hcube-0.1.0: design/4x4.txt
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
17 18 19 20
21 22 23 24
25 26 27 28
29 30 31 32
33 34 35 36
37 38 39 40
41 42 43 44
45 46 47 48
49 50 51 52
53 54 55 56
57 58 59 60
61 62 63 64
left 4x4
UpS
___________________________
/ 1 / 2 / 3 / 4 / \
/_____ /______/______/______/ 4 \
/ 5 / 6 / 7 / 8 / \ /\
/_____ /_____ /_____ /______/ 8 \/20\
/ 9 / 10 / 11 / 12 / \ /\ /\
/______/______/______/______/ 12\/24\/36\
/ 13 / 14 / 15 / 16 / \ /\ /\ /\
/______/______/______/______/ 16\/28\/40\/52\ LeftS
\ 13 \ 14 \ 15 \ 16 \ /\ /\ /\ /
\______\ _____\______\______\ /32\/44\/56\/
\ 29 \ 30 \ 31 \ 32 \ /\ /\ /
\______\______\______\______\ /48\/60\/
\ 45 \ 46 \ 47 \ 48 \ /\ /
\______\______\______\______\ /64\/
\ 61 \ 62 \ 63 \ 64 \ /
\______\______\______\______\ /
FrontS
right 4x4
UpS
___________________________
/\ 1 \ 2 \ 3 \ 4 \
/1 \______\______\______\______\
/\ /\ 5 \ 6 \ 7 \ 8 \
/17\/5 \______\______\______\______\
/\ /\ /\ 9 \ 10 \ 11 \ 12 \
/33\/21\/9 \______\______\______\______\
/\ /\ /\ /\ 13 \ 14 \ 15 \ 16 \
RightS /49\/37\/25\/13\______\______\______\______\
\ /\ /\ /\ / 13 / 14 / 15 / 16 /
\/53\/41\/29\/______/______/______/______/
\ /\ /\ / 29 / 30 / 31 / 32 /
\/57\/45\/______/______/______/______/
\ /\ / 45 / 46 / 47 / 48 /
\/61\/______/______/______/______/
\ / 61 / 62 / 63 / 64 /
\/_____ /______/______/______/
FrontS
: CONSTRUCTING VIRTUAL CUBE ID FROM CUBE COLORS OF PHYSICAL CUBE
: THREE COLORS MEANS CORNER CUBE
: TWO COLORS MEANS EDGE CUBE
: ONE COLOR MEANS CENTER CUBE
: NO COLOR MEANS CUBE IS INTERNAL CUBE
CUBE CUBE COLOR CUBE CUBE COLOR
ID POSITION TAG ID POSITION TAG
1 (1,1,1) BRW 33 (1,1,3) BR
2 (2,1,1) RW 34 (2,1,3) R
3 (3,1,1) RW 35 (3,1,3) R
4 (4,1,1) GRW 36 (4,1,3) GR
5 (1,2,1) BW 37 (1,2,3) B
6 (2,2,1) W 38 (2,2,3)
7 (3,2,1) W 39 (3,2,3)
8 (4,2,1) GW 40 (4,2,3) G
9 (1,3,1) BW 41 (1,3,3) B
10 (2,3,1) W 42 (2,3,3)
11 (3,3,1) W 43 (3,3,3)
12 (4,3,1) GW 44 (4,3,3) G
13 (1,4,1) BOW 45 (1,4,3) BO
14 (2,4,1) OW 46 (2,4,3) O
15 (3,4,1) OW 47 (3,4,3) O
16 (4,4,1) GOW 48 (4,4,3) GO
17 (1,1,2) BR 49 (1,1,4) BRY
18 (2,1,2) R 50 (2,1,4) RY
19 (3,1,2) R 51 (3,1,4) RY
20 (4,1,2) GR 52 (4,1,4) GRY
21 (1,2,2) B 53 (1,2,4) BY
22 (2,2,2) 54 (2,2,4) Y
23 (3,2,2) 55 (3,2,4) Y
24 (4,2,2) G 56 (4,2,4) GY
25 (1,3,2) B 57 (1,3,4) BY
26 (2,3,2) 58 (2,3,4) Y
27 (3,3,2) 59 (3,3,4) Y
28 (4,3,2) G 60 (4,3,4) GY
29 (1,4,2) BO 61 (1,4,4) BOY
30 (2,4,2) O 62 (2,4,4) OY
31 (3,4,2) O 63 (3,4,4) OY
32 (4,4,2) GO 64 (4,4,4) GOY
: MAPPING OF FACE ID TO CUBE ID
: FACE ID IS USED TO ENTER COLOR ON A PHYSICAL CUBE FOR LOADING
: INTO PROGRAM
RUBIKS FACE CUBE RUBIKS FACE CUBE
CUBE ID ID CUBE ID ID
FACE
UpS 1 1 BackS 1 49
UpS 2 2 BackS 2 50
UpS 3 3 BackS 3 51
UpS 4 4 BackS 4 52
UpS 5 5 BackS 5 33
UpS 6 6 BackS 6 34
UpS 7 7 BackS 7 35
UpS 8 8 BackS 8 36
UpS 9 9 BackS 9 17
UpS 10 10 BackS 10 18
UpS 11 11 BackS 11 19
UpS 12 12 BackS 12 20
UpS 13 13 BackS 13 1
UpS 14 14 BackS 14 2
UpS 15 15 BackS 15 3
UpS 16 16 BackS 16 4
DownS 1 61 LeftS 1 4
DownS 2 62 LeftS 2 20
DownS 3 63 LeftS 3 36
DownS 4 64 LeftS 4 52
DownS 5 57 LeftS 5 8
DownS 6 58 LeftS 6 24
DownS 7 59 LeftS 7 40
DownS 8 60 LeftS 8 56
DownS 9 53 LeftS 9 12
DownS 10 54 LeftS 10 28
DownS 11 55 LeftS 11 44
DownS 12 56 LeftS 12 60
DownS 13 49 LeftS 13 16
DownS 14 50 LeftS 14 32
DownS 15 51 LeftS 15 48
DownS 16 52 LeftS 16 64
FrontS 1 13 RightS 1 49
FrontS 2 14 RightS 2 33
FrontS 3 15 RightS 3 17
FrontS 4 16 RightS 4 1
FrontS 5 29 RightS 5 53
FrontS 6 30 RightS 6 37
FrontS 7 31 RightS 7 21
FrontS 8 32 RightS 8 5
FrontS 9 45 RightS 9 57
FrontS 10 46 RightS 10 41
FrontS 11 47 RightS 11 25
FrontS 12 48 RightS 12 9
FrontS 13 61 RightS 13 61
FrontS 14 62 RightS 14 45
FrontS 15 63 RightS 15 29
FrontS 16 64 RightS 16 13