hsc3-graphs-0.14: Sound/SC3/Graph/JL_dark_sea_horns.hs
-- http://sccode.org/1-j#c51 (jl)
module Sound.SC3.Graph.JL_dark_sea_horns where
import Sound.SC3.ID {- hsc3 -}
import Sound.SC3.UGen.Protect
import Sound.SC3.UGen.External.RDU.ID {- sc3-rdu -}
dark_sea_horns :: UGen
dark_sea_horns =
let n = lfNoise1
x = localIn 2 AR
a = tanh (sinOsc AR 65 (x * n 'α' AR 0.1 * 3) * n 'β' AR 3 * 6)
f i = allpassN i 0.3 (randN 2 'γ' 0.1 0.3) 5
o = tanh (useq 'δ' 9 f a)
in mrg2 o (localOut o)
main :: IO ()
main = audition (out 0 dark_sea_horns)