helm-0.3.0: FRP/Helm.hs
{-| Contains miscellaneous utility functions and the main
functions for interfacing with the engine. -}
module FRP.Helm (
-- * Engine
run,
-- * Utilities
radians,
degrees,
turns,
-- * Prelude
module FRP.Helm.Color,
module FRP.Helm.Graphics,
) where
import Control.Monad (void)
import Data.IORef
import Foreign.Ptr (castPtr)
import FRP.Elerea.Simple
import FRP.Helm.Color
import FRP.Helm.Graphics
import System.FilePath
import qualified Data.Map as Map
import qualified Graphics.UI.SDL as SDL
import qualified Graphics.Rendering.Cairo as Cairo
{-| Attempt to change the window dimensions (and initialize the video mode if not already).
Will try to get a hardware accelerated window and then fallback to a software one.
Throws an exception if the software mode can't be used as a fallback. -}
requestDimensions :: Int -> Int -> IO SDL.Surface
requestDimensions w h = do
mayhaps <- SDL.trySetVideoMode w h 32 [SDL.HWSurface, SDL.DoubleBuf, SDL.Resizable]
case mayhaps of
Just screen -> return screen
Nothing -> SDL.setVideoMode w h 32 [SDL.SWSurface, SDL.Resizable]
{-| Converts radians into the standard angle measurement (radians). -}
radians :: Double -> Double
radians n = n
{-| Converts degrees into the standard angle measurement (radians). -}
degrees :: Double -> Double
degrees n = n * pi / 180
{-| Converts turns into the standard angle measurement (radians).
Turns are essentially full revolutions of the unit circle. -}
turns :: Double -> Double
turns n = 2 * pi * n
{-| A data structure describing the current engine state.
This may be in userland in the future, for setting
window dimensions, title, etc. -}
data EngineState = EngineState {
smp :: IO Element,
{- FIXME: we need this mutable state (unfortunately)
because Cairo forces us to liftIO and can't return anything
in the render function, where the lazy image loading takes place.
There may be a way to do this nicely, I'm just not experienced
enough with Haskell to know how. -}
cache :: IORef (Map.Map FilePath Cairo.Surface)
}
{-| Creates a new engine state, spawning an empty cache spawned in an IORef. -}
newEngineState :: IO Element -> IO EngineState
newEngineState smp = do
cache <- newIORef Map.empty
return EngineState { smp = smp, cache = cache }
{-| Initializes and runs the game engine. The supplied signal generator is
constantly sampled for an element to render until the user quits.
> import FRP.Helm
> import qualified FRP.Helm.Window as Window
>
> render :: (Int, Int) -> Element
> render (w, h) = collage w h [filled red $ rect (fromIntegral w) (fromIntegral h)]
>
> main :: IO ()
> main = run $ do
> dims <- Window.dimensions
>
> return $ fmap render dims
-}
run :: SignalGen (Signal Element) -> IO ()
run gen = SDL.init [SDL.InitVideo, SDL.InitJoystick] >> requestDimensions 800 600 >> start gen >>= newEngineState >>= run'
{-| A utility function called by 'run' that samples the element
or quits the entire engine if SDL events say to do so. -}
run' :: EngineState -> IO ()
run' state = do
continue <- run''
if continue then smp state >>= render state >> run' state else SDL.quit
{-| A utility function called by 'run\'' that polls all SDL events
off the stack, returning true if the game should keep running,
false otherwise. -}
run'' :: IO Bool
run'' = do
event <- SDL.pollEvent
case event of
SDL.NoEvent -> return True
SDL.Quit -> return False
SDL.VideoResize w h -> requestDimensions w h >> run''
_ -> run''
{-| A utility function that renders a previously sampled element
using an engine state. -}
render :: EngineState -> Element -> IO ()
render state element = SDL.getVideoSurface >>= render' state element
{-| A utility function called by 'render\'' that does
the actual heavy lifting. -}
render' :: EngineState -> Element -> SDL.Surface -> IO ()
render' state element screen = do
pixels <- SDL.surfaceGetPixels screen
Cairo.withImageSurfaceForData (castPtr pixels) Cairo.FormatRGB24 w h (w * 4) $ \surface ->
Cairo.renderWith surface (render'' w h state element)
SDL.flip screen
where
w = SDL.surfaceGetWidth screen
h = SDL.surfaceGetHeight screen
{-| A utility function called by 'render\'\'' that is called by Cairo
when it's ready to do rendering. -}
render'' :: Int -> Int -> EngineState -> Element -> Cairo.Render ()
render'' w h state element = do
Cairo.setSourceRGB 0 0 0
Cairo.rectangle 0 0 (fromIntegral w) (fromIntegral h)
Cairo.fill
renderElement state element
{-| A utility function that lazily grabs an image surface from the cache,
i.e. creating it if it's not already stored in it. -}
getSurface :: EngineState -> FilePath -> IO (Cairo.Surface, Int, Int)
getSurface (EngineState { cache }) src = do
cached <- Cairo.liftIO (readIORef cache)
case Map.lookup src cached of
Just surface -> do
w <- Cairo.imageSurfaceGetWidth surface
h <- Cairo.imageSurfaceGetHeight surface
return (surface, w, h)
Nothing -> do
-- TODO: Use SDL_image to support more formats. I gave up after it was painful
-- to convert between the two surface types safely.
-- FIXME: Does this throw an error?
surface <- Cairo.imageSurfaceCreateFromPNG src
w <- Cairo.imageSurfaceGetWidth surface
h <- Cairo.imageSurfaceGetHeight surface
writeIORef cache (Map.insert src surface cached) >> return (surface, w, h)
{-| A utility function for rendering a specific element. -}
renderElement :: EngineState -> Element -> Cairo.Render ()
renderElement state (CollageElement _ _ forms) = void $ mapM_ (renderForm state) forms
renderElement state (ImageElement (sx, sy) sw sh src stretch) = do
(surface, w, h) <- Cairo.liftIO $ getSurface state (normalise src)
Cairo.save
Cairo.translate (-fromIntegral sx) (-fromIntegral sy)
if stretch then
Cairo.scale (fromIntegral sw / fromIntegral w) (fromIntegral sh / fromIntegral h)
else
Cairo.scale 1 1
Cairo.setSourceSurface surface 0 0
Cairo.translate (fromIntegral sx) (fromIntegral sy)
Cairo.rectangle 0 0 (fromIntegral sw) (fromIntegral sh)
Cairo.fill
Cairo.restore
renderElement _ (TextElement (Text { textColor = (Color r g b a), .. })) = do
Cairo.setSourceRGBA r g b a
Cairo.selectFontFace fontTypeface fontSlant fontWeight
Cairo.setFontSize fontSize
Cairo.showText textUTF8
{-| A utility function that goes into a state of transformation and then pops it when finished. -}
withTransform :: Double -> Double -> Double -> Double -> Cairo.Render () -> Cairo.Render ()
withTransform s t x y f = Cairo.save >> Cairo.scale s s >> Cairo.rotate t >> Cairo.translate x y >> f >> Cairo.restore
{-| A utility function that sets the Cairo line cap based off of our version. -}
setLineCap :: LineCap -> Cairo.Render ()
setLineCap cap =
case cap of
Flat -> Cairo.setLineCap Cairo.LineCapButt
Round -> Cairo.setLineCap Cairo.LineCapRound
Padded -> Cairo.setLineCap Cairo.LineCapSquare
{-| A utility function that sets the Cairo line style based off of our version. -}
setLineJoin :: LineJoin -> Cairo.Render ()
setLineJoin join =
case join of
Smooth -> Cairo.setLineJoin Cairo.LineJoinRound
Sharp lim -> Cairo.setLineJoin Cairo.LineJoinMiter >> Cairo.setMiterLimit lim
Clipped -> Cairo.setLineJoin Cairo.LineJoinBevel
{-| A utility function that sets up all the necessary settings with Cairo
to render with a line style and then strokes afterwards. Assumes
that all drawing paths have already been setup before being called. -}
setLineStyle :: LineStyle -> Cairo.Render ()
setLineStyle (LineStyle { color = Color r g b a, .. }) =
Cairo.setSourceRGBA r g b a >> setLineCap cap >> setLineJoin join >>
Cairo.setLineWidth width >> Cairo.setDash dashing dashOffset >> Cairo.stroke
{-| A utility function that sets up all the necessary settings with Cairo
to render with a fill style and then fills afterwards. Assumes
that all drawing paths have already been setup before being called. -}
setFillStyle :: EngineState -> FillStyle -> Cairo.Render ()
setFillStyle _ (Solid (Color r g b a)) = Cairo.setSourceRGBA r g b a >> Cairo.fill
setFillStyle state (Texture src) = do
(surface, _, _) <- Cairo.liftIO $ getSurface state (normalise src)
Cairo.setSourceSurface surface 0 0 >> Cairo.getSource >>= flip Cairo.patternSetExtend Cairo.ExtendRepeat
Cairo.fill
setFillStyle _ (Gradient (Linear (sx, sy) (ex, ey) points)) =
Cairo.withLinearPattern sx sy ex ey $ \pattern ->
Cairo.setSource pattern >> mapM (\(o, Color r g b a) -> Cairo.patternAddColorStopRGBA pattern o r g b a) points >> Cairo.fill
setFillStyle _ (Gradient (Radial (sx, sy) sr (ex, ey) er points)) =
Cairo.withRadialPattern sx sy sr ex ey er $ \pattern ->
Cairo.setSource pattern >> mapM (\(o, Color r g b a) -> Cairo.patternAddColorStopRGBA pattern o r g b a) points >> Cairo.fill
{-| A utility that renders a form. -}
renderForm :: EngineState -> Form -> Cairo.Render ()
renderForm _ (Form { style = PathForm style p, .. }) =
withTransform scalar theta x y $
void $ setLineStyle style >> Cairo.moveTo hx hy >> mapM (uncurry Cairo.lineTo) p
where
(hx, hy) = head p
renderForm state (Form { style = ShapeForm style (PolygonShape points), .. }) =
withTransform scalar theta x y $ do
Cairo.newPath >> Cairo.moveTo hx hy >> mapM (uncurry Cairo.lineTo) points >> Cairo.closePath
case style of
Left lineStyle -> setLineStyle lineStyle
Right fillStyle -> setFillStyle state fillStyle
where
(hx, hy) = head points
renderForm state (Form { style = ShapeForm style (RectangleShape (w, h)), .. }) =
withTransform scalar theta x y $ do
Cairo.rectangle 0 0 w h
case style of
Left lineStyle -> setLineStyle lineStyle
Right fillStyle -> setFillStyle state fillStyle
renderForm state (Form { style = ShapeForm style (ArcShape (cx, cy) a1 a2 r (sx, sy)), .. }) =
withTransform scalar theta x y $ do
Cairo.scale sx sy
Cairo.arc cx cy r a1 a2
Cairo.scale 1 1
case style of
Left lineStyle -> setLineStyle lineStyle
Right fillStyle -> setFillStyle state fillStyle
renderForm state (Form { style = ElementForm element, .. }) = withTransform scalar theta x y $ renderElement state element
renderForm state (Form { style = GroupForm m forms, .. }) = withTransform scalar theta x y $ void $ Cairo.setMatrix m >> mapM (renderForm state) forms