module Main
where
import Graphics.Ogre.Ogre
import Control.Exception
import Control.Concurrent (threadDelay)
renderLoop :: Float -> IO ()
renderLoop f = do
renderOgre
setEntityPosition "obj1" (ogreloc f)
setLightPosition "light2" (Vector3 30 20 50)
threadDelay 10000
renderLoop (f + 0.008)
ogreloc :: Float -> Vector3
ogreloc f = Vector3 (30 + 20 * sin f) (8 + 2 * sin (0.2 * f)) (50 + 20 * cos f)
plloc :: Float -> Vector3
plloc f = Vector3 (30 + 40 * sin (4.0 * f)) 20 (50 + 40 * cos (4.0 * f))
main :: IO ()
main = do
let set = OgreSettings "resources.cfg" True "Hogre Example 01" (Color 0.2 0.2 0.2) StencilAdditive [Generic]
let cam = Camera (Vector3 30.0 8.0 50.0) 0 (Vector3 135.0 40.0 50.0)
let yelcol = Color 1.0 1.0 0.0
let dircol = Color 0.25 0.25 0
let whitecol = Color 1 1 1
let spotrange = (0.0, degToRad 80.0)
let l1 = Light "light1" yelcol yelcol (SpotLight (Vector3 30 50.0 50) (Vector3 0.0 (-1.0) 0.0) spotrange)
let l2 = Light "light2" whitecol whitecol (PointLight (plloc 0))
let l3 = Light "light3" dircol dircol (DirectionalLight (Vector3 0 0 1))
let plane = Plane unitY 0.0 70.0 100.0 20 20 5.0 5.0 unitZ "DarkBlue"
let pl = Entity "ground" (Vector3 35.0 0.0 50.0) plane False (Vector3 1.0 1.0 1.0)
let lig = [l1, l2, l3]
let ents = [pl]
let sce = OgreScene cam ents lig
initOgre set
addScene sce
addEntity (Entity "obj1" (ogreloc 0) (StdMesh "robot.mesh" (YPR 0 0 0)) True (Vector3 0.20 0.20 0.20))
handle shutdown (renderLoop 0)
shutdown :: IOException -> IO ()
shutdown e = do
print e
putStrLn "Shutting down..."
cleanupOgre