-- voscil (rd)
import Sound.OSC {- hosc -}
import Sound.SC3 {- hsc3 -}
import Sound.SC3.Lang.Random.IO {- hsc3-lang -}
-- > Sound.SC3.UGen.Dot.draw (voscil 32)
voscil :: Real a => a -> UGen
voscil b =
let lfn z = lfNoise0 z KR
hb = (constant b - 1) / 2
rt = 6
f = 600
v = vOsc AR (lfn 'α' rt * hb + hb) (f * 2) 0
o = let bf = lfn 'β' rt * 40 + 600
nh = lfn 'γ' rt * 16 + 24
in blip AR bf nh * (lfn 'δ' rt * 0.1 + 0.1)
p = pan2 (v + o) (lfn 'ε' rt) (lfn 'ζ' rt * 0.5 + 0.5)
w = vOsc AR (lfSaw KR (1 / rt) 0 * hb + hb) f 0
q = pan2 w (lfn 'η' rt) (lfn 'θ' rt * 0.5 + 0.5)
in p + q
run :: Transport m => m ()
run = do
let bn = 8192 * 4
b = 32
r_set i =
do m <- rrand 2 512
j <- sequence (replicate m (rrand 0 bn))
k <- sequence (replicate m (rrand (-1) 1))
_ <- async (b_alloc i bn 1)
send (b_set i (zip j k))
mapM_ r_set [0 .. (b - 1)]
play (out 0 (voscil b))
main :: IO ()
main = withSC3 run