hgeometry-0.12.0.0: src/Data/Geometry/Transformation.hs
{-# LANGUAGE Unsafe #-}
{-# LANGUAGE UndecidableInstances #-}
--------------------------------------------------------------------------------
-- |
-- Module : Data.Geometry.Transformation
-- Copyright : (C) Frank Staals
-- License : see the LICENSE file
-- Maintainer : Frank Staals
--------------------------------------------------------------------------------
module Data.Geometry.Transformation where
import Control.Lens (iso,set,Iso,imap)
import Data.Geometry.Matrix
import Data.Geometry.Matrix.Internal (mkRow)
import Data.Geometry.Point
import Data.Geometry.Properties
import Data.Geometry.Vector
import qualified Data.Geometry.Vector as V
import Data.Proxy
import GHC.TypeLits
{- $setup
>>> import Data.Geometry.LineSegment
>>> import Data.Ext
-}
--------------------------------------------------------------------------------
-- * Transformations
-- | A type representing a Transformation for d dimensional objects
newtype Transformation d r = Transformation { _transformationMatrix :: Matrix (d + 1) (d + 1) r }
-- | Transformations and Matrices are isomorphic.
transformationMatrix :: Iso (Transformation d r) (Transformation d s)
(Matrix (d + 1) (d + 1) r) (Matrix (d + 1) (d + 1) s)
transformationMatrix = iso _transformationMatrix Transformation
deriving instance (Show r, Arity (d + 1)) => Show (Transformation d r)
deriving instance (Eq r, Arity (d + 1)) => Eq (Transformation d r)
deriving instance (Ord r, Arity (d + 1)) => Ord (Transformation d r)
deriving instance Arity (d + 1) => Functor (Transformation d)
deriving instance Arity (d + 1) => Foldable (Transformation d)
deriving instance Arity (d + 1) => Traversable (Transformation d)
type instance NumType (Transformation d r) = r
-- | Compose transformations (right to left)
(|.|) :: (Num r, Arity (d + 1)) => Transformation d r -> Transformation d r -> Transformation d r
(Transformation f) |.| (Transformation g) = Transformation $ f `multM` g
-- if it exists?
-- | Compute the inverse transformation
--
-- >>> inverseOf $ translation (Vector2 (10.0) (5.0))
-- Transformation {_transformationMatrix = Matrix (Vector3 (Vector3 1.0 0.0 (-10.0)) (Vector3 0.0 1.0 (-5.0)) (Vector3 0.0 0.0 1.0))}
inverseOf :: (Fractional r, Invertible (d + 1) r)
=> Transformation d r -> Transformation d r
inverseOf = Transformation . inverse' . _transformationMatrix
--------------------------------------------------------------------------------
-- * Transformable geometry objects
-- | A class representing types that can be transformed using a transformation
class IsTransformable g where
transformBy :: Transformation (Dimension g) (NumType g) -> g -> g
-- | Apply a transformation to a collection of objects.
--
-- >>> transformAllBy (uniformScaling 2) [Point1 1, Point1 2, Point1 3]
-- [Point1 2.0,Point1 4.0,Point1 6.0]
transformAllBy :: (Functor c, IsTransformable g)
=> Transformation (Dimension g) (NumType g) -> c g -> c g
transformAllBy t = fmap (transformBy t)
-- | Apply transformation to a PointFunctor, ie something that contains
-- points. Polygons, triangles, line segments, etc, are all PointFunctors.
--
-- >>> transformPointFunctor (uniformScaling 2) $ OpenLineSegment (Point1 1 :+ ()) (Point1 2 :+ ())
-- OpenLineSegment (Point1 2.0 :+ ()) (Point1 4.0 :+ ())
transformPointFunctor :: ( PointFunctor g, Fractional r, d ~ Dimension (g r)
, Arity d, Arity (d + 1)
) => Transformation d r -> g r -> g r
transformPointFunctor t = pmap (transformBy t)
instance (Fractional r, Arity d, Arity (d + 1))
=> IsTransformable (Point d r) where
transformBy t = Point . transformBy t . toVec
instance (Fractional r, Arity d, Arity (d + 1))
=> IsTransformable (Vector d r) where
transformBy (Transformation m) v = f $ m `mult` snoc v 1
where
f u = (/ V.last u) <$> V.init u
--------------------------------------------------------------------------------
-- * Common transformations
-- | Create translation transformation from a vector.
--
-- >>> transformBy (translation $ Vector2 1 2) $ Point2 2 3
-- Point2 3.0 5.0
translation :: (Num r, Arity d, Arity (d + 1))
=> Vector d r -> Transformation d r
translation v = Transformation . Matrix $ imap transRow (snoc v 1)
-- | Create scaling transformation from a vector.
--
-- >>> transformBy (scaling $ Vector2 2 (-1)) $ Point2 2 3
-- Point2 4.0 (-3.0)
scaling :: (Num r, Arity d, Arity (d + 1))
=> Vector d r -> Transformation d r
scaling v = Transformation . Matrix $ imap mkRow (snoc v 1)
-- | Create scaling transformation from a scalar that is applied
-- to all dimensions.
--
-- >>> transformBy (uniformScaling 5) $ Point2 2 3
-- Point2 10.0 15.0
-- >>> uniformScaling 5 == scaling (Vector2 5 5)
-- True
-- >>> uniformScaling 5 == scaling (Vector3 5 5 5)
-- True
uniformScaling :: (Num r, Arity d, Arity (d + 1)) => r -> Transformation d r
uniformScaling = scaling . pure
--------------------------------------------------------------------------------
-- * Functions that execute transformations
-- | Translate a given point.
--
-- >>> translateBy (Vector2 1 2) $ Point2 2 3
-- Point2 3.0 5.0
translateBy :: ( IsTransformable g, Num (NumType g)
, Arity (Dimension g), Arity (Dimension g + 1)
) => Vector (Dimension g) (NumType g) -> g -> g
translateBy = transformBy . translation
-- | Scale a given point.
--
-- >>> scaleBy (Vector2 2 (-1)) $ Point2 2 3
-- Point2 4.0 (-3.0)
scaleBy :: ( IsTransformable g, Num (NumType g)
, Arity (Dimension g), Arity (Dimension g + 1)
) => Vector (Dimension g) (NumType g) -> g -> g
scaleBy = transformBy . scaling
-- | Scale a given point uniformly in all dimensions.
--
-- >>> scaleUniformlyBy 5 $ Point2 2 3
-- Point2 10.0 15.0
scaleUniformlyBy :: ( IsTransformable g, Num (NumType g)
, Arity (Dimension g), Arity (Dimension g + 1)
) => NumType g -> g -> g
scaleUniformlyBy = transformBy . uniformScaling
-- | Row in a translation matrix
-- transRow :: forall n r. ( Arity n, Arity (n- 1), ((n - 1) + 1) ~ n
-- , Num r) => Int -> r -> Vector n r
-- transRow i x = set (V.element (Proxy :: Proxy (n-1))) x $ mkRow i 1
transRow :: forall n r. (Arity n, Arity (n + 1), Num r)
=> Int -> r -> Vector (n + 1) r
transRow i x = set (V.element (Proxy :: Proxy n)) x $ mkRow i 1
--------------------------------------------------------------------------------
-- * 3D Rotations
-- | Given three new unit-length basis vectors (u,v,w) that map to (x,y,z),
-- construct the appropriate rotation that does this.
--
--
rotateTo :: Num r => Vector 3 (Vector 3 r) -> Transformation 3 r
rotateTo (Vector3 u v w) = Transformation . Matrix $ Vector4 (snoc u 0)
(snoc v 0)
(snoc w 0)
(Vector4 0 0 0 1)
--------------------------------------------------------------------------------
-- * 2D Transformations
-- | Skew transformation that keeps the y-coordinates fixed and shifts
-- the x coordinates.
skewX :: Num r => r -> Transformation 2 r
skewX lambda = Transformation . Matrix $ Vector3 (Vector3 1 lambda 0)
(Vector3 0 1 0)
(Vector3 0 0 1)