haskeline-0.6: System/Console/Haskeline/Backend/Win32.hsc
module System.Console.Haskeline.Backend.Win32(
win32Term
)where
import System.IO
import Foreign
import Foreign.C
import System.Win32 hiding (multiByteToWideChar)
import Graphics.Win32.Misc(getStdHandle, sTD_INPUT_HANDLE, sTD_OUTPUT_HANDLE)
import Data.List(intercalate)
import Control.Concurrent hiding (throwTo)
import Control.Concurrent.Chan
import Data.Bits
import Data.Char(isPrint)
import Data.Maybe(mapMaybe)
import Control.Monad
import System.Console.Haskeline.Key
import System.Console.Haskeline.Monads
import System.Console.Haskeline.LineState
import System.Console.Haskeline.Term
import Data.ByteString.Internal (createAndTrim)
import qualified Data.ByteString as B
#include "win_console.h"
foreign import stdcall "windows.h ReadConsoleInputW" c_ReadConsoleInput
:: HANDLE -> Ptr () -> DWORD -> Ptr DWORD -> IO Bool
foreign import stdcall "windows.h WaitForSingleObject" c_WaitForSingleObject
:: HANDLE -> DWORD -> IO DWORD
foreign import stdcall "windows.h GetNumberOfConsoleInputEvents"
c_GetNumberOfConsoleInputEvents :: HANDLE -> Ptr DWORD -> IO Bool
getNumberOfEvents :: HANDLE -> IO Int
getNumberOfEvents h = alloca $ \numEventsPtr -> do
failIfFalse_ "GetNumberOfConsoleInputEvents"
$ c_GetNumberOfConsoleInputEvents h numEventsPtr
fmap fromEnum $ peek numEventsPtr
getEvent :: HANDLE -> IO Event
getEvent h = newChan >>= keyEventLoop (eventReader h)
eventReader :: HANDLE -> IO [Event]
eventReader h = do
let waitTime = 500 -- milliseconds
ret <- c_WaitForSingleObject h waitTime
yield -- otherwise, the above foreign call causes the loop to never
-- respond to the killThread
if ret /= (#const WAIT_OBJECT_0)
then eventReader h
else do
es <- readEvents h
return $ mapMaybe processEvent es
getConOut :: IO (Maybe HANDLE)
getConOut = handle (\(_::IOException) -> return Nothing) $ fmap Just
$ createFile "CONOUT$" (gENERIC_READ .|. gENERIC_WRITE)
(fILE_SHARE_READ .|. fILE_SHARE_WRITE) Nothing
oPEN_EXISTING 0 Nothing
processEvent :: InputEvent -> Maybe Event
processEvent KeyEvent {keyDown = True, unicodeChar = c, virtualKeyCode = vc,
controlKeyState = cstate}
= fmap (KeyInput . Key modifier') $ keyFromCode vc `mplus` simpleKeyChar
where
simpleKeyChar = guard (c /= '\NUL') >> return (KeyChar c)
testMod ck = (cstate .&. ck) /= 0
modifier' = if hasMeta modifier && hasControl modifier
then noModifier {hasShift = hasShift modifier}
else modifier
modifier = Modifier {hasMeta = testMod ((#const RIGHT_ALT_PRESSED)
.|. (#const LEFT_ALT_PRESSED))
,hasControl = testMod ((#const RIGHT_CTRL_PRESSED)
.|. (#const LEFT_CTRL_PRESSED))
&& not (c > '\NUL' && c <= '\031')
,hasShift = testMod (#const SHIFT_PRESSED)
&& not (isPrint c)
}
processEvent WindowEvent = Just WindowResize
processEvent _ = Nothing
keyFromCode :: WORD -> Maybe BaseKey
keyFromCode (#const VK_BACK) = Just Backspace
keyFromCode (#const VK_LEFT) = Just LeftKey
keyFromCode (#const VK_RIGHT) = Just RightKey
keyFromCode (#const VK_UP) = Just UpKey
keyFromCode (#const VK_DOWN) = Just DownKey
keyFromCode (#const VK_DELETE) = Just Delete
keyFromCode (#const VK_HOME) = Just Home
keyFromCode (#const VK_END) = Just End
-- The Windows console will return '\r' when return is pressed.
keyFromCode (#const VK_RETURN) = Just (KeyChar '\n')
-- TODO: KillLine?
-- TODO: function keys.
keyFromCode _ = Nothing
data InputEvent = KeyEvent {keyDown :: BOOL,
repeatCount :: WORD,
virtualKeyCode :: WORD,
virtualScanCode :: WORD,
unicodeChar :: Char,
controlKeyState :: DWORD}
-- TODO: WINDOW_BUFFER_SIZE_RECORD
-- I cant figure out how the user generates them.
| WindowEvent
| OtherEvent
deriving Show
peekEvent :: Ptr () -> IO InputEvent
peekEvent pRecord = do
eventType :: WORD <- (#peek INPUT_RECORD, EventType) pRecord
let eventPtr = (#ptr INPUT_RECORD, Event) pRecord
case eventType of
(#const KEY_EVENT) -> getKeyEvent eventPtr
(#const WINDOW_BUFFER_SIZE_EVENT) -> return WindowEvent
_ -> return OtherEvent
readEvents :: HANDLE -> IO [InputEvent]
readEvents h = do
n <- getNumberOfEvents h
alloca $ \numEventsPtr ->
allocaBytes (n * #size INPUT_RECORD) $ \pRecord -> do
failIfFalse_ "ReadConsoleInput"
$ c_ReadConsoleInput h pRecord (toEnum n) numEventsPtr
numRead <- fmap fromEnum $ peek numEventsPtr
forM [0..toEnum numRead-1] $ \i -> peekEvent
$ pRecord `plusPtr` (i * #size INPUT_RECORD)
getKeyEvent :: Ptr () -> IO InputEvent
getKeyEvent p = do
kDown' <- (#peek KEY_EVENT_RECORD, bKeyDown) p
repeat' <- (#peek KEY_EVENT_RECORD, wRepeatCount) p
keyCode <- (#peek KEY_EVENT_RECORD, wVirtualKeyCode) p
scanCode <- (#peek KEY_EVENT_RECORD, wVirtualScanCode) p
char :: CWchar <- (#peek KEY_EVENT_RECORD, uChar) p
state <- (#peek KEY_EVENT_RECORD, dwControlKeyState) p
return KeyEvent {keyDown = kDown',
repeatCount = repeat',
virtualKeyCode = keyCode,
virtualScanCode = scanCode,
unicodeChar = toEnum (fromEnum char),
controlKeyState = state}
data Coord = Coord {coordX, coordY :: Int}
deriving Show
instance Storable Coord where
sizeOf _ = (#size COORD)
alignment = undefined -- ???
peek p = do
x :: CShort <- (#peek COORD, X) p
y :: CShort <- (#peek COORD, Y) p
return Coord {coordX = fromEnum x, coordY = fromEnum y}
poke p c = do
(#poke COORD, X) p (toEnum (coordX c) :: CShort)
(#poke COORD, Y) p (toEnum (coordY c) :: CShort)
foreign import ccall "SetPosition"
c_SetPosition :: HANDLE -> Ptr Coord -> IO Bool
setPosition :: HANDLE -> Coord -> IO ()
setPosition h c = with c $ failIfFalse_ "SetConsoleCursorPosition"
. c_SetPosition h
foreign import stdcall "windows.h GetConsoleScreenBufferInfo"
c_GetScreenBufferInfo :: HANDLE -> Ptr () -> IO Bool
getPosition :: HANDLE -> IO Coord
getPosition = withScreenBufferInfo $
(#peek CONSOLE_SCREEN_BUFFER_INFO, dwCursorPosition)
withScreenBufferInfo :: (Ptr () -> IO a) -> HANDLE -> IO a
withScreenBufferInfo f h = allocaBytes (#size CONSOLE_SCREEN_BUFFER_INFO)
$ \infoPtr -> do
failIfFalse_ "GetConsoleScreenBufferInfo"
$ c_GetScreenBufferInfo h infoPtr
f infoPtr
getBufferSize :: HANDLE -> IO Layout
getBufferSize = withScreenBufferInfo $ \p -> do
c <- (#peek CONSOLE_SCREEN_BUFFER_INFO, dwSize) p
return Layout {width = coordX c, height = coordY c}
foreign import stdcall "windows.h WriteConsoleW" c_WriteConsoleW
:: HANDLE -> Ptr TCHAR -> DWORD -> Ptr DWORD -> Ptr () -> IO Bool
writeConsole :: HANDLE -> String -> IO ()
-- For some reason, Wine returns False when WriteConsoleW is called on an empty
-- string. Easiest fix: just don't call that function.
writeConsole _ "" = return ()
writeConsole h str = withArray tstr $ \t_arr -> alloca $ \numWritten -> do
failIfFalse_ "WriteConsole"
$ c_WriteConsoleW h t_arr (toEnum $ length str) numWritten nullPtr
where
tstr = map (toEnum . fromEnum) str
foreign import stdcall "windows.h MessageBeep" c_messageBeep :: UINT -> IO Bool
messageBeep :: IO ()
messageBeep = c_messageBeep (-1) >> return ()-- intentionally ignore failures.
----------
-- Console mode
foreign import stdcall "windows.h GetConsoleMode" c_GetConsoleMode
:: HANDLE -> Ptr DWORD -> IO Bool
foreign import stdcall "windows.h SetConsoleMode" c_SetConsoleMode
:: HANDLE -> DWORD -> IO Bool
withWindowMode :: MonadException m => m a -> m a
withWindowMode f = do
h <- liftIO $ getStdHandle sTD_INPUT_HANDLE
bracket (getConsoleMode h) (setConsoleMode h)
$ \m -> setConsoleMode h (m .|. (#const ENABLE_WINDOW_INPUT)) >> f
where
getConsoleMode h = liftIO $ alloca $ \p -> do
failIfFalse_ "GetConsoleMode" $ c_GetConsoleMode h p
peek p
setConsoleMode h m = liftIO $ failIfFalse_ "SetConsoleMode" $ c_SetConsoleMode h m
----------------------------
-- Drawing
newtype Draw m a = Draw {runDraw :: ReaderT HANDLE m a}
deriving (Monad,MonadIO,MonadException, MonadReader HANDLE)
instance MonadTrans Draw where
lift = Draw . lift
instance MonadReader Layout m => MonadReader Layout (Draw m) where
ask = lift ask
local r = Draw . local r . runDraw
getPos :: MonadIO m => Draw m Coord
getPos = ask >>= liftIO . getPosition
setPos :: MonadIO m => Coord -> Draw m ()
setPos c = do
h <- ask
liftIO (setPosition h c)
printText :: MonadIO m => String -> Draw m ()
printText txt = do
h <- ask
liftIO (writeConsole h txt)
printAfter :: MonadLayout m => String -> Draw m ()
printAfter str = do
printText str
movePos $ negate $ length str
drawLineDiffWin :: MonadLayout m => LineChars -> LineChars -> Draw m ()
drawLineDiffWin (xs1,ys1) (xs2,ys2) = case matchInit xs1 xs2 of
([],[]) | ys1 == ys2 -> return ()
(xs1',[]) | xs1' ++ ys1 == ys2 -> movePos $ negate $ length xs1'
([],xs2') | ys1 == xs2' ++ ys2 -> movePos $ length xs2'
(xs1',xs2') -> do
movePos (negate $ length xs1')
let m = length xs1' + length ys1 - (length xs2' + length ys2)
let deadText = replicate m ' '
printText xs2'
printAfter (ys2 ++ deadText)
movePos :: MonadLayout m => Int -> Draw m ()
movePos n = do
Coord {coordX = x, coordY = y} <- getPos
w <- asks width
let (h,x') = divMod (x+n) w
setPos Coord {coordX = x', coordY = y+h}
crlf :: String
crlf = "\r\n"
instance (MonadException m, MonadLayout m) => Term (Draw m) where
drawLineDiff = drawLineDiffWin
-- TODO now that we capture resize events.
-- first, looks like the cursor stays on the same line but jumps
-- to the beginning if cut off.
reposition _ _ = return ()
printLines [] = return ()
printLines ls = printText $ intercalate crlf ls ++ crlf
clearLayout = do
lay <- ask
setPos (Coord 0 0)
printText (replicate (width lay * height lay) ' ')
setPos (Coord 0 0)
moveToNextLine s = do
movePos (lengthToEnd s)
printText "\r\n" -- make the console take care of creating a new line
ringBell True = liftIO messageBeep
ringBell False = return () -- TODO
win32Term :: IO RunTerm
win32Term = do
fileRT <- fileRunTerm
inIsTerm <- hIsTerminalDevice stdin
if not inIsTerm
then return fileRT
else do
oterm <- getConOut
case oterm of
Nothing -> return fileRT
Just h -> return fileRT {
wrapInterrupt = withWindowMode . withCtrlCHandler,
termOps = Just TermOps {
getLayout = getBufferSize h,
runTerm = consoleRunTerm h},
closeTerm = closeHandle h}
consoleRunTerm :: HANDLE -> RunTermType
consoleRunTerm conOut f = do
inH <- liftIO $ getStdHandle sTD_INPUT_HANDLE
runReaderT' conOut $ runDraw $ f $ liftIO $ getEvent inH
-- stdin is not a terminal, but we still need to check the right way to output unicode to stdout.
fileRunTerm :: IO RunTerm
fileRunTerm = do
putter <- putOut
cp <- getCodePage
return RunTerm {termOps = Nothing,
closeTerm = return (),
putStrOut = putter,
encodeForTerm = unicodeToCodePage cp,
decodeForTerm = codePageToUnicode cp,
getLocaleChar = getMultiByteChar cp,
wrapInterrupt = withCtrlCHandler}
-- On Windows, Unicode written to the console must be written with the WriteConsole API call.
-- And to make the API cross-platform consistent, Unicode to a file should be UTF-8.
putOut :: IO (String -> IO ())
putOut = do
outIsTerm <- hIsTerminalDevice stdout
if outIsTerm
then do
h <- getStdHandle sTD_OUTPUT_HANDLE
return (writeConsole h)
else do
cp <- getCodePage
return $ \str -> unicodeToCodePage cp str >>= B.putStr >> hFlush stdout
type Handler = DWORD -> IO BOOL
foreign import ccall "wrapper" wrapHandler :: Handler -> IO (FunPtr Handler)
foreign import stdcall "windows.h SetConsoleCtrlHandler" c_SetConsoleCtrlHandler
:: FunPtr Handler -> BOOL -> IO BOOL
-- sets the tv to True when ctrl-c is pressed.
withCtrlCHandler :: MonadException m => m a -> m a
withCtrlCHandler f = bracket (liftIO $ do
tid <- myThreadId
fp <- wrapHandler (handler tid)
c_SetConsoleCtrlHandler fp True
return fp)
(\fp -> liftIO $ c_SetConsoleCtrlHandler fp False)
(const f)
where
handler tid (#const CTRL_C_EVENT) = do
throwTo tid Interrupt
return True
handler _ _ = return False
------------------------
-- Multi-byte conversion
foreign import stdcall "WideCharToMultiByte" wideCharToMultiByte
:: CodePage -> DWORD -> LPCWSTR -> CInt -> LPCSTR -> CInt
-> LPCSTR -> LPBOOL -> IO CInt
unicodeToCodePage :: CodePage -> String -> IO B.ByteString
unicodeToCodePage cp wideStr = withCWStringLen wideStr $ \(wideBuff, wideLen) -> do
-- first, ask for the length without filling the buffer.
outSize <- wideCharToMultiByte cp 0 wideBuff (toEnum wideLen)
nullPtr 0 nullPtr nullPtr
-- then, actually perform the encoding.
createAndTrim (fromEnum outSize) $ \outBuff ->
fmap fromEnum $ wideCharToMultiByte cp 0 wideBuff (toEnum wideLen)
(castPtr outBuff) outSize nullPtr nullPtr
foreign import stdcall "MultiByteToWideChar" multiByteToWideChar
:: CodePage -> DWORD -> LPCSTR -> CInt -> LPWSTR -> CInt -> IO CInt
codePageToUnicode :: CodePage -> B.ByteString -> IO String
codePageToUnicode cp bs = B.useAsCStringLen bs $ \(inBuff, inLen) -> do
-- first ask for the size without filling the buffer.
outSize <- multiByteToWideChar cp 0 inBuff (toEnum inLen) nullPtr 0
-- then, actually perform the decoding.
allocaArray0 (fromEnum outSize) $ \outBuff -> do
outSize' <- multiByteToWideChar cp 0 inBuff (toEnum inLen) outBuff outSize
peekCWStringLen (outBuff, fromEnum outSize')
getCodePage :: IO CodePage
getCodePage = do
conCP <- getConsoleCP
if conCP > 0
then return conCP
else getACP
foreign import stdcall "IsDBCSLeadByteEx" c_IsDBCSLeadByteEx
:: CodePage -> BYTE -> BOOL
getMultiByteChar :: CodePage -> IO Char
getMultiByteChar cp = do
b1 <- getByte
bs <- if c_IsDBCSLeadByteEx cp b1
then getByte >>= \b2 -> return [b1,b2]
else return [b1]
cs <- codePageToUnicode cp (B.pack bs)
case cs of
[] -> getMultiByteChar cp
(c:_) -> return c
where
-- NOTE: relies on getChar returning an 8-bit Char.
getByte = fmap (toEnum . fromEnum) getChar