h-raylib-5.1.1.0: examples/postprocessing-effects/assets/grayscale.frag
#version 330
in vec2 fragTexCoord;
in vec4 fragColor;
out vec4 finalColor;
uniform sampler2D texture0;
uniform vec4 colDiffuse;
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor;
float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114));
finalColor = vec4(gray, gray, gray, texelColor.a);
}