h-raylib-5.6.0.0: examples/basic-shaders/assets/lighting.vert
#version 330
in vec3 vertexPosition;
in vec3 vertexNormal;
in vec2 vertexTexCoord;
in vec4 vertexColor;
out vec2 fragTexCoord;
out vec4 fragColor;
out vec3 fragPosition;
out vec3 fragNormal;
uniform mat4 matModel;
uniform mat4 matNormal;
uniform mat4 mvp;
void main()
{
fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0)));
gl_Position = mvp*vec4(vertexPosition, 1.0);
}