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happstack-yui-7373.5.2: bundle/gesture-simulate/gesture-simulate-coverage.js

/*
YUI 3.7.3 (build 5687)
Copyright 2012 Yahoo! Inc. All rights reserved.
Licensed under the BSD License.
http://yuilibrary.com/license/
*/
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_yuitest_coverage["build/gesture-simulate/gesture-simulate.js"].code=["YUI.add('gesture-simulate', function (Y, NAME) {","","/**"," * Simulate high-level user gestures by generating a set of native DOM events."," *"," * @module gesture-simulate"," * @requires event-simulate, async-queue, node-screen"," */","","var NAME = \"gesture-simulate\",","","    // phantomjs check may be temporary, until we determine if it really support touch all the way through, like it claims to (http://code.google.com/p/phantomjs/issues/detail?id=375)","    SUPPORTS_TOUCH = ((Y.config.win && (\"ontouchstart\" in Y.config.win)) && !(Y.UA.phantomjs) && !(Y.UA.chrome && Y.UA.chrome < 6)),","","    gestureNames = {","        tap: 1,","        doubletap: 1,","        press: 1,","        move: 1,","        flick: 1,","        pinch: 1,","        rotate: 1","    },","","    touchEvents = {","        touchstart: 1,","        touchmove: 1,","        touchend: 1,","        touchcancel: 1","    },","","    document = Y.config.doc,","    emptyTouchList,","","    EVENT_INTERVAL = 20,        // 20ms","    START_PAGEX,                // will be adjusted to the node element center","    START_PAGEY,                // will be adjusted to the node element center","","    // defaults that user can override.","    DEFAULTS = {","        // tap gestures","        HOLD_TAP: 10,           // 10ms","        DELAY_TAP: 10,          // 10ms","","        // press gesture","        HOLD_PRESS: 3000,       // 3sec","        MIN_HOLD_PRESS: 1000,   // 1sec","        MAX_HOLD_PRESS: 60000,  // 1min","","        // move gesture","        DISTANCE_MOVE: 200,     // 200 pixels","        DURATION_MOVE: 1000,    // 1sec","        MAX_DURATION_MOVE: 5000,// 5sec","","        // flick gesture","        MIN_VELOCITY_FLICK: 1.3,","        DISTANCE_FLICK: 200,     // 200 pixels","        DURATION_FLICK: 1000,    // 1sec","        MAX_DURATION_FLICK: 5000,// 5sec","","        // pinch/rotation","        DURATION_PINCH: 1000     // 1sec","    },","","    TOUCH_START = 'touchstart',","    TOUCH_MOVE = 'touchmove',","    TOUCH_END = 'touchend',","","    GESTURE_START = 'gesturestart',","    GESTURE_CHANGE = 'gesturechange',","    GESTURE_END = 'gestureend',","","    MOUSE_UP    = 'mouseup',","    MOUSE_MOVE  = 'mousemove',","    MOUSE_DOWN  = 'mousedown',","    MOUSE_CLICK = 'click',","    MOUSE_DBLCLICK = 'dblclick',","","    X_AXIS = 'x',","    Y_AXIS = 'y';","","/**"," *"," */","function Simulations(node) {","    if(!node) {","        Y.error(NAME+': invalid target node');","    }","    this.node = node;","    this.target = Y.Node.getDOMNode(node);","","    var startXY = this.node.getXY(),","        dims = this._getDims();","","    START_PAGEX = startXY[0] + (dims[0])/2;","    START_PAGEY = startXY[1] + (dims[1])/2;","}","","Simulations.prototype = {","","    /**","     * Helper method to convert a degree to a radian.","     * ","     * @method _toRadian","     * @private","     * @param {Number} deg A degree to be converted to a radian.","     * @return {Number} The degree in radian. ","     */","    _toRadian: function(deg) {","        return deg * (Math.PI/180);","    },","","    /**","     * Helper method to get height/width while accounting for ","     * rotation/scale transforms where possible by using the ","     * bounding client rectangle height/width instead of the ","     * offsetWidth/Height which region uses.","     * @method _getDims","     * @private","     * @return {Array} Array with [height, width]","     */","    _getDims : function() {","        var region,","            width,","            height;","","        // Ideally, this should be in DOM somewhere.","        if (this.target.getBoundingClientRect) {","            region = this.target.getBoundingClientRect();","","            if (\"height\" in region) {","                height = region.height;","            } else {","                // IE7,8 has getBCR, but no height.","                height = Math.abs(region.bottom - region.top);","            }","","            if (\"width\" in region) {","                width = region.width;","            } else {","                // IE7,8 has getBCR, but no width.","                width = Math.abs(region.right - region.left);","            }","        } else {","            region = this.node.get(\"region\");","            width = region.width;","            height = region.height;","        }","","        return [width, height];","    },","","    /**","     * Helper method to convert a point relative to the node element into ","     * the point in the page coordination.","     * ","     * @method _calculateDefaultPoint","     * @private","     * @param {Array} point A point relative to the node element.","     * @return {Array} The same point in the page coordination. ","     */","    _calculateDefaultPoint: function(point) {","","        var height;","","        if(!Y.Lang.isArray(point) || point.length === 0) {","            point = [START_PAGEX, START_PAGEY];","        } else {","            if(point.length == 1) {","                height = this._getDims[1];","                point[1] = height/2;","            }","            // convert to page(viewport) coordination","            point[0] = this.node.getX() + point[0];","            point[1] = this.node.getY() + point[1];","        }","","        return point;","    },","","    /**","     * The \"rotate\" and \"pinch\" methods are essencially same with the exact same ","     * arguments. Only difference is the required parameters. The rotate method ","     * requires \"rotation\" parameter while the pinch method requires \"startRadius\" ","     * and \"endRadius\" parameters.","     *","     * @method rotate","     * @param {Function} cb The callback to execute when the gesture simulation ","     *      is completed.","     * @param {Array} center A center point where the pinch gesture of two fingers","     *      should happen. It is relative to the top left corner of the target ","     *      node element.","     * @param {Number} startRadius A radius of start circle where 2 fingers are ","     *      on when the gesture starts. This is optional. The default is a fourth of ","     *      either target node width or height whichever is smaller.","     * @param {Number} endRadius A radius of end circle where 2 fingers will be on when","     *      the pinch or spread gestures are completed. This is optional. ","     *      The default is a fourth of either target node width or height whichever is less.","     * @param {Number} duration A duration of the gesture in millisecond.","     * @param {Number} start A start angle(0 degree at 12 o'clock) where the ","     *      gesture should start. Default is 0.  ","     * @param {Number} rotation A rotation in degree. It is required.","     */","    rotate: function(cb, center, startRadius, endRadius, duration, start, rotation) {","        var radius,","            r1 = startRadius,   // optional","            r2 = endRadius;     // optional","","        if(!Y.Lang.isNumber(r1) || !Y.Lang.isNumber(r2) || r1<0 || r2<0) {","            radius = (this.target.offsetWidth < this.target.offsetHeight)? ","                this.target.offsetWidth/4 : this.target.offsetHeight/4;","            r1 = radius;","            r2 = radius;","        }","","        // required","        if(!Y.Lang.isNumber(rotation)) {","            Y.error(NAME+'Invalid rotation detected.');","        }","","        this.pinch(cb, center, r1, r2, duration, start, rotation);","    },","","    /**","     * The \"rotate\" and \"pinch\" methods are essencially same with the exact same ","     * arguments. Only difference is the required parameters. The rotate method ","     * requires \"rotation\" parameter while the pinch method requires \"startRadius\" ","     * and \"endRadius\" parameters.","     *","     * The \"pinch\" gesture can simulate various 2 finger gestures such as pinch, ","     * spread and/or rotation. The \"startRadius\" and \"endRadius\" are required.","     * If endRadius is larger than startRadius, it becomes a spread gesture ","     * otherwise a pinch gesture. ","     *","     * @method pinch","     * @param {Function} cb The callback to execute when the gesture simulation ","     *      is completed.","     * @param {Array} center A center point where the pinch gesture of two fingers","     *      should happen. It is relative to the top left corner of the target ","     *      node element.","     * @param {Number} startRadius A radius of start circle where 2 fingers are ","     *      on when the gesture starts. This paramenter is required.","     * @param {Number} endRadius A radius of end circle where 2 fingers will be on when","     *      the pinch or spread gestures are completed. This parameter is required.","     * @param {Number} duration A duration of the gesture in millisecond.","     * @param {Number} start A start angle(0 degree at 12 o'clock) where the ","     *      gesture should start. Default is 0.  ","     * @param {Number} rotation If rotation is desired during the pinch or ","     *      spread gestures, this parameter can be used. Default is 0 degree.  ","     */","    pinch: function(cb, center, startRadius, endRadius, duration, start, rotation) {","        var eventQueue,","            i,","            interval = EVENT_INTERVAL,","            touches,","            id = 0,","            r1 = startRadius,   // required","            r2 = endRadius,     // required","            radiusPerStep,","            centerX, centerY,","            startScale, endScale, scalePerStep,","            startRot, endRot, rotPerStep,","            path1 = {start: [], end: []}, // paths for 1st and 2nd fingers. ","            path2 = {start: [], end: []},","            steps,","            touchMove;","","        center = this._calculateDefaultPoint(center);","","        if(!Y.Lang.isNumber(r1) || !Y.Lang.isNumber(r2) || r1<0 || r2<0) {","            Y.error(NAME+'Invalid startRadius and endRadius detected.');","        }","","        if(!Y.Lang.isNumber(duration) || duration <= 0) {","            duration = DEFAULTS.DURATION_PINCH;","        }","","        if(!Y.Lang.isNumber(start)) {","            start = 0.0;","        } else {","            start = start%360;","            while(start < 0) {","                start += 360;","            }","        }","","        if(!Y.Lang.isNumber(rotation)) {","            rotation = 0.0;","        }","","        Y.AsyncQueue.defaults.timeout = interval;","        eventQueue = new Y.AsyncQueue();","","        // range determination","        centerX = center[0];","        centerY = center[1];","","        startRot = start;","        endRot = start + rotation;","","        // 1st finger path","        path1.start = [","            centerX + r1*Math.sin(this._toRadian(startRot)), ","            centerY - r1*Math.cos(this._toRadian(startRot))","        ];","        path1.end   = [","            centerX + r2*Math.sin(this._toRadian(endRot)), ","            centerY - r2*Math.cos(this._toRadian(endRot))","        ];","        ","        // 2nd finger path","        path2.start = [","            centerX - r1*Math.sin(this._toRadian(startRot)), ","            centerY + r1*Math.cos(this._toRadian(startRot))","        ];","        path2.end   = [","            centerX - r2*Math.sin(this._toRadian(endRot)), ","            centerY + r2*Math.cos(this._toRadian(endRot))","        ];","","        startScale = 1.0;","        endScale = endRadius/startRadius;","","        // touch/gesture start","        eventQueue.add({","            fn: function() {","                var coord1, coord2, coord, touches;","","                // coordinate for each touch object.","                coord1 = {","                    pageX: path1.start[0], ","                    pageY: path1.start[1],","                    clientX: path1.start[0], ","                    clientY: path1.start[1]","                };","                coord2 = {","                    pageX: path2.start[0], ","                    pageY: path2.start[1],","                    clientX: path2.start[0], ","                    clientY: path2.start[1]","                };","                touches = this._createTouchList([Y.merge({","                    identifier: (id++)   ","                }, coord1), Y.merge({","                    identifier: (id++)","                }, coord2)]);","","                // coordinate for top level event","                coord = {","                    pageX: (path1.start[0] + path2.start[0])/2,","                    pageY: (path1.start[0] + path2.start[1])/2,","                    clientX: (path1.start[0] + path2.start[0])/2,","                    clientY: (path1.start[0] + path2.start[1])/2","                };","","                this._simulateEvent(this.target, TOUCH_START, Y.merge({","                    touches: touches,","                    targetTouches: touches,","                    changedTouches: touches,","                    scale: startScale,","                    rotation: startRot","                }, coord));","","                if(Y.UA.ios >= 2.0) {","                    /* gesture starts when the 2nd finger touch starts.","                    * The implementation will fire 1 touch start event for both fingers,","                    * simulating 2 fingers touched on the screen at the same time.","                    */","                    this._simulateEvent(this.target, GESTURE_START, Y.merge({","                        scale: startScale,","                        rotation: startRot","                    }, coord));","                }","            },","            timeout: 0,","            context: this","        });","","        // gesture change","        steps = Math.floor(duration/interval);","        radiusPerStep = (r2 - r1)/steps;","        scalePerStep = (endScale - startScale)/steps;","        rotPerStep = (endRot - startRot)/steps;","        ","        touchMove = function(step) {","            var radius = r1 + (radiusPerStep)*step,","                px1 = centerX + radius*Math.sin(this._toRadian(startRot + rotPerStep*step)),","                py1 = centerY - radius*Math.cos(this._toRadian(startRot + rotPerStep*step)),","                px2 = centerX - radius*Math.sin(this._toRadian(startRot + rotPerStep*step)),","                py2 = centerY + radius*Math.cos(this._toRadian(startRot + rotPerStep*step)),","                px = (px1+px2)/2,","                py = (py1+py2)/2,","                coord1, coord2, coord, touches;","","            // coordinate for each touch object.    ","            coord1 = {","                pageX: px1,","                pageY: py1,","                clientX: px1,","                clientY: py1","            };","            coord2 = {","                pageX: px2,","                pageY: py2,","                clientX: px2,","                clientY: py2","            };","            touches = this._createTouchList([Y.merge({","                identifier: (id++)   ","            }, coord1), Y.merge({","                identifier: (id++)","            }, coord2)]);","","            // coordinate for top level event","            coord = {","                pageX: px,","                pageY: py,","                clientX: px,","                clientY: py","            };","","            this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({","                touches: touches,","                targetTouches: touches,","                changedTouches: touches,","                scale: startScale + scalePerStep*step,","                rotation: startRot + rotPerStep*step","            }, coord));","","            if(Y.UA.ios >= 2.0) {","                this._simulateEvent(this.target, GESTURE_CHANGE, Y.merge({","                    scale: startScale + scalePerStep*step,","                    rotation: startRot + rotPerStep*step","                }, coord));","            }","        };","","        for (i=0; i < steps; i++) {","            eventQueue.add({","                fn: touchMove,","                args: [i],","                context: this","            });","        }","","        // gesture end","        eventQueue.add({","            fn: function() {","                var emptyTouchList = this._getEmptyTouchList(),","                    coord1, coord2, coord, touches;","","                // coordinate for each touch object.","                coord1 = {","                    pageX: path1.end[0], ","                    pageY: path1.end[1],","                    clientX: path1.end[0], ","                    clientY: path1.end[1]","                };","                coord2 = {","                    pageX: path2.end[0], ","                    pageY: path2.end[1],","                    clientX: path2.end[0], ","                    clientY: path2.end[1]","                };","                touches = this._createTouchList([Y.merge({","                    identifier: (id++)   ","                }, coord1), Y.merge({","                    identifier: (id++)","                }, coord2)]);","","                // coordinate for top level event","                coord = {","                    pageX: (path1.end[0] + path2.end[0])/2,","                    pageY: (path1.end[0] + path2.end[1])/2,","                    clientX: (path1.end[0] + path2.end[0])/2,","                    clientY: (path1.end[0] + path2.end[1])/2","                };  ","","                if(Y.UA.ios >= 2.0) {","                    this._simulateEvent(this.target, GESTURE_END, Y.merge({","                        scale: endScale,","                        rotation: endRot","                    }, coord));","                }","","                this._simulateEvent(this.target, TOUCH_END, Y.merge({","                    touches: emptyTouchList,","                    targetTouches: emptyTouchList,","                    changedTouches: touches,","                    scale: endScale,","                    rotation: endRot","                }, coord));","            },","            context: this","        });","","        if(cb && Y.Lang.isFunction(cb)) {","            eventQueue.add({","                fn: cb,","","                // by default, the callback runs the node context where ","                // simulateGesture method is called.","                context: this.node","","                //TODO: Use args to pass error object as 1st param if there is an error.","                //args: ","            });","        }","","        eventQueue.run();","    },","","    /**","     * The \"tap\" gesture can be used for various single touch point gestures ","     * such as single tap, N number of taps, long press. The default is a single ","     * tap.","     * ","     * @method tap","     * @param {Function} cb The callback to execute when the gesture simulation ","     *      is completed.","     * @param {Array} point A point(relative to the top left corner of the ","     *      target node element) where the tap gesture should start. The default ","     *      is the center of the taget node.","     * @param {Number} times The number of taps. Default is 1.","     * @param {Number} hold The hold time in milliseconds between \"touchstart\" and","     *      \"touchend\" event generation. Default is 10ms.","     * @param {Number} delay The time gap in millisecond between taps if this","     *      gesture has more than 1 tap. Default is 10ms.","     */","    tap: function(cb, point, times, hold, delay) {           ","        var eventQueue = new Y.AsyncQueue(),","            emptyTouchList = this._getEmptyTouchList(),","            touches,","            coord,","            i,","            touchStart,","            touchEnd;","","        point = this._calculateDefaultPoint(point);","","        if(!Y.Lang.isNumber(times) || times < 1) {","            times = 1;","        }","","        if(!Y.Lang.isNumber(hold)) {","            hold = DEFAULTS.HOLD_TAP;","        }","","        if(!Y.Lang.isNumber(delay)) {","            delay = DEFAULTS.DELAY_TAP;","        }","","        coord = {","            pageX: point[0], ","            pageY: point[1],","            clientX: point[0], ","            clientY: point[1]","        };","","        touches = this._createTouchList([Y.merge({identifier: 0}, coord)]);","","        touchStart = function() {","            this._simulateEvent(this.target, TOUCH_START, Y.merge({","                touches: touches,","                targetTouches: touches,","                changedTouches: touches","            }, coord));","        };","        ","        touchEnd = function() {","            this._simulateEvent(this.target, TOUCH_END, Y.merge({","                touches: emptyTouchList,","                targetTouches: emptyTouchList,","                changedTouches: touches","            }, coord));","        };","        ","        for (i=0; i < times; i++) {","            eventQueue.add({","                fn: touchStart,","                context: this,","                timeout: (i === 0)? 0 : delay","            });","","            eventQueue.add({","                fn: touchEnd,","                context: this,","                timeout: hold","            });","        }","","        if(times > 1 && !SUPPORTS_TOUCH) {","            eventQueue.add({","                fn: function() {","                    this._simulateEvent(this.target, MOUSE_DBLCLICK, coord);","                },","                context: this","            });","        }","","        if(cb && Y.Lang.isFunction(cb)) {","            eventQueue.add({","                fn: cb,","","                // by default, the callback runs the node context where ","                // simulateGesture method is called.","                context: this.node","","                //TODO: Use args to pass error object as 1st param if there is an error.","                //args: ","            });","        }","","        eventQueue.run();","    },","","    /**","     * The \"flick\" gesture is a specialized \"move\" that has some velocity ","     * and the movement always runs either x or y axis. The velocity is calculated","     * with \"distance\" and \"duration\" arguments. If the calculated velocity is ","     * below than the minimum velocity, the given duration will be ignored and ","     * new duration will be created to make a valid flick gesture.","     *   ","     * @method flick","     * @param {Function} cb The callback to execute when the gesture simulation ","     *      is completed.","     * @param {Array} point A point(relative to the top left corner of the ","     *      target node element) where the flick gesture should start. The default ","     *      is the center of the taget node.","     * @param {String} axis Either \"x\" or \"y\".","     * @param {Number} distance A distance in pixels to flick.","     * @param {Number} duration A duration of the gesture in millisecond.","     * ","     */","    flick: function(cb, point, axis, distance, duration) {","        var path;","","        point = this._calculateDefaultPoint(point);","","        if(!Y.Lang.isString(axis)) {","            axis = X_AXIS;","        } else {","            axis = axis.toLowerCase();","            if(axis !== X_AXIS && axis !== Y_AXIS) {","                Y.error(NAME+'(flick): Only x or y axis allowed');","            }","        }","","        if(!Y.Lang.isNumber(distance)) { ","            distance = DEFAULTS.DISTANCE_FLICK; ","        }","","        if(!Y.Lang.isNumber(duration)){","            duration = DEFAULTS.DURATION_FLICK; // ms","        } else {","            if(duration > DEFAULTS.MAX_DURATION_FLICK) {","                duration = DEFAULTS.MAX_DURATION_FLICK;","            }","        }","","        /**","         * Check if too slow for a flick.","         * Adjust duration if the calculated velocity is less than ","         * the minimum velcocity to be claimed as a flick.","         */","        if(Math.abs(distance)/duration < DEFAULTS.MIN_VELOCITY_FLICK) {","            duration = Math.abs(distance)/DEFAULTS.MIN_VELOCITY_FLICK;","        }","","        path = {","            start: Y.clone(point),","            end: [","                (axis === X_AXIS) ? point[0]+distance : point[0],","                (axis === Y_AXIS) ? point[1]+distance : point[1]","            ]","        };","","        this._move(cb, path, duration);","    },","","    /**","     * The \"move\" gesture simulate the movement of any direction between ","     * the straight line of start and end point for the given duration.","     * The path argument is an object with \"point\", \"xdist\" and \"ydist\" properties.","     * The \"point\" property is an array with x and y coordinations(relative to the","     * top left corner of the target node element) while \"xdist\" and \"ydist\" ","     * properties are used for the distance along the x and y axis. A negative ","     * distance number can be used to drag either left or up direction. ","     * ","     * If no arguments are given, it will simulate the default move, which","     * is moving 200 pixels from the center of the element to the positive X-axis ","     * direction for 1 sec.","     * ","     * @method move","     * @param {Function} cb The callback to execute when the gesture simulation ","     *      is completed.","     * @param {Object} path An object with \"point\", \"xdist\" and \"ydist\".","     * @param {Number} duration A duration of the gesture in millisecond.","     */","    move: function(cb, path, duration) {","        var convertedPath;","","        if(!Y.Lang.isObject(path)) {","            path = {","                point: this._calculateDefaultPoint([]),","                xdist: DEFAULTS.DISTANCE_MOVE,","                ydist: 0","            };","        } else {","            // convert to the page coordination","            if(!Y.Lang.isArray(path.point)) {","                path.point = this._calculateDefaultPoint([]);","            } else {","                path.point = this._calculateDefaultPoint(path.point);","            }","","            if(!Y.Lang.isNumber(path.xdist)) {","                path.xdist = DEFAULTS.DISTANCE_MOVE;","            }","","            if(!Y.Lang.isNumber(path.ydist)) {","                path.ydist = 0;","            }","        }","","        if(!Y.Lang.isNumber(duration)){","            duration = DEFAULTS.DURATION_MOVE; // ms","        } else {","            if(duration > DEFAULTS.MAX_DURATION_MOVE) {","                duration = DEFAULTS.MAX_DURATION_MOVE;","            }","        }","","        convertedPath = {","            start: Y.clone(path.point),","            end: [path.point[0]+path.xdist, path.point[1]+path.ydist]","        };","","        this._move(cb, convertedPath, duration);","    },","","    /**","     * A base method on top of \"move\" and \"flick\" methods. The method takes","     * the path with start/end properties and duration to generate a set of ","     * touch events for the movement gesture. ","     *","     * @method _move","     * @private","     * @param {Function} cb The callback to execute when the gesture simulation ","     *      is completed.","     * @param {Object} path An object with \"start\" and \"end\" properties. Each ","     *      property should be an array with x and y coordination (e.g. start: [100, 50])","     * @param {Number} duration A duration of the gesture in millisecond. ","     */","    _move: function(cb, path, duration) {","        var eventQueue,","            i,","            interval = EVENT_INTERVAL,","            steps, stepX, stepY,","            id = 0,","            touchMove;","","        if(!Y.Lang.isNumber(duration)){","            duration = DEFAULTS.DURATION_MOVE; // ms","        } else {","            if(duration > DEFAULTS.MAX_DURATION_MOVE) {","                duration = DEFAULTS.MAX_DURATION_MOVE;","            }","        }","","        if(!Y.Lang.isObject(path)) {","            path = {","                start: [","                    START_PAGEX, ","                    START_PAGEY","                ], ","                end: [","                    START_PAGEX + DEFAULTS.DISTANCE_MOVE, ","                    START_PAGEY","                ]","            };","        } else {","            if(!Y.Lang.isArray(path.start)) {","                path.start = [","                    START_PAGEX, ","                    START_PAGEY","                ];","            }","            if(!Y.Lang.isArray(path.end)) {","                path.end = [","                    START_PAGEX + DEFAULTS.DISTANCE_MOVE, ","                    START_PAGEY","                ];","            }","        }","","        Y.AsyncQueue.defaults.timeout = interval;","        eventQueue = new Y.AsyncQueue();","","        // start","        eventQueue.add({","            fn: function() {","                var coord = {","                        pageX: path.start[0], ","                        pageY: path.start[1],","                        clientX: path.start[0], ","                        clientY: path.start[1]","                    }, ","                    touches = this._createTouchList([","                        Y.merge({identifier: (id++)}, coord)","                    ]);","","                this._simulateEvent(this.target, TOUCH_START, Y.merge({","                    touches: touches,","                    targetTouches: touches,","                    changedTouches: touches","                }, coord));","            },","            timeout: 0,","            context: this","        });","","        // move","        steps = Math.floor(duration/interval);","        stepX = (path.end[0] - path.start[0])/steps;","        stepY = (path.end[1] - path.start[1])/steps;","","        touchMove = function(step) {","            var px = path.start[0]+(stepX * step),","                py = path.start[1]+(stepY * step), ","                coord = {","                    pageX: px, ","                    pageY: py,","                    clientX: px,","                    clientY: py","                }, ","                touches = this._createTouchList([","                    Y.merge({identifier: (id++)}, coord)","                ]);","","            this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({","                touches: touches,","                targetTouches: touches,","                changedTouches: touches","            }, coord));","        };","","        for (i=0; 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","                 */","                touchList = [];","                Y.each(touchPoints, function(point) {","                    if(!point.identifier) {point.identifier = 0;}","                    if(!point.clientX)  {point.clientX = 0;}","                    if(!point.clientY)  {point.clientY = 0;}","                    if(!point.pageX)    {point.pageX = 0;}","                    if(!point.pageY)    {point.pageY = 0;}","                    if(!point.screenX)  {point.screenX = 0;}","                    if(!point.screenY)  {point.screenY = 0;}","","                    touchList.push({","                        target: self.target,","                        identifier: point.identifier,","                        clientX: point.clientX,","                        clientY: point.clientY,","                        pageX: point.pageX,","                        pageY: point.pageY,","                        screenX: point.screenX,","                        screenY: point.screenY","                    });","                });","","                touchList.item = function(i) {","                    return touchList[i];","                };","            }","        } else {","            Y.error(NAME+': Invalid touchPoints passed');","        }","","        return touchList;","    },","","    /**","     * @method _simulateEvent","     * @private","     * @param {HTMLElement} target The DOM element that's the target of the event.","     * @param {String} type The type of event or name of the supported gesture to simulate ","     *      (i.e., \"click\", \"doubletap\", \"flick\").","     * @param {Object} options (Optional) Extra options to copy onto the event object. 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Supported gestures are `tap`, "," * `doubletap`, `press`, `move`, `flick`, `pinch` and `rotate`."," * "," * The `pinch` gesture is used to simulate the pinching and spreading of two"," * fingers. During a pinch simulation, rotation is also possible. Essentially"," * `pinch` and `rotate` simulations share the same base implementation to allow"," * both pinching and rotation at the same time. The only difference is `pinch`"," * requires `start` and `end` option properties while `rotate` requires `rotation` "," * option property."," * "," * The `pinch` and `rotate` gestures can be described as placing 2 fingers along a"," * circle. Pinching and spreading can be described by start and end circles while "," * rotation occurs on a single circle. 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YUI.add('gesture-simulate', function (Y, NAME) {

/**
 * Simulate high-level user gestures by generating a set of native DOM events.
 *
 * @module gesture-simulate
 * @requires event-simulate, async-queue, node-screen
 */

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_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 10);
var NAME = "gesture-simulate",

    // phantomjs check may be temporary, until we determine if it really support touch all the way through, like it claims to (http://code.google.com/p/phantomjs/issues/detail?id=375)
    SUPPORTS_TOUCH = ((Y.config.win && ("ontouchstart" in Y.config.win)) && !(Y.UA.phantomjs) && !(Y.UA.chrome && Y.UA.chrome < 6)),

    gestureNames = {
        tap: 1,
        doubletap: 1,
        press: 1,
        move: 1,
        flick: 1,
        pinch: 1,
        rotate: 1
    },

    touchEvents = {
        touchstart: 1,
        touchmove: 1,
        touchend: 1,
        touchcancel: 1
    },

    document = Y.config.doc,
    emptyTouchList,

    EVENT_INTERVAL = 20,        // 20ms
    START_PAGEX,                // will be adjusted to the node element center
    START_PAGEY,                // will be adjusted to the node element center

    // defaults that user can override.
    DEFAULTS = {
        // tap gestures
        HOLD_TAP: 10,           // 10ms
        DELAY_TAP: 10,          // 10ms

        // press gesture
        HOLD_PRESS: 3000,       // 3sec
        MIN_HOLD_PRESS: 1000,   // 1sec
        MAX_HOLD_PRESS: 60000,  // 1min

        // move gesture
        DISTANCE_MOVE: 200,     // 200 pixels
        DURATION_MOVE: 1000,    // 1sec
        MAX_DURATION_MOVE: 5000,// 5sec

        // flick gesture
        MIN_VELOCITY_FLICK: 1.3,
        DISTANCE_FLICK: 200,     // 200 pixels
        DURATION_FLICK: 1000,    // 1sec
        MAX_DURATION_FLICK: 5000,// 5sec

        // pinch/rotation
        DURATION_PINCH: 1000     // 1sec
    },

    TOUCH_START = 'touchstart',
    TOUCH_MOVE = 'touchmove',
    TOUCH_END = 'touchend',

    GESTURE_START = 'gesturestart',
    GESTURE_CHANGE = 'gesturechange',
    GESTURE_END = 'gestureend',

    MOUSE_UP    = 'mouseup',
    MOUSE_MOVE  = 'mousemove',
    MOUSE_DOWN  = 'mousedown',
    MOUSE_CLICK = 'click',
    MOUSE_DBLCLICK = 'dblclick',

    X_AXIS = 'x',
    Y_AXIS = 'y';

/**
 *
 */
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 85);
function Simulations(node) {
    _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "Simulations", 85);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 86);
if(!node) {
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 87);
Y.error(NAME+': invalid target node');
    }
    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 89);
this.node = node;
    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 90);
this.target = Y.Node.getDOMNode(node);

    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 92);
var startXY = this.node.getXY(),
        dims = this._getDims();

    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 95);
START_PAGEX = startXY[0] + (dims[0])/2;
    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 96);
START_PAGEY = startXY[1] + (dims[1])/2;
}

_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 99);
Simulations.prototype = {

    /**
     * Helper method to convert a degree to a radian.
     * 
     * @method _toRadian
     * @private
     * @param {Number} deg A degree to be converted to a radian.
     * @return {Number} The degree in radian. 
     */
    _toRadian: function(deg) {
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "_toRadian", 109);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 110);
return deg * (Math.PI/180);
    },

    /**
     * Helper method to get height/width while accounting for 
     * rotation/scale transforms where possible by using the 
     * bounding client rectangle height/width instead of the 
     * offsetWidth/Height which region uses.
     * @method _getDims
     * @private
     * @return {Array} Array with [height, width]
     */
    _getDims : function() {
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "_getDims", 122);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 123);
var region,
            width,
            height;

        // Ideally, this should be in DOM somewhere.
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 128);
if (this.target.getBoundingClientRect) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 129);
region = this.target.getBoundingClientRect();

            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 131);
if ("height" in region) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 132);
height = region.height;
            } else {
                // IE7,8 has getBCR, but no height.
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 135);
height = Math.abs(region.bottom - region.top);
            }

            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 138);
if ("width" in region) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 139);
width = region.width;
            } else {
                // IE7,8 has getBCR, but no width.
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 142);
width = Math.abs(region.right - region.left);
            }
        } else {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 145);
region = this.node.get("region");
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 146);
width = region.width;
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 147);
height = region.height;
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 150);
return [width, height];
    },

    /**
     * Helper method to convert a point relative to the node element into 
     * the point in the page coordination.
     * 
     * @method _calculateDefaultPoint
     * @private
     * @param {Array} point A point relative to the node element.
     * @return {Array} The same point in the page coordination. 
     */
    _calculateDefaultPoint: function(point) {

        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "_calculateDefaultPoint", 162);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 164);
var height;

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 166);
if(!Y.Lang.isArray(point) || point.length === 0) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 167);
point = [START_PAGEX, START_PAGEY];
        } else {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 169);
if(point.length == 1) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 170);
height = this._getDims[1];
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 171);
point[1] = height/2;
            }
            // convert to page(viewport) coordination
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 174);
point[0] = this.node.getX() + point[0];
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 175);
point[1] = this.node.getY() + point[1];
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 178);
return point;
    },

    /**
     * The "rotate" and "pinch" methods are essencially same with the exact same 
     * arguments. Only difference is the required parameters. The rotate method 
     * requires "rotation" parameter while the pinch method requires "startRadius" 
     * and "endRadius" parameters.
     *
     * @method rotate
     * @param {Function} cb The callback to execute when the gesture simulation 
     *      is completed.
     * @param {Array} center A center point where the pinch gesture of two fingers
     *      should happen. It is relative to the top left corner of the target 
     *      node element.
     * @param {Number} startRadius A radius of start circle where 2 fingers are 
     *      on when the gesture starts. This is optional. The default is a fourth of 
     *      either target node width or height whichever is smaller.
     * @param {Number} endRadius A radius of end circle where 2 fingers will be on when
     *      the pinch or spread gestures are completed. This is optional. 
     *      The default is a fourth of either target node width or height whichever is less.
     * @param {Number} duration A duration of the gesture in millisecond.
     * @param {Number} start A start angle(0 degree at 12 o'clock) where the 
     *      gesture should start. Default is 0.  
     * @param {Number} rotation A rotation in degree. It is required.
     */
    rotate: function(cb, center, startRadius, endRadius, duration, start, rotation) {
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "rotate", 204);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 205);
var radius,
            r1 = startRadius,   // optional
            r2 = endRadius;     // optional

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 209);
if(!Y.Lang.isNumber(r1) || !Y.Lang.isNumber(r2) || r1<0 || r2<0) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 210);
radius = (this.target.offsetWidth < this.target.offsetHeight)? 
                this.target.offsetWidth/4 : this.target.offsetHeight/4;
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 212);
r1 = radius;
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 213);
r2 = radius;
        }

        // required
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 217);
if(!Y.Lang.isNumber(rotation)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 218);
Y.error(NAME+'Invalid rotation detected.');
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 221);
this.pinch(cb, center, r1, r2, duration, start, rotation);
    },

    /**
     * The "rotate" and "pinch" methods are essencially same with the exact same 
     * arguments. Only difference is the required parameters. The rotate method 
     * requires "rotation" parameter while the pinch method requires "startRadius" 
     * and "endRadius" parameters.
     *
     * The "pinch" gesture can simulate various 2 finger gestures such as pinch, 
     * spread and/or rotation. The "startRadius" and "endRadius" are required.
     * If endRadius is larger than startRadius, it becomes a spread gesture 
     * otherwise a pinch gesture. 
     *
     * @method pinch
     * @param {Function} cb The callback to execute when the gesture simulation 
     *      is completed.
     * @param {Array} center A center point where the pinch gesture of two fingers
     *      should happen. It is relative to the top left corner of the target 
     *      node element.
     * @param {Number} startRadius A radius of start circle where 2 fingers are 
     *      on when the gesture starts. This paramenter is required.
     * @param {Number} endRadius A radius of end circle where 2 fingers will be on when
     *      the pinch or spread gestures are completed. This parameter is required.
     * @param {Number} duration A duration of the gesture in millisecond.
     * @param {Number} start A start angle(0 degree at 12 o'clock) where the 
     *      gesture should start. Default is 0.  
     * @param {Number} rotation If rotation is desired during the pinch or 
     *      spread gestures, this parameter can be used. Default is 0 degree.  
     */
    pinch: function(cb, center, startRadius, endRadius, duration, start, rotation) {
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "pinch", 251);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 252);
var eventQueue,
            i,
            interval = EVENT_INTERVAL,
            touches,
            id = 0,
            r1 = startRadius,   // required
            r2 = endRadius,     // required
            radiusPerStep,
            centerX, centerY,
            startScale, endScale, scalePerStep,
            startRot, endRot, rotPerStep,
            path1 = {start: [], end: []}, // paths for 1st and 2nd fingers. 
            path2 = {start: [], end: []},
            steps,
            touchMove;

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 268);
center = this._calculateDefaultPoint(center);

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 270);
if(!Y.Lang.isNumber(r1) || !Y.Lang.isNumber(r2) || r1<0 || r2<0) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 271);
Y.error(NAME+'Invalid startRadius and endRadius detected.');
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 274);
if(!Y.Lang.isNumber(duration) || duration <= 0) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 275);
duration = DEFAULTS.DURATION_PINCH;
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 278);
if(!Y.Lang.isNumber(start)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 279);
start = 0.0;
        } else {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 281);
start = start%360;
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 282);
while(start < 0) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 283);
start += 360;
            }
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 287);
if(!Y.Lang.isNumber(rotation)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 288);
rotation = 0.0;
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 291);
Y.AsyncQueue.defaults.timeout = interval;
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 292);
eventQueue = new Y.AsyncQueue();

        // range determination
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 295);
centerX = center[0];
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 296);
centerY = center[1];

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 298);
startRot = start;
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 299);
endRot = start + rotation;

        // 1st finger path
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 302);
path1.start = [
            centerX + r1*Math.sin(this._toRadian(startRot)), 
            centerY - r1*Math.cos(this._toRadian(startRot))
        ];
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 306);
path1.end   = [
            centerX + r2*Math.sin(this._toRadian(endRot)), 
            centerY - r2*Math.cos(this._toRadian(endRot))
        ];
        
        // 2nd finger path
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 312);
path2.start = [
            centerX - r1*Math.sin(this._toRadian(startRot)), 
            centerY + r1*Math.cos(this._toRadian(startRot))
        ];
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 316);
path2.end   = [
            centerX - r2*Math.sin(this._toRadian(endRot)), 
            centerY + r2*Math.cos(this._toRadian(endRot))
        ];

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 321);
startScale = 1.0;
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 322);
endScale = endRadius/startRadius;

        // touch/gesture start
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 325);
eventQueue.add({
            fn: function() {
                _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "fn", 326);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 327);
var coord1, coord2, coord, touches;

                // coordinate for each touch object.
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 330);
coord1 = {
                    pageX: path1.start[0], 
                    pageY: path1.start[1],
                    clientX: path1.start[0], 
                    clientY: path1.start[1]
                };
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 336);
coord2 = {
                    pageX: path2.start[0], 
                    pageY: path2.start[1],
                    clientX: path2.start[0], 
                    clientY: path2.start[1]
                };
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 342);
touches = this._createTouchList([Y.merge({
                    identifier: (id++)   
                }, coord1), Y.merge({
                    identifier: (id++)
                }, coord2)]);

                // coordinate for top level event
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 349);
coord = {
                    pageX: (path1.start[0] + path2.start[0])/2,
                    pageY: (path1.start[0] + path2.start[1])/2,
                    clientX: (path1.start[0] + path2.start[0])/2,
                    clientY: (path1.start[0] + path2.start[1])/2
                };

                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 356);
this._simulateEvent(this.target, TOUCH_START, Y.merge({
                    touches: touches,
                    targetTouches: touches,
                    changedTouches: touches,
                    scale: startScale,
                    rotation: startRot
                }, coord));

                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 364);
if(Y.UA.ios >= 2.0) {
                    /* gesture starts when the 2nd finger touch starts.
                    * The implementation will fire 1 touch start event for both fingers,
                    * simulating 2 fingers touched on the screen at the same time.
                    */
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 369);
this._simulateEvent(this.target, GESTURE_START, Y.merge({
                        scale: startScale,
                        rotation: startRot
                    }, coord));
                }
            },
            timeout: 0,
            context: this
        });

        // gesture change
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 380);
steps = Math.floor(duration/interval);
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 381);
radiusPerStep = (r2 - r1)/steps;
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 382);
scalePerStep = (endScale - startScale)/steps;
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 383);
rotPerStep = (endRot - startRot)/steps;
        
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 385);
touchMove = function(step) {
            _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "touchMove", 385);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 386);
var radius = r1 + (radiusPerStep)*step,
                px1 = centerX + radius*Math.sin(this._toRadian(startRot + rotPerStep*step)),
                py1 = centerY - radius*Math.cos(this._toRadian(startRot + rotPerStep*step)),
                px2 = centerX - radius*Math.sin(this._toRadian(startRot + rotPerStep*step)),
                py2 = centerY + radius*Math.cos(this._toRadian(startRot + rotPerStep*step)),
                px = (px1+px2)/2,
                py = (py1+py2)/2,
                coord1, coord2, coord, touches;

            // coordinate for each touch object.    
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 396);
coord1 = {
                pageX: px1,
                pageY: py1,
                clientX: px1,
                clientY: py1
            };
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 402);
coord2 = {
                pageX: px2,
                pageY: py2,
                clientX: px2,
                clientY: py2
            };
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 408);
touches = this._createTouchList([Y.merge({
                identifier: (id++)   
            }, coord1), Y.merge({
                identifier: (id++)
            }, coord2)]);

            // coordinate for top level event
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 415);
coord = {
                pageX: px,
                pageY: py,
                clientX: px,
                clientY: py
            };

            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 422);
this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({
                touches: touches,
                targetTouches: touches,
                changedTouches: touches,
                scale: startScale + scalePerStep*step,
                rotation: startRot + rotPerStep*step
            }, coord));

            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 430);
if(Y.UA.ios >= 2.0) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 431);
this._simulateEvent(this.target, GESTURE_CHANGE, Y.merge({
                    scale: startScale + scalePerStep*step,
                    rotation: startRot + rotPerStep*step
                }, coord));
            }
        };

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 438);
for (i=0; i < steps; i++) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 439);
eventQueue.add({
                fn: touchMove,
                args: [i],
                context: this
            });
        }

        // gesture end
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 447);
eventQueue.add({
            fn: function() {
                _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "fn", 448);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 449);
var emptyTouchList = this._getEmptyTouchList(),
                    coord1, coord2, coord, touches;

                // coordinate for each touch object.
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 453);
coord1 = {
                    pageX: path1.end[0], 
                    pageY: path1.end[1],
                    clientX: path1.end[0], 
                    clientY: path1.end[1]
                };
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 459);
coord2 = {
                    pageX: path2.end[0], 
                    pageY: path2.end[1],
                    clientX: path2.end[0], 
                    clientY: path2.end[1]
                };
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 465);
touches = this._createTouchList([Y.merge({
                    identifier: (id++)   
                }, coord1), Y.merge({
                    identifier: (id++)
                }, coord2)]);

                // coordinate for top level event
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 472);
coord = {
                    pageX: (path1.end[0] + path2.end[0])/2,
                    pageY: (path1.end[0] + path2.end[1])/2,
                    clientX: (path1.end[0] + path2.end[0])/2,
                    clientY: (path1.end[0] + path2.end[1])/2
                };  

                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 479);
if(Y.UA.ios >= 2.0) {
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 480);
this._simulateEvent(this.target, GESTURE_END, Y.merge({
                        scale: endScale,
                        rotation: endRot
                    }, coord));
                }

                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 486);
this._simulateEvent(this.target, TOUCH_END, Y.merge({
                    touches: emptyTouchList,
                    targetTouches: emptyTouchList,
                    changedTouches: touches,
                    scale: endScale,
                    rotation: endRot
                }, coord));
            },
            context: this
        });

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 497);
if(cb && Y.Lang.isFunction(cb)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 498);
eventQueue.add({
                fn: cb,

                // by default, the callback runs the node context where 
                // simulateGesture method is called.
                context: this.node

                //TODO: Use args to pass error object as 1st param if there is an error.
                //args: 
            });
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 510);
eventQueue.run();
    },

    /**
     * The "tap" gesture can be used for various single touch point gestures 
     * such as single tap, N number of taps, long press. The default is a single 
     * tap.
     * 
     * @method tap
     * @param {Function} cb The callback to execute when the gesture simulation 
     *      is completed.
     * @param {Array} point A point(relative to the top left corner of the 
     *      target node element) where the tap gesture should start. The default 
     *      is the center of the taget node.
     * @param {Number} times The number of taps. Default is 1.
     * @param {Number} hold The hold time in milliseconds between "touchstart" and
     *      "touchend" event generation. Default is 10ms.
     * @param {Number} delay The time gap in millisecond between taps if this
     *      gesture has more than 1 tap. Default is 10ms.
     */
    tap: function(cb, point, times, hold, delay) {           
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "tap", 530);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 531);
var eventQueue = new Y.AsyncQueue(),
            emptyTouchList = this._getEmptyTouchList(),
            touches,
            coord,
            i,
            touchStart,
            touchEnd;

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 539);
point = this._calculateDefaultPoint(point);

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 541);
if(!Y.Lang.isNumber(times) || times < 1) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 542);
times = 1;
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 545);
if(!Y.Lang.isNumber(hold)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 546);
hold = DEFAULTS.HOLD_TAP;
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 549);
if(!Y.Lang.isNumber(delay)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 550);
delay = DEFAULTS.DELAY_TAP;
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 553);
coord = {
            pageX: point[0], 
            pageY: point[1],
            clientX: point[0], 
            clientY: point[1]
        };

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 560);
touches = this._createTouchList([Y.merge({identifier: 0}, coord)]);

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 562);
touchStart = function() {
            _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "touchStart", 562);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 563);
this._simulateEvent(this.target, TOUCH_START, Y.merge({
                touches: touches,
                targetTouches: touches,
                changedTouches: touches
            }, coord));
        };
        
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 570);
touchEnd = function() {
            _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "touchEnd", 570);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 571);
this._simulateEvent(this.target, TOUCH_END, Y.merge({
                touches: emptyTouchList,
                targetTouches: emptyTouchList,
                changedTouches: touches
            }, coord));
        };
        
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 578);
for (i=0; i < times; i++) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 579);
eventQueue.add({
                fn: touchStart,
                context: this,
                timeout: (i === 0)? 0 : delay
            });

            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 585);
eventQueue.add({
                fn: touchEnd,
                context: this,
                timeout: hold
            });
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 592);
if(times > 1 && !SUPPORTS_TOUCH) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 593);
eventQueue.add({
                fn: function() {
                    _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "fn", 594);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 595);
this._simulateEvent(this.target, MOUSE_DBLCLICK, coord);
                },
                context: this
            });
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 601);
if(cb && Y.Lang.isFunction(cb)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 602);
eventQueue.add({
                fn: cb,

                // by default, the callback runs the node context where 
                // simulateGesture method is called.
                context: this.node

                //TODO: Use args to pass error object as 1st param if there is an error.
                //args: 
            });
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 614);
eventQueue.run();
    },

    /**
     * The "flick" gesture is a specialized "move" that has some velocity 
     * and the movement always runs either x or y axis. The velocity is calculated
     * with "distance" and "duration" arguments. If the calculated velocity is 
     * below than the minimum velocity, the given duration will be ignored and 
     * new duration will be created to make a valid flick gesture.
     *   
     * @method flick
     * @param {Function} cb The callback to execute when the gesture simulation 
     *      is completed.
     * @param {Array} point A point(relative to the top left corner of the 
     *      target node element) where the flick gesture should start. The default 
     *      is the center of the taget node.
     * @param {String} axis Either "x" or "y".
     * @param {Number} distance A distance in pixels to flick.
     * @param {Number} duration A duration of the gesture in millisecond.
     * 
     */
    flick: function(cb, point, axis, distance, duration) {
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "flick", 635);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 636);
var path;

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 638);
point = this._calculateDefaultPoint(point);

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 640);
if(!Y.Lang.isString(axis)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 641);
axis = X_AXIS;
        } else {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 643);
axis = axis.toLowerCase();
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 644);
if(axis !== X_AXIS && axis !== Y_AXIS) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 645);
Y.error(NAME+'(flick): Only x or y axis allowed');
            }
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 649);
if(!Y.Lang.isNumber(distance)) { 
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 650);
distance = DEFAULTS.DISTANCE_FLICK; 
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 653);
if(!Y.Lang.isNumber(duration)){
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 654);
duration = DEFAULTS.DURATION_FLICK; // ms
        } else {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 656);
if(duration > DEFAULTS.MAX_DURATION_FLICK) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 657);
duration = DEFAULTS.MAX_DURATION_FLICK;
            }
        }

        /**
         * Check if too slow for a flick.
         * Adjust duration if the calculated velocity is less than 
         * the minimum velcocity to be claimed as a flick.
         */
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 666);
if(Math.abs(distance)/duration < DEFAULTS.MIN_VELOCITY_FLICK) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 667);
duration = Math.abs(distance)/DEFAULTS.MIN_VELOCITY_FLICK;
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 670);
path = {
            start: Y.clone(point),
            end: [
                (axis === X_AXIS) ? point[0]+distance : point[0],
                (axis === Y_AXIS) ? point[1]+distance : point[1]
            ]
        };

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 678);
this._move(cb, path, duration);
    },

    /**
     * The "move" gesture simulate the movement of any direction between 
     * the straight line of start and end point for the given duration.
     * The path argument is an object with "point", "xdist" and "ydist" properties.
     * The "point" property is an array with x and y coordinations(relative to the
     * top left corner of the target node element) while "xdist" and "ydist" 
     * properties are used for the distance along the x and y axis. A negative 
     * distance number can be used to drag either left or up direction. 
     * 
     * If no arguments are given, it will simulate the default move, which
     * is moving 200 pixels from the center of the element to the positive X-axis 
     * direction for 1 sec.
     * 
     * @method move
     * @param {Function} cb The callback to execute when the gesture simulation 
     *      is completed.
     * @param {Object} path An object with "point", "xdist" and "ydist".
     * @param {Number} duration A duration of the gesture in millisecond.
     */
    move: function(cb, path, duration) {
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "move", 700);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 701);
var convertedPath;

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 703);
if(!Y.Lang.isObject(path)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 704);
path = {
                point: this._calculateDefaultPoint([]),
                xdist: DEFAULTS.DISTANCE_MOVE,
                ydist: 0
            };
        } else {
            // convert to the page coordination
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 711);
if(!Y.Lang.isArray(path.point)) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 712);
path.point = this._calculateDefaultPoint([]);
            } else {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 714);
path.point = this._calculateDefaultPoint(path.point);
            }

            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 717);
if(!Y.Lang.isNumber(path.xdist)) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 718);
path.xdist = DEFAULTS.DISTANCE_MOVE;
            }

            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 721);
if(!Y.Lang.isNumber(path.ydist)) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 722);
path.ydist = 0;
            }
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 726);
if(!Y.Lang.isNumber(duration)){
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 727);
duration = DEFAULTS.DURATION_MOVE; // ms
        } else {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 729);
if(duration > DEFAULTS.MAX_DURATION_MOVE) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 730);
duration = DEFAULTS.MAX_DURATION_MOVE;
            }
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 734);
convertedPath = {
            start: Y.clone(path.point),
            end: [path.point[0]+path.xdist, path.point[1]+path.ydist]
        };

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 739);
this._move(cb, convertedPath, duration);
    },

    /**
     * A base method on top of "move" and "flick" methods. The method takes
     * the path with start/end properties and duration to generate a set of 
     * touch events for the movement gesture. 
     *
     * @method _move
     * @private
     * @param {Function} cb The callback to execute when the gesture simulation 
     *      is completed.
     * @param {Object} path An object with "start" and "end" properties. Each 
     *      property should be an array with x and y coordination (e.g. start: [100, 50])
     * @param {Number} duration A duration of the gesture in millisecond. 
     */
    _move: function(cb, path, duration) {
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "_move", 755);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 756);
var eventQueue,
            i,
            interval = EVENT_INTERVAL,
            steps, stepX, stepY,
            id = 0,
            touchMove;

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 763);
if(!Y.Lang.isNumber(duration)){
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 764);
duration = DEFAULTS.DURATION_MOVE; // ms
        } else {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 766);
if(duration > DEFAULTS.MAX_DURATION_MOVE) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 767);
duration = DEFAULTS.MAX_DURATION_MOVE;
            }
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 771);
if(!Y.Lang.isObject(path)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 772);
path = {
                start: [
                    START_PAGEX, 
                    START_PAGEY
                ], 
                end: [
                    START_PAGEX + DEFAULTS.DISTANCE_MOVE, 
                    START_PAGEY
                ]
            };
        } else {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 783);
if(!Y.Lang.isArray(path.start)) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 784);
path.start = [
                    START_PAGEX, 
                    START_PAGEY
                ];
            }
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 789);
if(!Y.Lang.isArray(path.end)) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 790);
path.end = [
                    START_PAGEX + DEFAULTS.DISTANCE_MOVE, 
                    START_PAGEY
                ];
            }
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 797);
Y.AsyncQueue.defaults.timeout = interval;
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 798);
eventQueue = new Y.AsyncQueue();

        // start
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 801);
eventQueue.add({
            fn: function() {
                _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "fn", 802);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 803);
var coord = {
                        pageX: path.start[0], 
                        pageY: path.start[1],
                        clientX: path.start[0], 
                        clientY: path.start[1]
                    }, 
                    touches = this._createTouchList([
                        Y.merge({identifier: (id++)}, coord)
                    ]);

                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 813);
this._simulateEvent(this.target, TOUCH_START, Y.merge({
                    touches: touches,
                    targetTouches: touches,
                    changedTouches: touches
                }, coord));
            },
            timeout: 0,
            context: this
        });

        // move
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 824);
steps = Math.floor(duration/interval);
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 825);
stepX = (path.end[0] - path.start[0])/steps;
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 826);
stepY = (path.end[1] - path.start[1])/steps;

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 828);
touchMove = function(step) {
            _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "touchMove", 828);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 829);
var px = path.start[0]+(stepX * step),
                py = path.start[1]+(stepY * step), 
                coord = {
                    pageX: px, 
                    pageY: py,
                    clientX: px,
                    clientY: py
                }, 
                touches = this._createTouchList([
                    Y.merge({identifier: (id++)}, coord)
                ]);

            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 841);
this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({
                touches: touches,
                targetTouches: touches,
                changedTouches: touches
            }, coord));
        };

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 848);
for (i=0; i < steps; i++) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 849);
eventQueue.add({
                fn: touchMove,
                args: [i],
                context: this
            });
        }

        // last move
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 857);
eventQueue.add({
            fn: function() {
                _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "fn", 858);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 859);
var coord = {
                        pageX: path.end[0], 
                        pageY: path.end[1],
                        clientX: path.end[0], 
                        clientY: path.end[1]
                    },
                    touches = this._createTouchList([
                        Y.merge({identifier: id}, coord)
                    ]);

                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 869);
this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({
                    touches: touches,
                    targetTouches: touches,
                    changedTouches: touches
                }, coord));
            },
            timeout: 0,
            context: this
        });

        // end
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 880);
eventQueue.add({
            fn: function() {
                _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "fn", 881);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 882);
var coord = {
                    pageX: path.end[0], 
                    pageY: path.end[1],
                    clientX: path.end[0], 
                    clientY: path.end[1]
                },
                emptyTouchList = this._getEmptyTouchList(),
                touches = this._createTouchList([
                    Y.merge({identifier: id}, coord)
                ]);

                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 893);
this._simulateEvent(this.target, TOUCH_END, Y.merge({
                    touches: emptyTouchList,
                    targetTouches: emptyTouchList,
                    changedTouches: touches
                }, coord));
            },
            context: this
        });
        
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 902);
if(cb && Y.Lang.isFunction(cb)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 903);
eventQueue.add({
                fn: cb,

                // by default, the callback runs the node context where 
                // simulateGesture method is called.
                context: this.node

                //TODO: Use args to pass error object as 1st param if there is an error.
                //args: 
            });
        }
        
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 915);
eventQueue.run();
    },

    /**
     * Helper method to return a singleton instance of empty touch list.
     * 
     * @method _getEmptyTouchList
     * @private
     * @return {TouchList | Array} An empty touch list object.
     */
    _getEmptyTouchList: function() {
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "_getEmptyTouchList", 925);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 926);
if(!emptyTouchList) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 927);
emptyTouchList = this._createTouchList([]);
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 930);
return emptyTouchList;
    },

    /**
     * Helper method to convert an array with touch points to TouchList object as
     * defined in http://www.w3.org/TR/touch-events/
     * 
     * @method _createTouchList
     * @private
     * @param {Array} touchPoints 
     * @return {TouchList | Array} If underlaying platform support creating touch list
     *      a TouchList object will be returned otherwise a fake Array object 
     *      will be returned.
     */
    _createTouchList: function(touchPoints) {
        /*
        * Android 4.0.3 emulator:
        * Native touch api supported starting in version 4.0 (Ice Cream Sandwich).
        * However the support seems limited. In Android 4.0.3 emulator, I got
        * "TouchList is not defined".
        */
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "_createTouchList", 944);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 951);
var touches = [],
            touchList,
            self = this;

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 955);
if(!!touchPoints && Y.Lang.isArray(touchPoints)) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 956);
if(Y.UA.android && Y.UA.android >= 4.0 || Y.UA.ios && Y.UA.ios >= 2.0) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 957);
Y.each(touchPoints, function(point) {
                    _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "(anonymous 2)", 957);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 958);
if(!point.identifier) {point.identifier = 0;}
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 959);
if(!point.pageX) {point.pageX = 0;}
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 960);
if(!point.pageY) {point.pageY = 0;}
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 961);
if(!point.screenX) {point.screenX = 0;}
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 962);
if(!point.screenY) {point.screenY = 0;}

                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 964);
touches.push(document.createTouch(Y.config.win, 
                        self.target,
                        point.identifier, 
                        point.pageX, point.pageY, 
                        point.screenX, point.screenY));
                });

                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 971);
touchList = document.createTouchList.apply(document, touches);
            } else {_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 972);
if(Y.UA.ios && Y.UA.ios < 2.0) { 
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 973);
Y.error(NAME+': No touch event simulation framework present.');
            } else {
                // this will inclide android(Y.UA.android && Y.UA.android < 4.0) 
                // and desktops among all others. 

                /**
                 * Touch APIs are broken in androids older than 4.0. We will use 
                 * simulated touch apis for these versions. 
                 */
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 982);
touchList = [];
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 983);
Y.each(touchPoints, function(point) {
                    _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "(anonymous 3)", 983);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 984);
if(!point.identifier) {point.identifier = 0;}
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 985);
if(!point.clientX)  {point.clientX = 0;}
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 986);
if(!point.clientY)  {point.clientY = 0;}
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 987);
if(!point.pageX)    {point.pageX = 0;}
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 988);
if(!point.pageY)    {point.pageY = 0;}
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 989);
if(!point.screenX)  {point.screenX = 0;}
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 990);
if(!point.screenY)  {point.screenY = 0;}

                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 992);
touchList.push({
                        target: self.target,
                        identifier: point.identifier,
                        clientX: point.clientX,
                        clientY: point.clientY,
                        pageX: point.pageX,
                        pageY: point.pageY,
                        screenX: point.screenX,
                        screenY: point.screenY
                    });
                });

                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1004);
touchList.item = function(i) {
                    _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "item", 1004);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1005);
return touchList[i];
                };
            }}
        } else {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1009);
Y.error(NAME+': Invalid touchPoints passed');
        }

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1012);
return touchList;
    },

    /**
     * @method _simulateEvent
     * @private
     * @param {HTMLElement} target The DOM element that's the target of the event.
     * @param {String} type The type of event or name of the supported gesture to simulate 
     *      (i.e., "click", "doubletap", "flick").
     * @param {Object} options (Optional) Extra options to copy onto the event object. 
     *      For gestures, options are used to refine the gesture behavior.
     * @return {void}
     */
    _simulateEvent: function(target, type, options) {
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "_simulateEvent", 1025);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1026);
var touches;

        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1028);
if (touchEvents[type]) {
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1029);
if(SUPPORTS_TOUCH) {
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1030);
Y.Event.simulate(target, type, options);
            } else {
                // simulate using mouse events if touch is not applicable on this platform.
                // but only single touch event can be simulated.
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1034);
if(this._isSingleTouch(options.touches, options.targetTouches, options.changedTouches)) {
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1035);
type = {
                        touchstart: MOUSE_DOWN,
                        touchmove: MOUSE_MOVE,
                        touchend: MOUSE_UP
                    }[type];

                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1041);
options.button = 0;
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1042);
options.relatedTarget = null; // since we are not using mouseover event.

                    // touchend has none in options.touches.
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1045);
touches = (type === MOUSE_UP)? options.changedTouches : options.touches;

                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1047);
options = Y.mix(options, {
                        screenX: touches.item(0).screenX,
                        screenY: touches.item(0).screenY,
                        clientX: touches.item(0).clientX,
                        clientY: touches.item(0).clientY
                    }, true);

                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1054);
Y.Event.simulate(target, type, options);

                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1056);
if(type == MOUSE_UP) {
                        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1057);
Y.Event.simulate(target, MOUSE_CLICK, options);
                    }
                } else {
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1060);
Y.error("_simulateEvent(): Event '" + type + "' has multi touch objects that can't be simulated in your platform.");
                }
            }
        } else {
            // pass thru for all non touch events
            _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1065);
Y.Event.simulate(target, type, options);
        }
    },

    /**
     * Helper method to check the single touch.
     * @method _isSingleTouch
     * @private
     * @param {TouchList} touches
     * @param {TouchList} targetTouches
     * @param {TouchList} changedTouches
     */
    _isSingleTouch: function(touches, targetTouches, changedTouches) {
        _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "_isSingleTouch", 1077);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1078);
return (touches && (touches.length <= 1)) && 
            (targetTouches && (targetTouches.length <= 1)) &&
            (changedTouches && (changedTouches.length <= 1));
    }
};

/**
 * A gesture simulation class.
 */
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1087);
Y.GestureSimulation = Simulations;

/**
 * Various simulation default behavior properties. If user override 
 * Y.GestureSimulation.defaults, overriden values will be used and this 
 * should be done before the gesture simulation.  
 */
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1094);
Y.GestureSimulation.defaults = DEFAULTS;

/**
 * The high level gesture names that YUI knows how to simulate.
 */
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1099);
Y.GestureSimulation.GESTURES = gestureNames;

/**
 * Simulates the higher user level gesture of the given name on a target. 
 * This method generates a set of low level touch events(Apple specific gesture 
 * events as well for the iOS platforms) asynchronously. Note that gesture  
 * simulation is relying on `Y.Event.simulate()` method to generate 
 * the touch events under the hood. The `Y.Event.simulate()` method
 * itself is a synchronous method.
 * 
 * Users are suggested to use `Node.simulateGesture()` method which 
 * basically calls this method internally. Supported gestures are `tap`, 
 * `doubletap`, `press`, `move`, `flick`, `pinch` and `rotate`.
 * 
 * The `pinch` gesture is used to simulate the pinching and spreading of two
 * fingers. During a pinch simulation, rotation is also possible. Essentially
 * `pinch` and `rotate` simulations share the same base implementation to allow
 * both pinching and rotation at the same time. The only difference is `pinch`
 * requires `start` and `end` option properties while `rotate` requires `rotation` 
 * option property.
 * 
 * The `pinch` and `rotate` gestures can be described as placing 2 fingers along a
 * circle. Pinching and spreading can be described by start and end circles while 
 * rotation occurs on a single circle. If the radius of the start circle is greater 
 * than the end circle, the gesture becomes a pinch, otherwise it is a spread spread.
 * 
 * @example
 *
 *     var node = Y.one("#target");
 *       
 *     // double tap example
 *     node.simulateGesture("doubletap", function() {
 *         // my callback function
 *     });
 *     
 *     // flick example from the center of the node, move 50 pixels down for 50ms)
 *     node.simulateGesture("flick", {
 *         axis: y,
 *         distance: -100
 *         duration: 50
 *     }, function() {
 *         // my callback function
 *     });
 *     
 *     // simulate rotating a node 75 degrees counter-clockwise 
 *     node.simulateGesture("rotate", {
 *         rotation: -75
 *     });
 *
 *     // simulate a pinch and a rotation at the same time. 
 *     // fingers start on a circle of radius 100 px, placed at top/bottom
 *     // fingers end on a circle of radius 50px, placed at right/left 
 *     node.simulateGesture("pinch", {
 *         r1: 100,
 *         r2: 50,
 *         start: 0
 *         rotation: 90
 *     });
 *     
 * @method simulateGesture
 * @param {HTMLElement|Node} node The YUI node or HTML element that's the target 
 *      of the event.
 * @param {String} name The name of the supported gesture to simulate. The 
 *      supported gesture name is one of "tap", "doubletap", "press", "move", 
 *      "flick", "pinch" and "rotate". 
 * @param {Object} [options] Extra options used to define the gesture behavior:
 * 
 *      Valid options properties for the `tap` gesture:
 *      
 *      @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates 
 *        where the tap should be simulated. Default is the center of the node 
 *        element.
 *      @param {Number} [options.hold=10] (Optional) The hold time in milliseconds. 
 *        This is the time between `touchstart` and `touchend` event generation.
 *      @param {Number} [options.times=1] (Optional) Indicates the number of taps.
 *      @param {Number} [options.delay=10] (Optional) The number of milliseconds 
 *        before the next tap simulation happens. This is valid only when `times` 
 *        is more than 1. 
 *        
 *      Valid options properties for the `doubletap` gesture:
 *      
 *      @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates 
 *        where the doubletap should be simulated. Default is the center of the 
 *        node element.
 * 
 *      Valid options properties for the `press` gesture:
 *      
 *      @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates 
 *        where the press should be simulated. Default is the center of the node 
 *        element.
 *      @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds. 
 *        This is the time between `touchstart` and `touchend` event generation. 
 *        Default is 3000ms (3 seconds).
 * 
 *      Valid options properties for the `move` gesture:
 *      
 *      @param {Object} [options.path] (Optional) Indicates the path of the finger 
 *        movement. It's an object with three optional properties: `point`, 
 *        `xdist` and  `ydist`.
 *        @param {Array} [options.path.point] A starting point of the gesture.
 *          Default is the center of the node element.
 *        @param {Number} [options.path.xdist=200] A distance to move in pixels  
 *          along the X axis. A negative distance value indicates moving left.
 *        @param {Number} [options.path.ydist=0] A distance to move in pixels  
 *          along the Y axis. A negative distance value indicates moving up.
 *      @param {Number} [options.duration=1000] (Optional) The duration of the 
 *        gesture in milliseconds.
 * 
 *      Valid options properties for the `flick` gesture:
 *      
 *      @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates 
 *        where the flick should be simulated. Default is the center of the 
 *        node element.
 *      @param {String} [options.axis='x'] (Optional) Valid values are either 
 *        "x" or "y". Indicates axis to move along. The flick can move to one of 
 *        4 directions(left, right, up and down).
 *      @param {Number} [options.distance=200] (Optional) Distance to move in pixels
 *      @param {Number} [options.duration=1000] (Optional) The duration of the 
 *        gesture in milliseconds. User given value could be automatically 
 *        adjusted by the framework if it is below the minimum velocity to be 
 *        a flick gesture.
 * 
 *      Valid options properties for the `pinch` gesture:
 *      
 *      @param {Array} [options.center] (Optional) The center of the circle where 
 *        two fingers are placed. Default is the center of the node element.
 *      @param {Number} [options.r1] (Required) Pixel radius of the start circle 
 *        where 2 fingers will be on when the gesture starts. The circles are 
 *        centered at the center of the element.
 *      @param {Number} [options.r2] (Required) Pixel radius of the end circle 
 *        when this gesture ends.
 *      @param {Number} [options.duration=1000] (Optional) The duration of the 
 *        gesture in milliseconds.
 *      @param {Number} [options.start=0] (Optional) Starting degree of the first 
 *        finger. The value is relative to the path of the north. Default is 0 
 *        (i.e., 12:00 on a clock).
 *      @param {Number} [options.rotation=0] (Optional) Degrees to rotate from 
 *        the starting degree. A negative value means rotation to the 
 *        counter-clockwise direction.
 * 
 *      Valid options properties for the `rotate` gesture:
 *      
 *      @param {Array} [options.center] (Optional) The center of the circle where 
 *        two fingers are placed. Default is the center of the node element.
 *      @param {Number} [options.r1] (Optional) Pixel radius of the start circle 
 *        where 2 fingers will be on when the gesture starts. The circles are 
 *        centered at the center of the element. Default is a fourth of the node 
 *        element width or height, whichever is smaller.
 *      @param {Number} [options.r2] (Optional) Pixel radius of the end circle 
 *        when this gesture ends. Default is a fourth of the node element width or 
 *        height, whichever is smaller.
 *      @param {Number} [options.duration=1000] (Optional) The duration of the 
 *        gesture in milliseconds.
 *      @param {Number} [options.start=0] (Optional) Starting degree of the first 
 *        finger. The value is relative to the path of the north. Default is 0 
 *        (i.e., 12:00 on a clock).
 *      @param {Number} [options.rotation] (Required) Degrees to rotate from 
 *        the starting degree. A negative value means rotation to the 
 *        counter-clockwise direction.
 * 
 * @param {Function} [cb] The callback to execute when the asynchronouse gesture  
 *      simulation is completed. 
 *      @param {Error} cb.err An error object if the simulation is failed.  
 * @return {void}
 * @for Event
 * @static
 */
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1266);
Y.Event.simulateGesture = function(node, name, options, cb) {

    _yuitest_coverfunc("build/gesture-simulate/gesture-simulate.js", "simulateGesture", 1266);
_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1268);
node = Y.one(node);    

    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1270);
var sim = new Y.GestureSimulation(node);
    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1271);
name = name.toLowerCase();

    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1273);
if(!cb && Y.Lang.isFunction(options)) {
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1274);
cb = options;
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1275);
options = {};
    }

    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1278);
options = options || {};

    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1280);
if (gestureNames[name]) {
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1281);
switch(name) {
            // single-touch: point gestures 
            case 'tap':
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1284);
sim.tap(cb, options.point, options.times, options.hold, options.delay);
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1285);
break;
            case 'doubletap':
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1287);
sim.tap(cb, options.point, 2);
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1288);
break;
            case 'press':
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1290);
if(!Y.Lang.isNumber(options.hold)) {
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1291);
options.hold = DEFAULTS.HOLD_PRESS;
                } else {_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1292);
if(options.hold < DEFAULTS.MIN_HOLD_PRESS) {
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1293);
options.hold = DEFAULTS.MIN_HOLD_PRESS;
                } else {_yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1294);
if(options.hold > DEFAULTS.MAX_HOLD_PRESS) {
                    _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1295);
options.hold = DEFAULTS.MAX_HOLD_PRESS;
                }}}
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1297);
sim.tap(cb, options.point, 1, options.hold);
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1298);
break;

            // single-touch: move gestures 
            case 'move':
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1302);
sim.move(cb, options.path, options.duration);
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1303);
break;
            case 'flick':
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1305);
sim.flick(cb, options.point, options.axis, options.distance, 
                    options.duration);
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1307);
break;

            // multi-touch: pinch/rotation gestures
            case 'pinch':
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1311);
sim.pinch(cb, options.center, options.r1, options.r2, 
                    options.duration, options.start, options.rotation);
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1313);
break;    
            case 'rotate':
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1315);
sim.rotate(cb, options.center, options.r1, options.r2, 
                    options.duration, options.start, options.rotation);
                _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1317);
break;
        }
    } else {
        _yuitest_coverline("build/gesture-simulate/gesture-simulate.js", 1320);
Y.error(NAME+': Not a supported gesture simulation: '+name);
    }
};


}, '3.7.3', {"requires": ["async-queue", "event-simulate", "node-screen"]});