- Generate sequences of overlapping instances of a 'UGen' graph or
-- family of graphs. The 'OverlapTexture' functions add an 'Envelope'
-- and calculate inter-onset times and durations. There are variants
-- for different graph constructors, and to allow for a
-- post-processing stage.
module Sound.SC3.Lang.Control.OverlapTexture where
import Data.List
import Sound.OSC {- hosc -}
import Sound.SC3 {- hsc3 -}
import Sound.SC3.Lang.Control.Event as E {- hsc3-lang -}
import Sound.SC3.Lang.Control.Instrument
import Sound.SC3.Lang.Pattern.ID
-- | Make an 'envGen' 'UGen' with 'envLinen'' structure with given
-- /sustain/ and /transition/ times.
mk_env :: UGen -> UGen -> UGen
mk_env s t =
let c = EnvNum 4
p = envLinen' t s t 1 (c,c,c)
in envGen KR 1 1 0 1 RemoveSynth p
-- | Apply 'mk_env' envelope to input signal and write to output bus @0@.
with_env_u :: UGen -> UGen -> UGen -> UGen
with_env_u g a = out 0 . (*) g . mk_env a
-- | Variant of 'with_env_u' where envelope parameters are lifted from
-- 'Double' to 'UGen'.
with_env :: (Double,Double) -> UGen -> UGen
with_env (s,t) g = with_env_u g (constant s) (constant t)
-- | Control parameters for 'overlapTextureU' and related functions.
-- Components are: 1. sustain time, 2. transition time, 3. number of
-- overlaping (simultaneous) nodes and 4. number of nodes altogether.
type OverlapTexture = (Double,Double,Double,Int)
data OverlapTexture_ =
OverlapTexture {sustain_time :: Double
,transition_time :: Double
,overlaps :: Double
,max_repeats :: Int}
-- | Extract envelope parameters (sustain and transition times) for
-- 'with_env' from 'OverlapTexture'.
overlapTexture_env :: OverlapTexture -> (Double,Double)
overlapTexture_env (s,t,_,_) = (s,t)
-- | (/legato/,/duration/) parameters. The /duration/ is the
-- inter-offset time, /legato/ is the scalar giving the sounding time
-- in relation to the inter-offset time.
type Texture_DT = (Double,Double)
-- | Extract /legato/ (duration of sound proportional to inter-offset
-- time) and /duration/ (inter-offset time) parameters from
-- 'OverlapTexture'.
--
-- > overlapTexture_dt (3,1,5,maxBound) == (5,1)
overlapTexture_dt :: OverlapTexture -> Texture_DT
overlapTexture_dt (s,t,o,_) = (o,(t + s + t) / o)
-- | Control parameters for 'xfadeTextureU' and related functions.
-- Components are: 1. sustain time, 2. transition time, 3. number of
-- nodes instatiated altogether.
type XFadeTexture = (Double,Double,Int)
-- | Extract envelope parameters for 'with_env' from 'XFadeTexture'.
xfadeTexture_env :: XFadeTexture -> (Double,Double)
xfadeTexture_env (s,t,_) = (s,t)
-- | Extract /legato/ and /duration/ paramaters from 'XFadeTexture'.
xfadeTexture_dt :: XFadeTexture -> Texture_DT
xfadeTexture_dt (s,t,_) = let r = t + s in ((r + t) / r,r)
-- | Generate 'Synthdef' from envelope parameters for 'with_env' and
-- a continuous signal.
gen_synth :: (Double,Double) -> UGen -> Synthdef
gen_synth k g =
let n = show (hashUGen g)
g' = with_env k g
in synthdef n g'
-- | Generate an 'Event' pattern from 'OverlapTexture' control
-- parameters and a continuous signal.
overlapTextureP :: OverlapTexture -> UGen -> P Event
overlapTextureP k g =
let s = gen_synth (overlapTexture_env k) g
(l,d) = overlapTexture_dt k
(_,_,_,c) = k
i = return (InstrumentDef s False)
in pinstr i (pbind [("dur",pn (return d) c),("legato", return l)])
-- | Audition pattern given by 'overlapTextureP'.
--
-- > import Sound.SC3.ID
-- > import Sound.SC3.Lang.Control.OverlapTexture
-- >
-- > let {o = sinOsc AR (rand 'α' 440 880) 0
-- > ;u = pan2 o (rand 'β' (-1) 1) (rand 'γ' 0.1 0.2)}
-- > in overlapTextureU (3,1,6,9) u
overlapTextureU :: OverlapTexture -> UGen -> IO ()
overlapTextureU k = audition . overlapTextureP k
-- | Generate 'Synthdef' from a signal processing function over the
-- indicated number of channels.
post_process_s :: Int -> (UGen -> UGen) -> Synthdef
post_process_s nc f =
let i = in' nc AR 0
u = replaceOut 0 (f i)
nm = show (hashUGen u)
in synthdef nm u
-- | Audition 'Event' pattern with specified post-processing function.
post_process_a :: Transport m => P Event -> Int -> (UGen -> UGen) -> m ()
post_process_a p nc f = do
let s = post_process_s nc f
_ <- async (d_recv s)
send (s_new (synthdefName s) (-1) AddToTail 2 [])
play p
-- | Post processing function.
type PPF = (UGen -> UGen)
-- | Variant of 'overlapTextureU' with post-processing stage.
overlapTextureU_pp :: OverlapTexture -> UGen -> Int -> PPF -> IO ()
overlapTextureU_pp k u nc f = do
let p = overlapTextureP k u
withSC3 (post_process_a p nc f)
-- | Generate an 'Event' pattern from 'XFadeTexture' control
-- parameters and a continuous signal.
xfadeTextureP :: XFadeTexture -> UGen -> P Event
xfadeTextureP k g =
let s = gen_synth (xfadeTexture_env k) g
(l,d) = xfadeTexture_dt k
(_,_,c) = k
i = return (InstrumentDef s False)
in pinstr i (pbind [("dur",pn (return d) c),("legato", return l)])
-- | Audition pattern given by 'xfadeTextureP'.
--
-- > let {o = sinOsc AR (rand 'α' 440 880) 0
-- > ;u = pan2 o (rand 'β' (-1) 1) (rand 'γ' 0.1 0.2)}
-- > in xfadeTextureU (1,3,6) u
xfadeTextureU :: XFadeTexture -> UGen -> IO ()
xfadeTextureU k = audition . xfadeTextureP k
-- | Variant of 'xfadeTextureU' with post-processing stage.
xfadeTextureU_pp :: XFadeTexture -> UGen -> Int -> PPF -> IO ()
xfadeTextureU_pp k u nc f = do
let p = xfadeTextureP k u
withSC3 (post_process_a p nc f)
-- | UGen generating state transform function.
type USTF st = (st -> (UGen,st))
-- | Variant of 'overlapTextureP' where the continuous signal for
-- each 'Event' is derived from a state transform function seeded with
-- given initial state.
overlapTextureP_st :: OverlapTexture -> USTF st -> st -> P Event
overlapTextureP_st k u i_st =
let (l,d) = overlapTexture_dt k
(_,_,_,c) = k
g = take c (unfoldr (Just . u) i_st)
i = flip InstrumentDef False
s = map (i . gen_synth (overlapTexture_env k)) g
in pinstr (fromList s) (pbind [("dur",prepeat d),("legato",prepeat l)])
-- | Audition pattern given by 'overlapTextureP_st'.
overlapTextureS :: OverlapTexture -> USTF st -> st -> IO ()
overlapTextureS k u = audition . overlapTextureP_st k u
-- | Variant of 'overlapTextureS' with post-processing stage.
overlapTextureS_pp :: OverlapTexture -> USTF st -> st -> Int -> PPF -> IO ()
overlapTextureS_pp k u i_st nc f = do
let p = overlapTextureP_st k u i_st
withSC3 (post_process_a p nc f)
-- | Monadic state transform function.
type MSTF st m = (st -> m (Maybe st))
-- | Run a monadic state transforming function /f/ that operates with
-- a delta 'E.Time' indicating the duration to pause before re-running
-- the function.
dt_rescheduler_m :: MonadIO m => MSTF (st,E.Time) m -> (st,E.Time) -> m ()
dt_rescheduler_m f =
let rec (st,t) = do
pauseThreadUntil t
r <- f (st,t)
case r of
Just (st',dt) -> rec (st',t + dt)
Nothing -> return ()
in rec
-- | Underlying function of 'overlapTextureM' with explicit 'Transport'.
overlapTextureR :: Transport m => OverlapTexture -> IO UGen -> MSTF (Int,E.Time) m
overlapTextureR k uf =
let nm = "ot_" ++ show k
(_,dt) = overlapTexture_dt k
in \(st,_) -> do
u <- liftIO uf
let g = with_env (overlapTexture_env k) u
_ <- async (d_recv (synthdef nm g))
send (s_new nm (-1) AddToTail 1 [])
case st of
0 -> return Nothing
_ -> return (Just (st-1,dt))
-- | Variant of 'overlapTextureU' where the continuous signal is in
-- the 'IO' monad.
overlapTextureM :: OverlapTexture -> IO UGen -> IO ()
overlapTextureM k u = do
t <- time
let (_,_,_,c) = k
withSC3 (dt_rescheduler_m (overlapTextureR k u) (c,t))