hsc3-graphs-0.15: gr/swept-resonant-noise.scd
// swept resonant noise (jmcc) #2
"/home/rohan/sw/hsc3-graphs/gr/overlap-texture.scd".load;
~overlap_texture.({
var p = 10; // number of partials
var n = WhiteNoise.ar(0.007);
var f = FSinOsc.kr(0.1 + 0.2.rand,0,12 + 12.rand2,60 + 24.rand2).midicps;
var sweep = Resonz.ar(n,f,0.1);
var spec_f = {`[Array.fill(p,{80 + 10000.0.linrand}),nil,Array.fill(p,{0.5 + 2.0.rand})]};
var spec = Array.fill(2,spec_f);
Klank.ar(spec,sweep);
},4,4,5);