hanabi-dealer-0.15.1.1: Game/Hanabi/Strategies/EndGameSearch.hs
{-# LANGUAGE FlexibleInstances, MultiParamTypeClasses, CPP #-}
module Game.Hanabi.Strategies.EndGameSearch where
import Game.Hanabi hiding (main)
import Game.Hanabi.Strategies.EndGameLite
import Game.Hanabi.Strategies.EndGameOld
import Game.Hanabi.Strategies.Stateless hiding (main)
import Game.Hanabi.Strategies.SimpleStrategy hiding (main)
import System.Random
-- x #define EXACT
-- A strategy with endgame search
#ifdef EXACT
data EndGameSearch = EG Stateless | EGS Stateless (EndGameMirrorLite Stateless (EndGameLite Stateless Stateless [EndGameMirrorLite Stateless Stateless]))
mkEG :: Stateless -> Int -> EndGameMirrorLite Stateless (EndGameLite Stateless Stateless [EndGameMirrorLite Stateless Stateless])
#else
data EndGameSearch = EG Stateless | EGS Stateless (EndGameMirrorLite Stateless (EndGameLite Stateless Stateless [Stateless]))
mkEG :: Stateless -> Int -> EndGameMirrorLite Stateless (EndGameLite Stateless Stateless [Stateless])
#endif
mkEG fb nump =
-- assumeOthersAre SL SL
-- searchExhaustivelyLite SL
#ifdef EXACT
searchExhaustivelyLite $ assumeOthers fb $ searchExhaustivelyLite fb -- This is more exact, but sometimes prohibitively time-consuming.
#else
searchExhaustivelyLite $ assumeOthers fb $ SL $ S False
#endif
-- searchExhaustively SL
-- assumeOthersAreSL SL
-- searchExhaustively $ assumeOthersAreSL SL
where
searchExhaustivelyLite :: s -> EndGameMirrorLite Stateless s
searchExhaustivelyLite fallback = egml (\pub -> pileNum pub == 0) (SL $ S False) fallback nump
assumeOthers fallback other = egl (\pub -> pileNum pub <= 1) (SL $ S False) fallback $ replicate (pred nump) other
searchExhaustively fallback = egmo (\pub -> pileNum pub == 0) fallback nump
assumeOthersAreSL fallback = EGO (\pub -> pileNum pub <= 1 && hintTokens pub <= 2) fallback $ replicate (pred nump) SL
-- assumeOthersAreSL fallback = EGO (\pub -> pileNum pub <=2 && hintTokens pub <= 4) fallback $ replicate (pred nump) SL
-- assumeOthersAreSL fallback = EGO (\pub -> pileNum pub + hintTokens pub < 4) fallback $ replicate (pred nump) SL
instance (Monad m) => Strategy EndGameSearch m where
strategyName ms = return "EndGame"
move pvs@(pv:_) mvs (EG pd) = do (m, e') <- move (sontakuColorHint pvs mvs) mvs $ mkEG pd $ numPlayers $ gameSpec $ publicView pv
return (m, EGS pd e')
move pvs@(pv:_) mvs (EGS pd e) = do (m, e') <- move (sontakuColorHint pvs mvs) mvs e
return (m, if pileNum (publicView pv) > 1 then EG pd else EGS pd e')
main = do g <- newStdGen
((eg,_),_) <- start defaultGS [] ([EG $ SL $ S False], [stdio]) g -- Play it with standard I/O (human player).
-- ((eg,_),_) <- start defaultGS [peek] [EG False, EG False] g -- Play it with itself.
putStrLn $ prettyEndGame eg