packages feed

hanabi-dealer-0.9.0.0: Game/Hanabi/Strategies/EndGameSearch.hs

{-# LANGUAGE FlexibleInstances, MultiParamTypeClasses #-}
module Game.Hanabi.Strategies.EndGameSearch where
import Game.Hanabi hiding (main)
import Game.Hanabi.Strategies.Stateless hiding (main)
import Game.Hanabi.Strategies.SimpleStrategy hiding (main)
import System.Random

-- A strategy with endgame search
data EndGameSearch = EG

instance (Monad m) => Strategy EndGameSearch m where
  strategyName ms = return "EndGame"
  move pvs@(pv:_) mvs EG = do (m, _) <- -- move (sontakuColorHint pvs mvs) mvs $ searchExhaustively SL
                                        -- move (sontakuColorHint pvs mvs) mvs $ assumeOthersAreSL SL
                                        move (sontakuColorHint pvs mvs) mvs $ searchExhaustively $ assumeOthersAreSL SL
                              return (m, EG)
                              where searchExhaustively fallback = egms (\pub -> pileNum pub == 0) fallback (numPlayers $ gameSpec $ publicView pv)
                                    assumeOthersAreSL  fallback = EGS (\pub -> pileNum pub <= 1 && hintTokens pub <= 4) fallback $ replicate (pred $ numPlayers $ gameSpec $ publicView pv) SL
--                                    assumeOthersAreSL  fallback = EGS (\pub -> pileNum pub <=2 && hintTokens pub <= 4) fallback $ replicate (pred $ numPlayers $ gameSpec $ publicView pv) SL
--                                    assumeOthersAreSL  fallback = EGS (\pub -> pileNum pub + hintTokens pub < 4) fallback $ replicate (pred $ numPlayers $ gameSpec $ publicView pv) SL
main = do g <- newStdGen
          ((eg,_),_) <- start defaultGS [] ([EG], [stdio]) g -- Play it with standard I/O (human player).
--          ((eg,_),_) <- start defaultGS [peek] [EG, EG] g -- Play it with itself.
          putStrLn $ prettyEndGame eg