hfiar-2.0.2: src/HFiaR.hs
-- | This module defines the HFiaR monad and all the actions you can perform in it
module HFiaR (
-- * MonadTrans controls
HFiaRT, play, eval,
-- * Monad controls
HFiaR, justPlay, justEval,
-- * Types
Game, Player(..), Tile(..), HFiaRError(..), HFiaRResult(..),
-- * Actions
dropIn, tryDropIn, player, board, result
) where
import Control.Monad.State
-- | Posible errors in the HFiaR Monad
data HFiaRError = GameEnded | GameNotEnded | InvalidColumn | FullColumn
deriving (Eq)
instance Show HFiaRError where
show GameEnded = "Game ended"
show GameNotEnded = "Game is still on course"
show InvalidColumn = "That column doesn't exist"
show FullColumn = "That column is full"
-- | Posible tiles (just green or red ones)
data Tile = Red | Green
deriving (Eq, Show)
-- | Posible players (each one with his tile colour)
data Player = Pl {tiles :: Tile}
deriving (Eq)
instance Show Player where
show (Pl t) = show t
-- | Posible results for the game
data HFiaRResult = Tie | WonBy Player
deriving (Eq, Show)
-- | Game description
data Game = OnCourse {gamePlayer :: Player,
gameBoard :: [[Tile]]} |
Ended {gameResult :: HFiaRResult,
gameBoard :: [[Tile]]}
deriving (Eq, Show)
-- | Generic HFiaRT type
newtype HFiaRT m a = HFT {state :: StateT Game m a}
deriving (Monad, MonadIO, MonadTrans)
instance Monad m => MonadState Game (HFiaRT m) where
get = HFT $ get
put = HFT . put
-- | Basic HFiaR type - ready to /just/ play HFiaR actions
type HFiaR = HFiaRT IO
-- | Starts a game, run the /HFiaRT/ actions and returns the game
justPlay :: HFiaR a -> IO Game
justPlay actions = play actions
-- | Starts a game, run the /HFiaRT/ actions and returns the result of the last one
justEval :: HFiaR a -> IO a
justEval actions = eval actions
-- | Starts a game, run the /HFiaRT/ actions and returns the game wrapped up in the /m/ monad
play :: Monad m => HFiaRT m a -> m Game
play actions = (state actions) `execStateT` (OnCourse (Pl Green) (replicate 7 []))
-- | Starts a game, run the /HFiaRT/ actions and returns the result of the last one wrapped up in the /m/ monad
eval :: Monad m => HFiaRT m a -> m a
eval actions = (state actions) `evalStateT` (OnCourse (Pl Green) (replicate 7 []))
--------------------------------------------------------------------------------
-- | Drop a tile in a column
dropIn :: Monad m => Int -- ^ Column number
-> HFiaRT m (Either HFiaRError ())
dropIn c = do
res <- get >>= return . doDropIn c
case res of
Left err -> return $ Left err
Right newGame -> put newGame >>= return . Right
-- | Try (i.e. without actually doing it, returns the result of) dropping a tile in a column
tryDropIn :: Monad m => Int -> HFiaRT m (Either HFiaRError Game)
tryDropIn c = get >>= return . doDropIn c
doDropIn :: Int -> Game -> Either HFiaRError Game
doDropIn _ Ended{} = Left GameEnded
doDropIn c OnCourse{gameBoard = theBoard,
gamePlayer= thePlayer} | c < 0 = Left InvalidColumn
| 6 < c = Left InvalidColumn
| length (theBoard !! c) == 7 = Left FullColumn
| otherwise =
let newBoard = insertAt c (tiles thePlayer) theBoard
newResult= if (isWinner c thePlayer newBoard) then WonBy thePlayer else Tie
in if (full newBoard || (newResult == WonBy thePlayer))
then Right Ended{gameResult = newResult,
gameBoard = newBoard}
else Right OnCourse{gameBoard = newBoard,
gamePlayer= otherPlayer thePlayer}
where insertAt :: Int -> a -> [[a]] -> [[a]]
insertAt i x xss = (take i xss) ++ ( (x : (xss !! i)) : drop (i+1) xss)
otherPlayer :: Player -> Player
otherPlayer Pl{tiles=Green} = Pl Red
otherPlayer Pl{tiles=Red} = Pl Green
full :: [[a]] -> Bool
full = all (\x -> 7 == length x)
isWinner :: Int -> Player -> [[Tile]] -> Bool
isWinner cc Pl{tiles=p} b =
let col = b !! cc
in ([p,p,p,p] == take 4 col) ||
fourIn (getRow (length col - 1) b) ||
fourIn (getDiagUpRight cc (length col - 1) b) ||
fourIn (getDiagUpLeft cc (length col - 1) b)
getRow :: Int -> [[Tile]] -> [Maybe Tile]
getRow r = map (cell r)
getDiagUpRight :: Int -> Int -> [[Tile]] -> [Maybe Tile]
getDiagUpRight cc r xss = map (\i -> cell (i+r-cc) (xss !! i)) [0..6]
getDiagUpLeft :: Int -> Int -> [[Tile]] -> [Maybe Tile]
getDiagUpLeft cc r xss = map (\i -> cell (r+cc-i) (xss !! i)) [0..6]
cell :: Int -> [Tile] -> Maybe Tile
cell cc xs = if (cc >= 0 && cc < length xs)
then Just $ (reverse xs) !! cc
else Nothing
fourIn :: [Maybe Tile] -> Bool
fourIn [] = False
fourIn (Nothing:xs) = fourIn xs
fourIn (Just p :xs) = ([Just p, Just p, Just p] == take 3 xs) || fourIn xs
-- | Player who's supposed to play the next tile
player :: Monad m => HFiaRT m (Either HFiaRError Player)
player = get >>= \game -> return $ case game of
Ended{} -> Left GameEnded
OnCourse{gamePlayer = p} -> Right p
-- | Current board distribution
board :: Monad m => HFiaRT m [[Tile]]
board = get >>= return . gameBoard
-- | If the game ended, returns the result of it
result :: Monad m => HFiaRT m (Either HFiaRError HFiaRResult)
result = get >>= \game -> return $ case game of
OnCourse{} -> Left GameNotEnded
Ended{gameResult = r} -> Right r