hogre-examples-0.0.1: Media/Example.material
material Examples/CloudyNoonSkyBox
{
technique
{
pass
{
lighting off
depth_write off
texture_unit
{
cubic_texture cloudy_noon.jpg separateUV
tex_address_mode clamp
}
}
}
}
material Examples/StormySkyBox
{
technique
{
pass
{
lighting off
depth_write off
texture_unit
{
cubic_texture stormy.jpg separateUV
tex_address_mode clamp
}
}
}
}
material Examples/EveningSkyBox
{
technique
{
pass
{
lighting off
depth_write off
texture_unit
{
cubic_texture evening.jpg separateUV
tex_address_mode clamp
}
}
}
}
material Examples/CloudySky
{
technique
{
pass
{
lighting off
depth_write off
texture_unit
{
texture clouds.jpg
scroll_anim 0.15 0
}
}
}
}
material Examples/Robot
{
// Hardware skinning techniique
technique
{
pass
{
/*
vertex_program_ref Ogre/HardwareSkinningOneWeight
{
param_named_auto worldMatrix3x4Array world_matrix_array_3x4
param_named_auto viewProjectionMatrix viewproj_matrix
param_named_auto lightPos[0] light_position 0
param_named_auto lightPos[1] light_position 1
param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
param_named_auto ambient ambient_light_colour
}
// alternate shadow caster program
shadow_caster_vertex_program_ref Ogre/HardwareSkinningOneWeightShadowCaster
{
param_named_auto worldMatrix3x4Array world_matrix_array_3x4
param_named_auto viewProjectionMatrix viewproj_matrix
param_named_auto ambient ambient_light_colour
}
*/
texture_unit
{
texture r2skin.jpg
}
}
}
// Software blending technique
technique
{
pass
{
texture_unit
{
texture r2skin.jpg
}
}
}
}