hdf-0.14: gr/sprinkler.hs
import Sound.DF.Uniform.GADT {- hdf -}
-- > draw sprinkler
sprinkler :: DF ()
sprinkler =
let n = white_noise 0
f = lf_pulse 0.09 0.0 0.16 * 10.0 + 7.0
t = lf_pulse f 0.0 0.25 * 0.1
o = bpz2 (n * t)
in out1 o
main :: IO ()
main = audition [] sprinkler