haskell-igraph-0.8.5: igraph/src/DensityGrid_3d.cpp
/*
* Copyright 2007 Sandia Corporation. Under the terms of Contract
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// This file contains the member definitions of the DensityGrid.h class
// This code is modified from the original code by B.N. Wylie
#include "drl_Node_3d.h"
#include "DensityGrid_3d.h"
#include "igraph_error.h"
#include <deque>
#include <cmath>
using namespace std;
#define GET_BIN(z, y, x) (Bins[(z*GRID_SIZE+y)*GRID_SIZE+x])
namespace drl3d {
//*******************************************************
// Density Grid Destructor -- deallocates memory used
// for Density matrix, fall_off matrix, and node deque.
DensityGrid::~DensityGrid () {
delete[] Density;
delete[] fall_off;
delete[] Bins;
}
/*********************************************
* Function: Density_Grid::Reset *
* Description: Reset the density grid *
*********************************************/
// changed from reset to init since we will only
// call this once in the parallel version of layout
void DensityGrid::Init() {
try {
Density = new float[GRID_SIZE][GRID_SIZE][GRID_SIZE];
fall_off = new float[RADIUS * 2 + 1][RADIUS * 2 + 1][RADIUS * 2 + 1];
Bins = new deque<Node>[GRID_SIZE * GRID_SIZE * GRID_SIZE];
} catch (bad_alloc errora) {
// cout << "Error: Out of memory! Program stopped." << endl;
#ifdef MUSE_MPI
MPI_Abort ( MPI_COMM_WORLD, 1 );
#else
igraph_error("DrL is out of memory", __FILE__, __LINE__,
IGRAPH_ENOMEM);
return;
#endif
}
// Clear Grid
int i;
for (i = 0; i < GRID_SIZE; i++)
for (int j = 0; j < GRID_SIZE; j++)
for (int k = 0; k < GRID_SIZE; k++) {
Density[i][j][k] = 0;
GET_BIN(i, j, k).erase(GET_BIN(i, j, k).begin(), GET_BIN(i, j, k).end());
}
// Compute fall off
for (i = -RADIUS; i <= RADIUS; i++)
for (int j = -RADIUS; j <= RADIUS; j++)
for (int k = -RADIUS; k <= RADIUS; k++) {
fall_off[i + RADIUS][j + RADIUS][k + RADIUS] =
(float)((RADIUS - fabs((float)i)) / RADIUS) *
(float)((RADIUS - fabs((float)j)) / RADIUS) *
(float)((RADIUS - fabs((float)k)) / RADIUS);
}
}
/***************************************************
* Function: DensityGrid::GetDensity *
* Description: Get_Density from density grid *
**************************************************/
float DensityGrid::GetDensity(float Nx, float Ny, float Nz, bool fineDensity) {
deque<Node>::iterator BI;
int x_grid, y_grid, z_grid;
float x_dist, y_dist, z_dist, distance, density = 0;
int boundary = 10; // boundary around plane
/* Where to look */
x_grid = (int)((Nx + HALF_VIEW + .5) * VIEW_TO_GRID);
y_grid = (int)((Ny + HALF_VIEW + .5) * VIEW_TO_GRID);
z_grid = (int)((Nz + HALF_VIEW + .5) * VIEW_TO_GRID);
// Check for edges of density grid (10000 is arbitrary high density)
if (x_grid > GRID_SIZE - boundary || x_grid < boundary) {
return 10000;
}
if (y_grid > GRID_SIZE - boundary || y_grid < boundary) {
return 10000;
}
if (z_grid > GRID_SIZE - boundary || z_grid < boundary) {
return 10000;
}
// Fine density?
if (fineDensity) {
// Go through nearest bins
for (int k = z_grid - 1; k <= z_grid + 1; k++)
for (int i = y_grid - 1; i <= y_grid + 1; i++)
for (int j = x_grid - 1; j <= x_grid + 1; j++) {
// Look through bin and add fine repulsions
for (BI = GET_BIN(k, i, j).begin(); BI < GET_BIN(k, i, j).end(); ++BI) {
x_dist = Nx - (BI->x);
y_dist = Ny - (BI->y);
z_dist = Nz - (BI->z);
distance = x_dist * x_dist + y_dist * y_dist + z_dist * z_dist;
density += 1e-4 / (distance + 1e-50);
}
}
// Course density
} else {
// Add rough estimate
density = Density[z_grid][y_grid][x_grid];
density *= density;
}
return density;
}
/// Wrapper functions for the Add and subtract methods
/// Nodes should all be passed by constant ref
void DensityGrid::Add(Node &n, bool fineDensity) {
if (fineDensity) {
fineAdd(n);
} else {
Add(n);
}
}
void DensityGrid::Subtract( Node &n, bool first_add,
bool fine_first_add, bool fineDensity) {
if ( fineDensity && !fine_first_add ) {
fineSubtract (n);
} else if ( !first_add ) {
Subtract(n);
}
}
/***************************************************
* Function: DensityGrid::Subtract *
* Description: Subtract a node from density grid *
**************************************************/
void DensityGrid::Subtract(Node &N) {
int x_grid, y_grid, z_grid, diam;
float *den_ptr, *fall_ptr;
/* Where to subtract */
x_grid = (int)((N.sub_x + HALF_VIEW + .5) * VIEW_TO_GRID);
y_grid = (int)((N.sub_y + HALF_VIEW + .5) * VIEW_TO_GRID);
z_grid = (int)((N.sub_z + HALF_VIEW + .5) * VIEW_TO_GRID);
x_grid -= RADIUS;
y_grid -= RADIUS;
z_grid -= RADIUS;
diam = 2 * RADIUS;
// check to see that we are inside grid
if ( (x_grid >= GRID_SIZE) || (x_grid < 0) ||
(y_grid >= GRID_SIZE) || (y_grid < 0) ||
(z_grid >= GRID_SIZE) || (z_grid < 0) ) {
#ifdef MUSE_MPI
MPI_Abort ( MPI_COMM_WORLD, 1 );
#else
igraph_error("Exceeded density grid in DrL", __FILE__,
__LINE__, IGRAPH_EDRL);
return;
#endif
}
/* Subtract density values */
den_ptr = &Density[z_grid][y_grid][x_grid];
fall_ptr = &fall_off[0][0][0];
for (int i = 0; i <= diam; i++) {
for (int j = 0; j <= diam; j++)
for (int k = 0; k <= diam; k++) {
*den_ptr++ -= *fall_ptr++;
}
den_ptr += GRID_SIZE - (diam + 1);
}
}
/***************************************************
* Function: DensityGrid::Add *
* Description: Add a node to the density grid *
**************************************************/
void DensityGrid::Add(Node &N) {
int x_grid, y_grid, z_grid, diam;
float *den_ptr, *fall_ptr;
/* Where to add */
x_grid = (int)((N.x + HALF_VIEW + .5) * VIEW_TO_GRID);
y_grid = (int)((N.y + HALF_VIEW + .5) * VIEW_TO_GRID);
z_grid = (int)((N.z + HALF_VIEW + .5) * VIEW_TO_GRID);
N.sub_x = N.x;
N.sub_y = N.y;
N.sub_z = N.z;
x_grid -= RADIUS;
y_grid -= RADIUS;
z_grid -= RADIUS;
diam = 2 * RADIUS;
// check to see that we are inside grid
if ( (x_grid >= GRID_SIZE) || (x_grid < 0) ||
(y_grid >= GRID_SIZE) || (y_grid < 0) ||
(z_grid >= GRID_SIZE) || (z_grid < 0) ) {
#ifdef MUSE_MPI
MPI_Abort ( MPI_COMM_WORLD, 1 );
#else
igraph_error("Exceeded density grid in DrL", __FILE__,
__LINE__, IGRAPH_EDRL);
return;
#endif
}
/* Add density values */
den_ptr = &Density[z_grid][y_grid][x_grid];
fall_ptr = &fall_off[0][0][0];
for (int i = 0; i <= diam; i++) {
for (int j = 0; j <= diam; j++)
for (int k = 0; k <= diam; k++) {
*den_ptr++ += *fall_ptr++;
}
den_ptr += GRID_SIZE - (diam + 1);
}
}
/***************************************************
* Function: DensityGrid::fineSubtract *
* Description: Subtract a node from bins *
**************************************************/
void DensityGrid::fineSubtract(Node &N) {
int x_grid, y_grid, z_grid;
/* Where to subtract */
x_grid = (int)((N.sub_x + HALF_VIEW + .5) * VIEW_TO_GRID);
y_grid = (int)((N.sub_y + HALF_VIEW + .5) * VIEW_TO_GRID);
z_grid = (int)((N.sub_z + HALF_VIEW + .5) * VIEW_TO_GRID);
GET_BIN(z_grid, y_grid, x_grid).pop_front();
}
/***************************************************
* Function: DensityGrid::fineAdd *
* Description: Add a node to the bins *
**************************************************/
void DensityGrid::fineAdd(Node &N) {
int x_grid, y_grid, z_grid;
/* Where to add */
x_grid = (int)((N.x + HALF_VIEW + .5) * VIEW_TO_GRID);
y_grid = (int)((N.y + HALF_VIEW + .5) * VIEW_TO_GRID);
z_grid = (int)((N.z + HALF_VIEW + .5) * VIEW_TO_GRID);
N.sub_x = N.x;
N.sub_y = N.y;
N.sub_z = N.z;
GET_BIN(z_grid, y_grid, x_grid).push_back(N);
}
} // namespace drl3d