hogre-examples-0.1.0: Media/hdr.cg
void morningskybox_fp (
float2 uv : TEXCOORD0,
out float4 colour : COLOR,
uniform sampler2D tex : register(s0) )
{
colour = tex2D(tex, uv);
// blow out the light a bit
colour *= 1.7;
}
void morningcubemap_fp (
float3 uv : TEXCOORD0,
out float4 colour : COLOR,
uniform samplerCUBE tex : register(s0) )
{
colour = texCUBE(tex, uv);
// blow out the light a bit
colour *= 1.7;
}