half-0.1: src/Numeric/Half.hs
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE DeriveDataTypeable #-}
-----------------------------------------------------------------------------
-- |
-- Copyright : (C) 2014 Edward Kmett
-- License : BSD-style (see the file LICENSE)
-- Maintainer : Edward Kmett <ekmett@gmail.com>
-- Stability : experimental
-- Portability : PatternSynonyms
--
-- Half-precision floating-point values. These arise commonly in GPU work
-- and it is useful to be able to compute them and compute with them on the
-- CPU as well.
----------------------------------------------------------------------------
module Numeric.Half
( Half(..)
, isZero
, toFloat
, toHalf
, pattern POS_INF
, pattern NEG_INF
, pattern QNaN
, pattern SNaN
, pattern HALF_MIN
, pattern HALF_NRM_MIN
, pattern HALF_MAX
, pattern HALF_EPSILON
, pattern HALF_DIG
, pattern HALF_MIN_10_EXP
, pattern HALF_MAX_10_EXP
) where
import Data.Bits
import Data.Function (on)
import Data.Typeable
import Foreign.C.Types
import Foreign.Storable
-- | Convert a 'Float' to a 'Half' with proper rounding, while preserving NaN and dealing appropriately with infinity
foreign import ccall unsafe "hs_floatToHalf" toHalf :: Float -> Half
{-# RULES "toHalf" realToFrac = toHalf #-}
-- | Convert a 'Half' to a 'Float' while preserving NaN
foreign import ccall unsafe "hs_halfToFloat" toFloat :: Half -> Float
{-# RULES "toFloat" realToFrac = toFloat #-}
newtype Half = Half { getHalf :: CUShort } deriving (Storable, Typeable)
instance Show Half where
showsPrec d h = showsPrec d (toFloat h)
instance Eq Half where
(==) = (==) `on` toFloat
instance Ord Half where
compare = compare `on` toFloat
instance Real Half where
toRational = toRational . toFloat
instance Fractional Half where
fromRational = toHalf . fromRational
recip = toHalf . recip . toFloat
a / b = toHalf $ toFloat a / toFloat b
instance RealFrac Half where
properFraction a = case properFraction (toFloat a) of
(b, c) -> (b, toHalf c)
truncate = truncate . toFloat
round = round . toFloat
ceiling = ceiling . toFloat
floor = floor . toFloat
instance Floating Half where
pi = toHalf pi
exp = toHalf . exp . toFloat
sqrt = toHalf . sqrt . toFloat
log = toHalf . log . toFloat
a ** b = toHalf $ toFloat a ** toFloat b
logBase a b = toHalf $ logBase (toFloat a) (toFloat b)
sin = toHalf . sin . toFloat
tan = toHalf . tan . toFloat
cos = toHalf . cos . toFloat
asin = toHalf . asin . toFloat
atan = toHalf . atan . toFloat
acos = toHalf . acos . toFloat
sinh = toHalf . sinh . toFloat
tanh = toHalf . tanh . toFloat
cosh = toHalf . cosh . toFloat
asinh = toHalf . asinh . toFloat
atanh = toHalf . atanh . toFloat
acosh = toHalf . acosh . toFloat
instance RealFloat Half where
floatRadix _ = 2
floatDigits _ = 11
decodeFloat = decodeFloat . toFloat
isInfinite (Half h) = unsafeShiftR h 10 .&. 0x1f >= 32
isIEEE _ = isIEEE (undefined :: Float)
atan2 a b = toHalf $ atan2 (toFloat a) (toFloat b)
isDenormalized (Half h) = unsafeShiftR h 10 .&. 0x1f == 0 && h .&. 0x3ff /= 0
isNaN (Half h) = unsafeShiftR h 10 .&. 0x1f == 0x1f && h .&. 0x3ff /= 0
isNegativeZero (Half h) = h == 0x8000
floatRange _ = (16,-13)
encodeFloat i j = toHalf $ encodeFloat i j
exponent = exponent . toFloat
significand = toHalf . significand . toFloat
scaleFloat n = toHalf . scaleFloat n . toFloat
-- | Is this 'Half' equal to 0?
isZero :: Half -> Bool
isZero (Half h) = h .&. 0x7fff == 0
-- | Positive infinity
pattern POS_INF = Half 0x7c00
-- | Negative infinity
pattern NEG_INF = Half 0xfc00
-- | Quiet NaN
pattern QNaN = Half 0x7fff
-- | Signalling NaN
pattern SNaN = Half 0x7dff
-- | Smallest positive half
pattern HALF_MIN = 5.96046448e-08 :: Half
-- | Smallest positive normalized half
pattern HALF_NRM_MIN = 6.10351562e-05 :: Half
-- | Largest positive half
pattern HALF_MAX = 65504.0 :: Half
-- | Smallest positive e for which half (1.0 + e) != half (1.0)
pattern HALF_EPSILON = 0.00097656 :: Half
-- | Number of base 10 digits that can be represented without change
pattern HALF_DIG = 2
-- Minimum positive integer such that 10 raised to that power is a normalized half
pattern HALF_MIN_10_EXP = -4
-- Maximum positive integer such that 10 raised to that power is a normalized half
pattern HALF_MAX_10_EXP = 4
instance Num Half where
a * b = toHalf (toFloat a * toFloat b)
a - b = toHalf (toFloat a - toFloat b)
a + b = toHalf (toFloat a + toFloat b)
negate (Half a) = Half (xor 0x8000 a)
abs = toHalf . abs . toFloat
signum = toHalf . signum . toFloat
fromInteger a = toHalf (fromInteger a)