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h-raylib-5.1.1.0: examples/basic-shaders/assets/lighting.vert

#version 330

in vec3 vertexPosition;
in vec3 vertexNormal;
in vec2 vertexTexCoord;
in vec4 vertexColor;

out vec2 fragTexCoord;
out vec4 fragColor;
out vec3 fragPosition;
out vec3 fragNormal;

uniform mat4 matModel;
uniform mat4 matNormal;
uniform mat4 mvp;

void main()
{
    fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
    fragTexCoord = vertexTexCoord;
    fragColor = vertexColor;
    fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0)));
    
    gl_Position = mvp*vec4(vertexPosition, 1.0);
}