h-raylib-5.6.0.0: raylib/examples/core/core_directory_files.c
/*******************************************************************************************
*
* raylib [core] example - directory files
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6
*
* Example contributed by Hugo ARNAL (@hugoarnal) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Hugo ARNAL (@hugoarnal)
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h" // Required for GUI controls
#define MAX_FILEPATH_SIZE 1024
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - directory files");
char directory[MAX_FILEPATH_SIZE] = { 0 };
strcpy(directory, GetWorkingDirectory());
FilePathList files = LoadDirectoryFiles(directory);
int btnBackPressed = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (btnBackPressed)
{
TextCopy(directory, GetPrevDirectoryPath(directory));
UnloadDirectoryFiles(files);
files = LoadDirectoryFiles(directory);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(directory, 100, 40, 20, DARKGRAY);
btnBackPressed = GuiButton((Rectangle){ 40.0f, 38.0f, 48, 24 }, "<");
for (int i = 0; i < (int)files.count; i++)
{
Color color = Fade(LIGHTGRAY, 0.3f);
if (!IsPathFile(files.paths[i]) && DirectoryExists(files.paths[i]))
{
if (GuiButton((Rectangle){0.0f, 85.0f + 40.0f*(float)i, screenWidth, 40}, ""))
{
TextCopy(directory, files.paths[i]);
UnloadDirectoryFiles(files);
files = LoadDirectoryFiles(directory);
continue;
}
}
DrawRectangle(0, 85 + 40*i, screenWidth, 40, color);
DrawText(GetFileName(files.paths[i]), 120, 100 + 40*i, 10, GRAY);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadDirectoryFiles(files);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}