helm-0.7.0: src/FRP/Helm/Mouse.hs
{-| Contains signals that sample input from the mouse. -}
module FRP.Helm.Mouse
(
-- * Types
Mouse(..),
-- * Position
position, x, y,
-- * Mouse State
isDown,
isDownButton,
clicks
) where
import Control.Applicative (pure)
import Data.Bits
import Foreign.Marshal.Alloc
import Foreign.Ptr
import Foreign.Storable
import FRP.Elerea.Param hiding (Signal)
import FRP.Helm.Sample
import FRP.Helm.Signal
import qualified Graphics.UI.SDL as SDL
{-| A data structure describing a button on a mouse. -}
data Mouse
= LeftMouse
| MiddleMouse
| RightMouse
| X1Mouse
| X2Mouse deriving (Show, Eq, Ord, Read)
{- All integer values of this enum are equivalent to the SDL key enum. -}
instance Enum Mouse where
fromEnum LeftMouse = 1
fromEnum MiddleMouse = 2
fromEnum RightMouse = 3
fromEnum X1Mouse = 4
fromEnum X2Mouse = 5
toEnum 1 = LeftMouse
toEnum 2 = MiddleMouse
toEnum 3 = RightMouse
toEnum 4 = X1Mouse
toEnum 5 = X2Mouse
toEnum _ = error "FRP.Helm.Mouse.Mouse.toEnum: bad argument"
{-| The current position of the mouse. -}
position :: Signal (Int, Int)
position = Signal $ getPosition >>= transfer (pure (0,0)) update
where
getPosition = effectful $ alloca $ \xptr -> alloca $ \yptr -> do
_ <- SDL.getMouseState xptr yptr
x_ <- peek xptr
y_ <- peek yptr
return (fromIntegral x_, fromIntegral y_)
{-| The current x-coordinate of the mouse. -}
x :: Signal Int
x = fst <~ position
{-| The current y-coordinate of the mouse. -}
y :: Signal Int
y = snd <~ position
{-| The current state of the left mouse-button. True when the button is down,
and false otherwise. -}
isDown :: Signal Bool
isDown = isDownButton LeftMouse
{-| The current state of a given mouse button. True if down, false otherwise.
-}
isDownButton :: Mouse -> Signal Bool
isDownButton m = Signal $ getDown >>= transfer (pure False) update
where
getDown = effectful $ do
flags <- SDL.getMouseState nullPtr nullPtr
return $ (.&.) (fromIntegral flags) (fromEnum m) /= 0
{-| Always equal to unit. Event triggers on every mouse click. -}
clicks :: Signal ()
clicks = Signal $ signalGen isDown >>= transfer (pure ()) update_
where update_ _ (Changed True) _ = Changed ()
update_ _ _ _ = Unchanged ()