hip-1.5.0.0: src/Graphics/Image/Interface/Vector/Unboxed.hs
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE CPP #-}
{-# LANGUAGE ConstraintKinds #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE UndecidableInstances #-}
{-# LANGUAGE ViewPatterns #-}
-- |
-- Module : Graphics.Image.Interface.Vector.Unboxed
-- Copyright : (c) Alexey Kuleshevich 2017
-- License : BSD3
-- Maintainer : Alexey Kuleshevich <lehins@yandex.ru>
-- Stability : experimental
-- Portability : non-portable
--
module Graphics.Image.Interface.Vector.Unboxed (
U, VU(..), VU.Unbox, Image(..), fromUnboxedVector, toUnboxedVector, fromIx, toIx, checkDims
) where
import Prelude hiding (map, zipWith)
#if !MIN_VERSION_base(4,8,0)
import Data.Functor
#endif
import qualified Data.Vector.Unboxed as VU
import Graphics.Image.Interface as I
import Graphics.Image.Interface.Vector.Generic
import Graphics.Image.Interface.Vector.Unboxing()
-- | Unboxed 'Vector' representation.
data VU = VU
data U
type instance Repr (V U) = VU.Vector
instance Show U where
show _ = "Unboxed"
instance Show VU where
show _ = "VectorUnboxed"
instance SuperClass VU cs e => BaseArray VU cs e where
type SuperClass VU cs e =
(ColorSpace cs e, Num (Pixel cs e), VU.Unbox (Components cs e))
data Image VU cs e = VUImage !(Image (V U) cs e)
dims (VUImage img) = dims img
{-# INLINE dims #-}
instance (MArray VU cs e, BaseArray VU cs e) => Array VU cs e where
type Manifest VU = VU
makeImage !sh = VUImage . makeImage sh
{-# INLINE makeImage #-}
makeImageWindowed !sh !window f g = VUImage $ makeImageWindowed sh window f g
{-# INLINE makeImageWindowed #-}
scalar = VUImage . scalar
{-# INLINE scalar #-}
index00 (VUImage img) = index00 img
{-# INLINE index00 #-}
map f (VUImage img) = VUImage $ I.map f img
{-# INLINE map #-}
imap f (VUImage img) = VUImage $ I.imap f img
{-# INLINE imap #-}
zipWith f (VUImage img1) (VUImage img2) = VUImage $ I.zipWith f img1 img2
{-# INLINE zipWith #-}
izipWith f (VUImage img1) (VUImage img2) = VUImage $ I.izipWith f img1 img2
{-# INLINE izipWith #-}
traverse (VUImage img) f g = VUImage $ I.traverse img f g
{-# INLINE traverse #-}
traverse2 (VUImage img1) (VUImage img2) f g = VUImage $ I.traverse2 img1 img2 f g
{-# INLINE traverse2 #-}
transpose (VUImage img) = VUImage $ I.transpose img
{-# INLINE transpose #-}
backpermute !sz f (VUImage img) = VUImage $ I.backpermute sz f img
{-# INLINE backpermute #-}
fromLists = VUImage . I.fromLists
{-# INLINE fromLists #-}
fold f !px0 (VUImage img) = fold f px0 img
{-# INLINE fold #-}
foldIx f !px0 (VUImage img) = foldIx f px0 img
{-# INLINE foldIx #-}
(|*|) (VUImage img1) (VUImage img2) = VUImage (img1 |*| img2)
{-# INLINE (|*|) #-}
eq (VUImage img1) (VUImage img2) = img1 == img2
{-# INLINE eq #-}
compute (VUImage img) = VUImage $! compute img
{-# INLINE compute #-}
toManifest = id
{-# INLINE toManifest #-}
instance BaseArray VU cs e => MArray VU cs e where
data MImage s VU cs e = MVUImage (MImage s (V U) cs e)
unsafeIndex (VUImage img) = unsafeIndex img
{-# INLINE unsafeIndex #-}
deepSeqImage (VUImage img) = deepSeqImage img
{-# INLINE deepSeqImage #-}
foldl f !px0 (VUImage img) = I.foldl f px0 img
{-# INLINE foldl #-}
foldr f !px0 (VUImage img) = I.foldr f px0 img
{-# INLINE foldr #-}
makeImageM !sh f = VUImage <$> makeImageM sh f
{-# INLINE makeImageM #-}
mapM f (VUImage img) = VUImage <$> I.mapM f img
{-# INLINE mapM #-}
mapM_ f (VUImage img) = I.mapM_ f img
{-# INLINE mapM_ #-}
foldM f !px0 (VUImage img) = I.foldM f px0 img
{-# INLINE foldM #-}
foldM_ f !px0 (VUImage img) = I.foldM_ f px0 img
{-# INLINE foldM_ #-}
mdims (MVUImage mimg) = mdims mimg
{-# INLINE mdims #-}
thaw (VUImage img) = MVUImage <$> I.thaw img
{-# INLINE thaw #-}
freeze (MVUImage img) = VUImage <$> I.freeze img
{-# INLINE freeze #-}
new !ix = MVUImage <$> I.new ix
{-# INLINE new #-}
read (MVUImage img) = I.read img
{-# INLINE read #-}
write (MVUImage img) = I.write img
{-# INLINE write #-}
swap (MVUImage img) = I.swap img
{-# INLINE swap #-}
-- | Convert an image to a flattened Unboxed 'VU.Vector'. It is a __O(1)__ opeartion.
--
-- >>> toUnboxedVector $ makeImage (3, 2) (\(i, j) -> PixelY $ fromIntegral (i+j))
-- fromList [<Luma:(0.0)>,<Luma:(1.0)>,<Luma:(1.0)>,<Luma:(2.0)>,<Luma:(2.0)>,<Luma:(3.0)>]
--
toUnboxedVector :: Array VU cs e => Image VU cs e -> VU.Vector (Pixel cs e)
toUnboxedVector (VUImage img) = toVector img
{-# INLINE toUnboxedVector #-}
-- | Construct a two dimensional image with @m@ rows and @n@ columns from a flat
-- Unboxed 'VU.Vector' of length @k@. It is a __O(1)__ opeartion. Make sure that @m * n = k@.
--
-- >>> fromUnboxedVector (200, 300) $ generate 60000 (\i -> PixelY $ fromIntegral i / 60000)
-- <Image VectorUnboxed Luma: 200x300>
--
-- <<images/grad_fromVector.png>>
--
fromUnboxedVector :: Array VU cs e => (Int, Int) -> VU.Vector (Pixel cs e) -> Image VU cs e
fromUnboxedVector !sz !v = VUImage $ fromVector sz v
{-# INLINE fromUnboxedVector #-}