hogre-examples-0.0.1: Media/blackhawk.material
material Windows
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 0.168000
diffuse 0.640000 0.640000 0.711253 0.168000
specular 0.490442 0.490442 0.490442 0.168000 4.000000
emissive 0.000000 0.000000 0.000000 0.168000
scene_blend alpha_blend
depth_write off
}
}
}
material HelicopterBody
{
receive_shadows on
technique
{
pass
{
// ambient 0.300000 0.300000 0.000000 1.000000
// diffuse 0.786168 0.795673 0.786204 1.000000
// specular 0.630000 0.630000 0.630000 1.000000 12.500000
// emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture lava.tga
// tex_address_mode wrap
// filtering trilinear
// colour_op alpha_blend
}
}
}
}