hsc3-graphs-0.15: Sound/SC3/Graph/JMCC_early_space_music_lp_side_two.hs
-- early space music LP, side 2 (jmcc) #12
module Sound.SC3.Graph.JMCC_early_space_music_lp_side_two where
import Sound.SC3 {- hsc3 -}
import qualified Sound.SC3.Lang.Random.Gen as R {- hsc3-lang -}
import Sound.SC3.Lang.Control.OverlapTexture
import Sound.SC3.UGen.External.RDU {- sc3-rdu -}
import qualified System.Random as R {- random -}
m1 :: UGen
m1 =
let a = rand 'α' 0 20
b = rand 'β' 0 5000
c = rand 'γ' 0 20
p = rand 'δ' (-1) 1
in pan2 (sinOsc AR (sinOsc AR a 0 * 0.1 * b + b) 0 * sinOsc KR c 0 * 0.08 + 0.08) p 1
m2 :: UGen
m2 =
let a0 = rand 'ε' 40 240
a1 = a0 + rand 'ζ' (-1) 1
a = mce2 a0 a1
b = expRand 'η' 50 2400
c = mce2 (a0 + rand 'θ' (-1) 1) (a1 + rand 'ι' (-1) 1)
in sinOsc AR (sinOsc AR a 0 * rand 'κ' 0 1 * b + b) 0 * sinOsc KR c 0 * 0.025 + 0.025
m3 :: UGen
m3 =
let f = midiCPS (rand 'λ' 60 100)
in fSinOsc AR (mce2 f (f + 0.2)) 0 * lfNoise2 'μ' KR (f * mce2 0.15 0.16) * 0.1
id_seq :: Enum a => a -> Int -> [Int]
id_seq c n = let c' = fromEnum c in [c' .. c' + n - 1]
-- audition (out 0 m4)
m4 :: UGen
m4 =
let a = lfPulse KR (expRand 'ν' 0.2 1.2) 0 (rand 'ξ' 0.1 0.2)
o z = let i = constant z
r = let (p,q) = mce2c (expRandN 2 z 0.1 20)
in xLine KR p q 25.6 DoNothing
f = midiCPS (rand z 24 96)
e = max 0 (sinOsc KR (r * rand z 0.9 1.1) (rand z 0 (2 * pi)) * 0.1 - 0.05)
s = fSinOsc AR (f * i + f) 0 * e * (1 / (i + 1))
in pan2 s (rand z (-1) 1) 1
in sum (map o (id_seq 0 12)) * a
-- audition (out 0 (m6 * 0.5))
m6 :: UGen
m6 =
let f = midiCPS (lfNoise1 'π' KR (rand 'ρ' 0 0.3) * 60 + 70)
a0 = lfNoise2 'σ' AR (f * rand 'τ' 0 0.5)
a1 = max 0 (lfNoise1 'υ' KR (rand 'φ' 0 8) * sinOsc KR (rand 'χ' 0 40) 0 * 0.1)
z = sinOsc AR f 0 * a0 * a1
in pan2 z (lfNoise1 'ψ' KR (rand 'ω' 0 5)) 1
-- audition (out 0 m7)
m7 :: UGen
m7 =
let p = 15
k = let y z = let fr = mceChannels (expRandN p z 100 6000)
rt = mceChannels (randN p z 2 6)
in klankSpec fr (replicate p 1) rt
in mce2 (y 'Α') (y 'Β')
f = xLine KR (expRand 'Γ' 40 300) (expRand 'Δ' 40 300) 12 DoNothing
t = lfPulse AR f 0 (rand 'Ε' 0.1 0.9) * 0.002 * max 0 (lfNoise2 'Ζ' KR (rand 'Η' 0 8))
in distort (klank t 1 0 1 (mceTranspose k)) * 0.3
esmlp2 :: R.RandomGen g => g -> (UGen, g)
esmlp2 = R.choose (map (* 0.3) [m1,m2,m3,m4,m6,m7])
-- Sound.SC3.UGen.Dot.draw (esmlp2_pp (sinOsc AR 440 0))
esmlp2_pp :: UGen -> UGen
esmlp2_pp i =
let c z = combN i 0.3 (mce2 (rand z 0.1 0.3) (rand z 0.12 0.32)) 8
in sum (map c (id_seq 'Θ' 5)) * 0.3
main :: IO ()
main = do
let g = R.mkStdGen 0
overlapTextureS_pp (4,2,6,maxBound) esmlp2 g 2 esmlp2_pp