h-raylib-4.5.3.2: src/Raylib/Util/RLGL.hs
{-# OPTIONS -Wall #-}
{-# LANGUAGE ForeignFunctionInterface #-}
module Raylib.Util.RLGL
( rlMatrixMode,
rlPushMatrix,
rlPopMatrix,
rlLoadIdentity,
rlTranslatef,
rlRotatef,
rlScalef,
rlMultMatrixf,
rlFrustum,
rlOrtho,
rlViewport,
rlBegin,
rlEnd,
rlVertex2i,
rlVertex2f,
rlVertex3f,
rlTexCoord2f,
rlNormal3f,
rlColor4ub,
rlColor3f,
rlColor4f,
rlEnableVertexArray,
rlDisableVertexArray,
rlEnableVertexBuffer,
rlDisableVertexBuffer,
rlEnableVertexBufferElement,
rlDisableVertexBufferElement,
rlEnableVertexAttribute,
rlDisableVertexAttribute,
rlActiveTextureSlot,
rlEnableTexture,
rlDisableTexture,
rlEnableTextureCubemap,
rlDisableTextureCubemap,
rlTextureParameters,
rlCubemapParameters,
rlEnableShader,
rlDisableShader,
rlEnableFramebuffer,
rlDisableFramebuffer,
rlActiveDrawBuffers,
rlEnableColorBlend,
rlDisableColorBlend,
rlEnableDepthTest,
rlDisableDepthTest,
rlEnableDepthMask,
rlDisableDepthMask,
rlEnableBackfaceCulling,
rlDisableBackfaceCulling,
rlSetCullFace,
rlEnableScissorTest,
rlDisableScissorTest,
rlScissor,
rlEnableWireMode,
rlDisableWireMode,
rlSetLineWidth,
rlGetLineWidth,
rlEnableSmoothLines,
rlDisableSmoothLines,
rlEnableStereoRender,
rlDisableStereoRender,
rlIsStereoRenderEnabled,
rlClearColor,
rlClearScreenBuffers,
rlCheckErrors,
rlSetBlendMode,
rlSetBlendFactors,
rlSetBlendFactorsSeparate,
rlglInit,
rlglClose,
rlLoadExtensions,
rlGetVersion,
rlSetFramebufferWidth,
rlGetFramebufferWidth,
rlSetFramebufferHeight,
rlGetFramebufferHeight,
rlGetTextureIdDefault,
rlGetShaderIdDefault,
rlGetShaderLocsDefault,
rlLoadRenderBatch,
rlUnloadRenderBatch,
rlDrawRenderBatch,
rlSetRenderBatchActive,
rlDrawRenderBatchActive,
rlCheckRenderBatchLimit,
rlSetTexture,
rlLoadVertexArray,
rlLoadVertexBuffer,
rlLoadVertexBufferElement,
rlUpdateVertexBuffer,
rlUpdateVertexBufferElements,
rlUnloadVertexArray,
rlUnloadVertexBuffer,
rlSetVertexAttribute,
rlSetVertexAttributeDivisor,
rlSetVertexAttributeDefault,
rlDrawVertexArray,
rlDrawVertexArrayElements,
rlDrawVertexArrayInstanced,
rlDrawVertexArrayElementsInstanced,
rlLoadTexture,
rlLoadTextureDepth,
rlLoadTextureCubemap,
rlUpdateTexture,
rlGetGlTextureFormats,
rlGetPixelFormatName,
rlUnloadTexture,
rlGenTextureMipmaps,
rlReadTexturePixels,
rlReadScreenPixels,
rlLoadFramebuffer,
rlFramebufferAttach,
rlFramebufferComplete,
rlUnloadFramebuffer,
rlLoadShaderCode,
rlCompileShader,
rlLoadShaderProgram,
rlUnloadShaderProgram,
rlGetLocationUniform,
rlGetLocationAttrib,
rlSetUniform,
rlSetUniformMatrix,
rlSetUniformSampler,
rlSetShader,
rlLoadComputeShaderProgram,
rlComputeShaderDispatch,
rlLoadShaderBuffer,
rlUnloadShaderBuffer,
rlUpdateShaderBuffer,
rlBindShaderBuffer,
rlCopyShaderBuffer,
rlGetShaderBufferSize,
rlBindImageTexture,
rlGetMatrixModelview,
rlGetMatrixProjection,
rlGetMatrixTransform,
rlGetMatrixProjectionStereo,
rlGetMatrixViewOffsetStereo,
rlSetMatrixProjection,
rlSetMatrixModelview,
rlSetMatrixProjectionStereo,
rlSetMatrixViewOffsetStereo,
rlLoadDrawCube,
rlLoadDrawQuad,
)
where
import Foreign
( Ptr,
Storable(sizeOf, poke, peek),
malloc,
fromBool,
toBool,
castPtr,
nullPtr, Word8 )
import Foreign.C ( CUInt, CInt, CUChar, withCString, CUShort )
import Raylib.ForeignUtil
( pop,
popCArray,
withFreeable,
Freeable,
withFreeableArray,
withFreeableArrayLen )
import Raylib.Native
( c'rlSetMatrixViewOffsetStereo,
c'rlSetMatrixProjectionStereo,
c'rlSetMatrixModelview,
c'rlSetMatrixProjection,
c'rlGetMatrixViewOffsetStereo,
c'rlGetMatrixProjectionStereo,
c'rlGetMatrixTransform,
c'rlGetMatrixProjection,
c'rlGetMatrixModelview,
c'rlBindImageTexture,
c'rlGetShaderBufferSize,
c'rlCopyShaderBuffer,
c'rlBindShaderBuffer,
c'rlUpdateShaderBuffer,
c'rlUnloadShaderBuffer,
c'rlLoadShaderBuffer,
c'rlComputeShaderDispatch,
c'rlLoadComputeShaderProgram,
c'rlSetShader,
c'rlSetUniformSampler,
c'rlSetUniformMatrix,
c'rlSetUniform,
c'rlGetLocationAttrib,
c'rlGetLocationUniform,
c'rlUnloadShaderProgram,
c'rlLoadShaderProgram,
c'rlCompileShader,
c'rlLoadShaderCode,
c'rlUnloadFramebuffer,
c'rlFramebufferComplete,
c'rlFramebufferAttach,
c'rlLoadFramebuffer,
c'rlReadScreenPixels,
c'rlReadTexturePixels,
c'rlGenTextureMipmaps,
c'rlUnloadTexture,
c'rlGetGlTextureFormats,
c'rlUpdateTexture,
c'rlLoadTextureCubemap,
c'rlLoadTextureDepth,
c'rlLoadTexture,
c'rlDrawVertexArrayElementsInstanced,
c'rlDrawVertexArrayInstanced,
c'rlDrawVertexArrayElements,
c'rlDrawVertexArray,
c'rlSetVertexAttributeDefault,
c'rlSetVertexAttributeDivisor,
c'rlSetVertexAttribute,
c'rlUnloadVertexBuffer,
c'rlUnloadVertexArray,
c'rlUpdateVertexBufferElements,
c'rlUpdateVertexBuffer,
c'rlLoadVertexBufferElement,
c'rlLoadVertexBuffer,
c'rlLoadVertexArray,
c'rlSetTexture,
c'rlCheckRenderBatchLimit,
c'rlSetRenderBatchActive,
c'rlDrawRenderBatch,
c'rlUnloadRenderBatch,
c'rlLoadRenderBatch,
c'rlGetShaderLocsDefault,
c'rlGetShaderIdDefault,
c'rlGetTextureIdDefault,
c'rlGetFramebufferHeight,
c'rlSetFramebufferHeight,
c'rlGetFramebufferWidth,
c'rlSetFramebufferWidth,
c'rlGetVersion,
c'rlLoadExtensions,
c'rlglInit,
c'rlSetBlendFactorsSeparate,
c'rlSetBlendFactors,
c'rlSetBlendMode,
c'rlClearColor,
c'rlIsStereoRenderEnabled,
c'rlGetLineWidth,
c'rlSetLineWidth,
c'rlScissor,
c'rlSetCullFace,
c'rlActiveDrawBuffers,
c'rlEnableFramebuffer,
c'rlEnableShader,
c'rlCubemapParameters,
c'rlTextureParameters,
c'rlEnableTextureCubemap,
c'rlEnableTexture,
c'rlActiveTextureSlot,
c'rlDisableVertexAttribute,
c'rlEnableVertexAttribute,
c'rlEnableVertexBufferElement,
c'rlEnableVertexBuffer,
c'rlEnableVertexArray,
c'rlColor4f,
c'rlColor3f,
c'rlColor4ub,
c'rlNormal3f,
c'rlTexCoord2f,
c'rlVertex3f,
c'rlVertex2f,
c'rlVertex2i,
c'rlBegin,
c'rlViewport,
c'rlOrtho,
c'rlFrustum,
c'rlMultMatrixf,
c'rlScalef,
c'rlRotatef,
c'rlTranslatef,
c'rlMatrixMode,
c'rlGetPixelDataSize )
import Raylib.Types
( unpackShaderUniformDataV,
Matrix,
RLBlendMode,
RLCullMode,
RLFramebufferAttachTextureType,
RLFramebufferAttachType,
RLPixelFormat(..),
RLRenderBatch,
ShaderUniformDataV,
RLMatrixMode,
RLDrawMode,
RLTextureParam,
GLShaderType,
RLBufferHint )
-- | Choose the current matrix to be transformed
rlMatrixMode :: RLMatrixMode -> IO ()
rlMatrixMode mode = c'rlMatrixMode (fromIntegral $ fromEnum mode)
-- | Push the current matrix to stack
foreign import ccall safe "rlgl.h rlPushMatrix" rlPushMatrix :: IO ()
-- | Pop latest inserted matrix from stack
foreign import ccall safe "rlgl.h rlPopMatrix" rlPopMatrix :: IO ()
-- | Reset current matrix to identity matrix
foreign import ccall safe "rlgl.h rlLoadIdentity" rlLoadIdentity :: IO ()
-- | Multiply the current matrix by a translation matrix
rlTranslatef :: Float -> Float -> Float -> IO ()
rlTranslatef x y z = c'rlTranslatef (realToFrac x) (realToFrac y) (realToFrac z)
-- | Multiply the current matrix by a rotation matrix
rlRotatef :: Float -> Float -> Float -> Float -> IO ()
rlRotatef angle x y z = c'rlRotatef (realToFrac angle) (realToFrac x) (realToFrac y) (realToFrac z)
-- | Multiply the current matrix by a scaling matrix
rlScalef :: Float -> Float -> Float -> IO ()
rlScalef x y z = c'rlScalef (realToFrac x) (realToFrac y) (realToFrac z)
-- | Multiply the current matrix by another matrix
rlMultMatrixf :: [Float] -> IO ()
rlMultMatrixf matf = withFreeableArray (map realToFrac matf) c'rlMultMatrixf
-- | Multiply the current matrix by a perspective matrix generated by parameters
rlFrustum :: Double -> Double -> Double -> Double -> Double -> Double -> IO ()
rlFrustum left right bottom top znear zfar = c'rlFrustum (realToFrac left) (realToFrac right) (realToFrac bottom) (realToFrac top) (realToFrac znear) (realToFrac zfar)
-- | Multiply the current matrix by an orthographic matrix generated by parameters
rlOrtho :: Double -> Double -> Double -> Double -> Double -> Double -> IO ()
rlOrtho left right bottom top znear zfar = c'rlOrtho (realToFrac left) (realToFrac right) (realToFrac bottom) (realToFrac top) (realToFrac znear) (realToFrac zfar)
-- | Set the viewport area
rlViewport :: Int -> Int -> Int -> Int -> IO ()
rlViewport x y width height = c'rlViewport (fromIntegral x) (fromIntegral y) (fromIntegral width) (fromIntegral height)
-- | Initialize drawing mode (how to organize vertex)
rlBegin :: RLDrawMode -> IO ()
rlBegin mode = c'rlBegin (fromIntegral $ fromEnum mode)
-- | Finish vertex providing
foreign import ccall safe "rlgl.h rlEnd" rlEnd :: IO ()
-- | Define one vertex (position) - 2 int
rlVertex2i :: Int -> Int -> IO ()
rlVertex2i x y = c'rlVertex2i (fromIntegral x) (fromIntegral y)
-- | Define one vertex (position) - 2 float
rlVertex2f :: Float -> Float -> IO ()
rlVertex2f x y = c'rlVertex2f (realToFrac x) (realToFrac y)
-- | Define one vertex (position) - 3 float
rlVertex3f :: Float -> Float -> Float -> IO ()
rlVertex3f x y z = c'rlVertex3f (realToFrac x) (realToFrac y) (realToFrac z)
-- | Define one vertex (texture coordinate) - 2 float
rlTexCoord2f :: Float -> Float -> IO ()
rlTexCoord2f x y = c'rlTexCoord2f (realToFrac x) (realToFrac y)
-- | Define one vertex (normal) - 3 float
rlNormal3f :: Float -> Float -> Float -> IO ()
rlNormal3f x y z = c'rlNormal3f (realToFrac x) (realToFrac y) (realToFrac z)
-- | Define one vertex (color) - 4 byte
rlColor4ub :: Word8 -> Word8 -> Word8 -> Word8 -> IO ()
rlColor4ub r g b a = c'rlColor4ub (fromIntegral r) (fromIntegral g) (fromIntegral b) (fromIntegral a)
-- | Define one vertex (color) - 3 float
rlColor3f :: Float -> Float -> Float -> IO ()
rlColor3f r g b = c'rlColor3f (realToFrac r) (realToFrac g) (realToFrac b)
-- | Define one vertex (color) - 4 float
rlColor4f :: Float -> Float -> Float -> Float -> IO ()
rlColor4f r g b a = c'rlColor4f (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a)
-- | Enable vertex array (VAO, if supported)
rlEnableVertexArray :: Integer -> IO Bool
rlEnableVertexArray vaoId = toBool <$> c'rlEnableVertexArray (fromIntegral vaoId)
-- | Disable vertex array (VAO, if supported)
foreign import ccall safe "rlgl.h rlDisableVertexArray" rlDisableVertexArray :: IO ()
-- | Enable vertex buffer (VBO)
rlEnableVertexBuffer :: Integer -> IO ()
rlEnableVertexBuffer vboId = c'rlEnableVertexBuffer (fromIntegral vboId)
-- | Disable vertex buffer (VBO)
foreign import ccall safe "rlgl.h rlDisableVertexBuffer" rlDisableVertexBuffer :: IO ()
-- | Enable vertex buffer element (VBO element)
rlEnableVertexBufferElement :: Integer -> IO ()
rlEnableVertexBufferElement vboeId = c'rlEnableVertexBufferElement (fromIntegral vboeId)
-- | Disable vertex buffer element (VBO element)
foreign import ccall safe "rlgl.h rlDisableVertexBufferElement" rlDisableVertexBufferElement :: IO ()
-- | Enable vertex attribute index
rlEnableVertexAttribute :: Integer -> IO ()
rlEnableVertexAttribute index = c'rlEnableVertexAttribute (fromIntegral index)
-- | Disable vertex attribute index
rlDisableVertexAttribute :: Integer -> IO ()
rlDisableVertexAttribute index = c'rlDisableVertexAttribute (fromIntegral index)
-- OpenGL 1.1 only, not implemented
-- -- | Enable attribute state pointer
-- rlEnableStatePointer :: Int -> Ptr () -> IO ()
-- -- | Disable attribute state pointer
-- rlDisableStatePointer :: Int -> IO ()
-- | Select and active a texture slot
rlActiveTextureSlot :: Int -> IO ()
rlActiveTextureSlot slot = c'rlActiveTextureSlot (fromIntegral slot)
-- | Enable texture
rlEnableTexture :: Integer -> IO ()
rlEnableTexture tId = c'rlEnableTexture (fromIntegral tId)
-- | Disable texture
foreign import ccall safe "rlgl.h rlDisableTexture" rlDisableTexture :: IO ()
-- | Enable texture cubemap
rlEnableTextureCubemap :: Integer -> IO ()
rlEnableTextureCubemap tId = c'rlEnableTextureCubemap (fromIntegral tId)
-- | Disable texture cubemap
foreign import ccall safe "rlgl.h rlDisableTextureCubemap" rlDisableTextureCubemap :: IO ()
-- | Set texture parameters (filter, wrap)
rlTextureParameters :: Integer -> RLTextureParam -> Int -> IO ()
rlTextureParameters tId param value = c'rlTextureParameters (fromIntegral tId) (fromIntegral $ fromEnum param) (fromIntegral value)
-- | Set cubemap parameters (filter, wrap)
rlCubemapParameters :: Integer -> RLTextureParam -> Int -> IO ()
rlCubemapParameters tId param value = c'rlCubemapParameters (fromIntegral tId) (fromIntegral $ fromEnum param) (fromIntegral value)
-- | Enable shader program
rlEnableShader :: Integer -> IO ()
rlEnableShader sId = c'rlEnableShader (fromIntegral sId)
-- | Disable shader program
foreign import ccall safe "rlgl.h rlDisableShader" rlDisableShader :: IO ()
-- | Enable render texture (fbo)
rlEnableFramebuffer :: Integer -> IO ()
rlEnableFramebuffer fboId = c'rlEnableFramebuffer (fromIntegral fboId)
-- | Disable render texture (fbo), return to default framebuffer
foreign import ccall safe "rlgl.h rlDisableFramebuffer" rlDisableFramebuffer :: IO ()
-- | Activate multiple draw color buffers
rlActiveDrawBuffers :: Int -> IO ()
rlActiveDrawBuffers count = c'rlActiveDrawBuffers (fromIntegral count)
-- | Enable color blending
foreign import ccall safe "rlgl.h rlEnableColorBlend" rlEnableColorBlend :: IO ()
-- | Disable color blending
foreign import ccall safe "rlgl.h rlDisableColorBlend" rlDisableColorBlend :: IO ()
-- | Enable depth test
foreign import ccall safe "rlgl.h rlEnableDepthTest" rlEnableDepthTest :: IO ()
-- | Disable depth test
foreign import ccall safe "rlgl.h rlDisableDepthTest" rlDisableDepthTest :: IO ()
-- | Enable depth write
foreign import ccall safe "rlgl.h rlEnableDepthMask" rlEnableDepthMask :: IO ()
-- | Disable depth write
foreign import ccall safe "rlgl.h rlDisableDepthMask" rlDisableDepthMask :: IO ()
-- | Enable backface culling
foreign import ccall safe "rlgl.h rlEnableBackfaceCulling" rlEnableBackfaceCulling :: IO ()
-- | Disable backface culling
foreign import ccall safe "rlgl.h rlDisableBackfaceCulling" rlDisableBackfaceCulling :: IO ()
-- | Set face culling mode
rlSetCullFace :: RLCullMode -> IO ()
rlSetCullFace mode = c'rlSetCullFace (fromIntegral $ fromEnum mode)
-- | Enable scissor test
foreign import ccall safe "rlgl.h rlEnableScissorTest" rlEnableScissorTest :: IO ()
-- | Disable scissor test
foreign import ccall safe "rlgl.h rlDisableScissorTest" rlDisableScissorTest :: IO ()
-- | Scissor test
rlScissor :: Int -> Int -> Int -> Int -> IO ()
rlScissor x y width height = c'rlScissor (fromIntegral x) (fromIntegral y) (fromIntegral width) (fromIntegral height)
-- | Enable wire mode
foreign import ccall safe "rlgl.h rlEnableWireMode" rlEnableWireMode :: IO ()
-- | Disable wire mode
foreign import ccall safe "rlgl.h rlDisableWireMode" rlDisableWireMode :: IO ()
-- | Set the line drawing width
rlSetLineWidth :: Float -> IO ()
rlSetLineWidth width = c'rlSetLineWidth (realToFrac width)
-- | Get the line drawing width
rlGetLineWidth :: IO Float
rlGetLineWidth = realToFrac <$> c'rlGetLineWidth
-- | Enable line aliasing
foreign import ccall safe "rlgl.h rlEnableSmoothLines" rlEnableSmoothLines :: IO ()
-- | Disable line aliasing
foreign import ccall safe "rlgl.h rlDisableSmoothLines" rlDisableSmoothLines :: IO ()
-- | Enable stereo rendering
foreign import ccall safe "rlgl.h rlEnableStereoRender" rlEnableStereoRender :: IO ()
-- | Disable stereo rendering
foreign import ccall safe "rlgl.h rlDisableStereoRender" rlDisableStereoRender :: IO ()
-- | Check if stereo render is enabled
rlIsStereoRenderEnabled :: IO Bool
rlIsStereoRenderEnabled = toBool <$> c'rlIsStereoRenderEnabled
-- | Clear color buffer with color
rlClearColor :: Word8 -> Word8 -> Word8 -> Word8 -> IO ()
rlClearColor r g b a = c'rlClearColor (fromIntegral r) (fromIntegral g) (fromIntegral b) (fromIntegral a)
-- | Clear used screen buffers (color and depth)
foreign import ccall safe "rlgl.h rlClearScreenBuffers" rlClearScreenBuffers :: IO ()
-- | Check and log OpenGL error codes
foreign import ccall safe "rlgl.h rlCheckErrors" rlCheckErrors :: IO ()
-- | Set blending mode
rlSetBlendMode :: RLBlendMode -> IO ()
rlSetBlendMode mode = c'rlSetBlendMode (fromIntegral $ fromEnum mode)
-- | Set blending mode factor and equation (using OpenGL factors)
rlSetBlendFactors :: Int -> Int -> Int -> IO ()
rlSetBlendFactors glSrcFactor glDstFactor glEquation = c'rlSetBlendFactors (fromIntegral glSrcFactor) (fromIntegral glDstFactor) (fromIntegral glEquation)
-- | Set blending mode factors and equations separately (using OpenGL factors)
rlSetBlendFactorsSeparate :: Int -> Int -> Int -> Int -> Int -> Int -> IO ()
rlSetBlendFactorsSeparate glSrcRGB glDstRGB glSrcAlpha glDstAlpha glEqRGB glEqAlpha =
c'rlSetBlendFactorsSeparate (fromIntegral glSrcRGB) (fromIntegral glDstRGB) (fromIntegral glSrcAlpha) (fromIntegral glDstAlpha) (fromIntegral glEqRGB) (fromIntegral glEqAlpha)
-- | Initialize rlgl (buffers, shaders, textures, states)
rlglInit :: Int -> Int -> IO ()
rlglInit width height = c'rlglInit (fromIntegral width) (fromIntegral height)
-- | De-initialize rlgl (buffers, shaders, textures)
foreign import ccall safe "rlgl.h rlglClose" rlglClose :: IO ()
-- | Load OpenGL extensions (loader function required)
rlLoadExtensions :: Ptr () -> IO ()
rlLoadExtensions = c'rlLoadExtensions
-- | Get current OpenGL version
rlGetVersion :: IO Int
rlGetVersion = fromIntegral <$> c'rlGetVersion
-- | Set current framebuffer width
rlSetFramebufferWidth :: Int -> IO ()
rlSetFramebufferWidth width = c'rlSetFramebufferWidth (fromIntegral width)
-- | Get default framebuffer width
rlGetFramebufferWidth :: IO Int
rlGetFramebufferWidth = fromIntegral <$> c'rlGetFramebufferWidth
-- | Set current framebuffer height
rlSetFramebufferHeight :: Int -> IO ()
rlSetFramebufferHeight height = c'rlSetFramebufferHeight (fromIntegral height)
-- | Get default framebuffer height
rlGetFramebufferHeight :: IO Int
rlGetFramebufferHeight = fromIntegral <$> c'rlGetFramebufferHeight
-- | Get default texture id
rlGetTextureIdDefault :: IO Integer
rlGetTextureIdDefault = fromIntegral <$> c'rlGetTextureIdDefault
-- | Get default shader id
rlGetShaderIdDefault :: IO Integer
rlGetShaderIdDefault = fromIntegral <$> c'rlGetShaderIdDefault
-- | Get default shader locations
rlGetShaderLocsDefault :: IO [Int]
rlGetShaderLocsDefault = map fromIntegral <$> (popCArray 32 =<< c'rlGetShaderLocsDefault)
-- | Load a render batch system
rlLoadRenderBatch :: Int -> Int -> IO RLRenderBatch
rlLoadRenderBatch numBuffers bufferElements = c'rlLoadRenderBatch (fromIntegral numBuffers) (fromIntegral bufferElements) >>= pop
-- | Unload render batch system
rlUnloadRenderBatch :: RLRenderBatch -> IO ()
rlUnloadRenderBatch batch = withFreeable batch c'rlUnloadRenderBatch
-- | Draw render batch data (Update->Draw->Reset)
rlDrawRenderBatch :: RLRenderBatch -> IO RLRenderBatch
rlDrawRenderBatch batch = withFreeable batch (\p -> c'rlDrawRenderBatch p >> peek p)
-- | Set the active render batch for rlgl (NULL for default internal)
rlSetRenderBatchActive :: Maybe RLRenderBatch -> IO ()
rlSetRenderBatchActive Nothing = c'rlSetRenderBatchActive nullPtr
rlSetRenderBatchActive (Just val) = do
ptr <- malloc
poke ptr val
c'rlSetRenderBatchActive ptr
-- | Update and draw internal render batch
foreign import ccall safe "rlgl.h rlDrawRenderBatchActive" rlDrawRenderBatchActive :: IO ()
-- | Check internal buffer overflow for a given number of vertex
rlCheckRenderBatchLimit :: Int -> IO Bool
rlCheckRenderBatchLimit vCount = toBool <$> c'rlCheckRenderBatchLimit (fromIntegral vCount)
-- | Set current texture for render batch and check buffers limits
rlSetTexture :: Integer -> IO ()
rlSetTexture tId = c'rlSetTexture (fromIntegral tId)
-- | Load vertex array (vao) if supported
rlLoadVertexArray :: IO Integer
rlLoadVertexArray = fromIntegral <$> c'rlLoadVertexArray
-- | Load a vertex buffer attribute
rlLoadVertexBuffer :: (Freeable a, Storable a) => [a] -> Int -> Bool -> IO Integer
rlLoadVertexBuffer buffer size dynamic =
fromIntegral <$> withFreeableArray buffer (\p -> c'rlLoadVertexBuffer (castPtr p) (fromIntegral size) (fromBool dynamic))
-- | Load a new attributes element buffer (typically the buffer data will be a list of `Int`s)
rlLoadVertexBufferElement :: (Freeable a, Storable a) => [a] -> Int -> Bool -> IO Integer
rlLoadVertexBufferElement buffer size dynamic =
fromIntegral <$> withFreeableArray buffer (\p -> c'rlLoadVertexBufferElement (castPtr p) (fromIntegral size) (fromBool dynamic))
-- | Update GPU buffer with new data.
-- WARNING: Fails on empty list
rlUpdateVertexBuffer :: (Freeable a, Storable a) => Integer -> [a] -> Int -> Int -> IO ()
rlUpdateVertexBuffer bufferId bufferData size offset =
withFreeableArray bufferData (\p -> c'rlUpdateVertexBuffer (fromIntegral bufferId) (castPtr p) (fromIntegral size) (fromIntegral offset))
-- | Update vertex buffer elements with new data (typically the buffer data will be a list of `Int`s).
-- WARNING: Fails on empty list
rlUpdateVertexBufferElements :: (Freeable a, Storable a) => Integer -> [a] -> Int -> Int -> IO ()
rlUpdateVertexBufferElements bufferId bufferData size offset =
withFreeableArray bufferData (\p -> c'rlUpdateVertexBufferElements (fromIntegral bufferId) (castPtr p) (fromIntegral size) (fromIntegral offset))
-- | Unload vertex array object (VAO)
rlUnloadVertexArray :: Integer -> IO ()
rlUnloadVertexArray vaoId = c'rlUnloadVertexArray (fromIntegral vaoId)
-- | Unload vertex buffer (VBO)
rlUnloadVertexBuffer :: Integer -> IO ()
rlUnloadVertexBuffer vboId = c'rlUnloadVertexBuffer (fromIntegral vboId)
-- TODO: improve types for the functions below
-- | Set vertex attribute (the type must be a valid GLenum value)
rlSetVertexAttribute :: Integer -> Int -> Int -> Bool -> Int -> Ptr () -> IO ()
rlSetVertexAttribute index compSize aType normalized stride =
c'rlSetVertexAttribute (fromIntegral index) (fromIntegral compSize) (fromIntegral aType) (fromBool normalized) (fromIntegral stride)
-- | Set vertex attribute divisor
rlSetVertexAttributeDivisor :: Integer -> Int -> IO ()
rlSetVertexAttributeDivisor index divisor = c'rlSetVertexAttributeDivisor (fromIntegral index) (fromIntegral divisor)
-- | Set vertex attribute default value
rlSetVertexAttributeDefault :: Int -> Ptr () -> Int -> Int -> IO ()
rlSetVertexAttributeDefault locIndex value attribType count =
c'rlSetVertexAttributeDefault (fromIntegral locIndex) value (fromIntegral attribType) (fromIntegral count)
-- | Draw vertex array
rlDrawVertexArray :: Int -> Int -> IO ()
rlDrawVertexArray offset count = c'rlDrawVertexArray (fromIntegral offset) (fromIntegral count)
-- | Draw vertex array elements
rlDrawVertexArrayElements :: Int -> [Int] -> IO ()
rlDrawVertexArrayElements offset buffer =
withFreeableArray
(map fromIntegral buffer :: [CUShort])
(c'rlDrawVertexArrayElements (fromIntegral offset) (fromIntegral $ length buffer) . castPtr)
-- | Draw vertex array instanced
rlDrawVertexArrayInstanced :: Int -> Int -> Int -> IO ()
rlDrawVertexArrayInstanced offset count instances = c'rlDrawVertexArrayInstanced (fromIntegral offset) (fromIntegral count) (fromIntegral instances)
-- | Draw vertex array elements instanced
rlDrawVertexArrayElementsInstanced :: Int -> [Int] -> Int -> IO ()
rlDrawVertexArrayElementsInstanced offset buffer instances =
withFreeableArray
(map fromIntegral buffer :: [CUShort])
( \p ->
c'rlDrawVertexArrayElementsInstanced (fromIntegral offset) (fromIntegral $ length buffer) (castPtr p) (fromIntegral instances)
)
-- | Load texture in GPU
rlLoadTexture :: [Int] -> Int -> Int -> RLPixelFormat -> Int -> IO Integer
rlLoadTexture tData width height format mipmapCount =
fromIntegral
<$> withFreeableArray
(map fromIntegral tData :: [CUShort])
(\p -> c'rlLoadTexture (castPtr p) (fromIntegral width) (fromIntegral height) (fromIntegral $ fromEnum format) (fromIntegral mipmapCount))
-- | Load depth texture/renderbuffer (to be attached to fbo)
rlLoadTextureDepth :: Int -> Int -> Bool -> IO Integer
rlLoadTextureDepth width height useRenderBuffer = fromIntegral <$> c'rlLoadTextureDepth (fromIntegral width) (fromIntegral height) (fromBool useRenderBuffer)
-- | Load texture cubemap
rlLoadTextureCubemap :: [Int] -> RLPixelFormat -> IO Integer
rlLoadTextureCubemap tData format =
fromIntegral
<$> withFreeableArrayLen (map fromIntegral tData :: [CUShort]) (\l p -> c'rlLoadTextureCubemap (castPtr p) (fromIntegral $ l * sizeOf (0 :: CUShort)) (fromIntegral $ fromEnum format))
-- | Update GPU texture with new data
rlUpdateTexture :: (Freeable a, Storable a) => Integer -> Int -> Int -> Int -> Int -> RLPixelFormat -> [a] -> IO ()
rlUpdateTexture tId offsetX offsetY width height format tData =
withFreeableArray tData (c'rlUpdateTexture (fromIntegral tId) (fromIntegral offsetX) (fromIntegral offsetY) (fromIntegral width) (fromIntegral height) (fromIntegral $ fromEnum format) . castPtr)
-- | Get OpenGL internal formats
rlGetGlTextureFormats ::
RLPixelFormat ->
-- | Return type as tuple: (glInternalFormat, glFormat, glType)
IO (Integer, Integer, Integer)
rlGetGlTextureFormats format =
withFreeable
(0 :: CUInt)
( \gif ->
withFreeable
(0 :: CUInt)
( \gf ->
withFreeable
(0 :: CUInt)
( \gt -> do
c'rlGetGlTextureFormats (fromIntegral $ fromEnum format) gif gf gt
glInternalFormat <- fromIntegral <$> peek gif
glFormat <- fromIntegral <$> peek gf
glType <- fromIntegral <$> peek gt
return (glInternalFormat, glFormat, glType)
)
)
)
-- | Get name string for pixel format
rlGetPixelFormatName :: RLPixelFormat -> String
rlGetPixelFormatName format =
case format of
RLPixelFormatUncompressedGrayscale -> "GRAYSCALE"
RLPixelFormatUncompressedGrayAlpha -> "GRAY_ALPHA"
RLPixelFormatUncompressedR5G6B5 -> "R5G6B5"
RLPixelFormatUncompressedR8G8B8 -> "R8G8B8"
RLPixelFormatUncompressedR5G5B5A1 -> "R5G5B5A1"
RLPixelFormatUncompressedR4G4B4A4 -> "R4G4B4A4"
RLPixelFormatUncompressedR8G8B8A8 -> "R8G8B8A8"
RLPixelFormatUncompressedR32 -> "R32"
RLPixelFormatUncompressedR32G32B32 -> "R32G32B32"
RLPixelFormatUncompressedR32G32B32A32 -> "R32G32B32A32"
RLPixelFormatCompressedDxt1Rgb -> "DXT1_RGB"
RLPixelFormatCompressedDxt1Rgba -> "DXT1_RGBA"
RLPixelFormatCompressedDxt3Rgba -> "DXT3_RGBA"
RLPixelFormatCompressedDxt5Rgba -> "DXT5_RGBA"
RLPixelFormatCompressedEtc1Rgb -> "ETC1_RGB"
RLPixelFormatCompressedEtc2Rgb -> "ETC2_RGB"
RLPixelFormatCompressedEtc2EacRgba -> "ETC2_RGBA"
RLPixelFormatCompressedPvrtRgb -> "PVRT_RGB"
RLPixelFormatCompressedPvrtRgba -> "PVRT_RGBA"
RLPixelFormatCompressedAstc4x4Rgba -> "ASTC_4x4_RGBA"
RLPixelFormatCompressedAstc8x8Rgba -> "ASTC_8x8_RGBA"
-- | Unload texture from GPU memory
rlUnloadTexture :: Integer -> IO ()
rlUnloadTexture tId = c'rlUnloadTexture (fromIntegral tId)
-- | Generate mipmap data for selected texture
rlGenTextureMipmaps ::
Integer ->
Int ->
Int ->
RLPixelFormat ->
-- | The number of mipmaps generated
IO Int
rlGenTextureMipmaps tId width height format =
fromIntegral <$> withFreeable (0 :: CInt) (\p -> c'rlGenTextureMipmaps (fromIntegral tId) (fromIntegral width) (fromIntegral height) (fromIntegral $ fromEnum format) p >> peek p)
-- | Read texture pixel data
rlReadTexturePixels :: Integer -> Int -> Int -> RLPixelFormat -> IO [Word8]
rlReadTexturePixels tId width height format = do
ptr <- c'rlReadTexturePixels (fromIntegral tId) (fromIntegral width) (fromIntegral height) (fromIntegral $ fromEnum format)
size <- fromIntegral <$> c'rlGetPixelDataSize (fromIntegral width) (fromIntegral height) (fromIntegral $ fromEnum format)
map fromIntegral <$> popCArray size (castPtr ptr :: Ptr CUChar)
-- | Read screen pixel data (color buffer)
rlReadScreenPixels :: Int -> Int -> IO [Word8]
rlReadScreenPixels width height =
map fromIntegral <$> (c'rlReadScreenPixels (fromIntegral width) (fromIntegral height) >>= popCArray (width * height * 4))
-- | Load an empty framebuffer
rlLoadFramebuffer :: Int -> Int -> IO Integer
rlLoadFramebuffer width height = fromIntegral <$> c'rlLoadFramebuffer (fromIntegral width) (fromIntegral height)
-- | Attach texture/renderbuffer to a framebuffer
rlFramebufferAttach :: Integer -> Integer -> RLFramebufferAttachType -> RLFramebufferAttachTextureType -> Int -> IO ()
rlFramebufferAttach fboId texId attachType texType mipLevel =
c'rlFramebufferAttach (fromIntegral fboId) (fromIntegral texId) (fromIntegral $ fromEnum attachType) (fromIntegral $ fromEnum texType) (fromIntegral mipLevel)
-- | Verify framebuffer is complete
rlFramebufferComplete :: Integer -> IO Bool
rlFramebufferComplete fboId = toBool <$> c'rlFramebufferComplete (fromIntegral fboId)
-- | Delete framebuffer from GPU
rlUnloadFramebuffer :: Integer -> IO ()
rlUnloadFramebuffer fboId = c'rlUnloadFramebuffer (fromIntegral fboId)
-- | Load shader from code strings
rlLoadShaderCode :: String -> String -> IO Integer
rlLoadShaderCode vsCode fsCode =
fromIntegral <$> withCString vsCode (withCString fsCode . c'rlLoadShaderCode)
-- | Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
rlCompileShader :: String -> GLShaderType -> IO Integer
rlCompileShader shaderCode shaderType =
fromIntegral <$> withCString shaderCode (\s -> c'rlCompileShader s (fromIntegral $ fromEnum shaderType))
-- | Load custom shader program
rlLoadShaderProgram :: Integer -> Integer -> IO Integer
rlLoadShaderProgram vsShaderId fsShaderId =
fromIntegral <$> c'rlLoadShaderProgram (fromIntegral vsShaderId) (fromIntegral fsShaderId)
-- | Unload shader program
rlUnloadShaderProgram :: Integer -> IO ()
rlUnloadShaderProgram shaderId = c'rlUnloadShaderProgram (fromIntegral shaderId)
-- | Get shader location uniform
rlGetLocationUniform :: Integer -> String -> IO Int
rlGetLocationUniform shaderId uniformName =
fromIntegral <$> withCString uniformName (c'rlGetLocationUniform (fromIntegral shaderId))
-- | Get shader location attribute
rlGetLocationAttrib :: Integer -> String -> IO Int
rlGetLocationAttrib shaderId attribName =
fromIntegral <$> withCString attribName (c'rlGetLocationAttrib (fromIntegral shaderId))
-- | Set shader value uniform
rlSetUniform :: Int -> ShaderUniformDataV -> IO ()
rlSetUniform locIndex value = do
(dataType, ptr, count) <- unpackShaderUniformDataV value
c'rlSetUniform (fromIntegral locIndex) ptr (fromIntegral $ fromEnum dataType) (fromIntegral count)
-- | Set shader value matrix
rlSetUniformMatrix :: Int -> Matrix -> IO ()
rlSetUniformMatrix locIndex mat = withFreeable mat (c'rlSetUniformMatrix (fromIntegral locIndex))
-- | Set shader value sampler
rlSetUniformSampler :: Int -> Integer -> IO ()
rlSetUniformSampler locIndex textureId = c'rlSetUniformSampler (fromIntegral locIndex) (fromIntegral textureId)
-- | Set shader currently active (id and locations)
rlSetShader :: Integer -> [Int] -> IO ()
rlSetShader shaderId locs = withFreeableArray (map fromIntegral locs :: [CInt]) (c'rlSetShader (fromIntegral shaderId))
-- | Load compute shader program
rlLoadComputeShaderProgram :: Integer -> IO Integer
rlLoadComputeShaderProgram shaderId = fromIntegral <$> c'rlLoadComputeShaderProgram (fromIntegral shaderId)
-- | Dispatch compute shader (equivalent to *draw* for graphics pipeline)
rlComputeShaderDispatch :: Integer -> Integer -> Integer -> IO ()
rlComputeShaderDispatch groupX groupY groupZ =
c'rlComputeShaderDispatch (fromIntegral groupX) (fromIntegral groupY) (fromIntegral groupZ)
-- | Load shader storage buffer object (SSBO).
-- WARNING: Fails if list is empty
rlLoadShaderBuffer :: (Freeable a, Storable a) => Integer -> [a] -> RLBufferHint -> IO Integer
rlLoadShaderBuffer size bufferData hint =
fromIntegral <$> withFreeableArray bufferData (\p -> c'rlLoadShaderBuffer (fromIntegral size) (castPtr p) (fromIntegral $ fromEnum hint))
-- | Unload shader storage buffer object (SSBO)
rlUnloadShaderBuffer :: Integer -> IO ()
rlUnloadShaderBuffer ssboId = c'rlUnloadShaderBuffer (fromIntegral ssboId)
-- | Update SSBO buffer data
rlUpdateShaderBuffer :: (Freeable a, Storable a) => Integer -> a -> Integer -> IO ()
rlUpdateShaderBuffer ssboId sbData offset =
withFreeable sbData (\p -> c'rlUpdateShaderBuffer (fromIntegral ssboId) (castPtr p) (fromIntegral $ sizeOf sbData) (fromIntegral offset))
-- | Bind SSBO buffer
rlBindShaderBuffer :: Integer -> Integer -> IO ()
rlBindShaderBuffer ssboId index = c'rlBindShaderBuffer (fromIntegral ssboId) (fromIntegral index)
-- Read SSBO buffer data (GPU->CPU)
-- Skipped because I'm not sure how to bind this correctly
-- rlReadShaderBuffer :: Integer -> Integer -> Integer -> IO (Ptr ())
-- rlReadShaderBuffer ssboId count offset = undefined
-- | Copy SSBO data between buffers
rlCopyShaderBuffer :: Integer -> Integer -> Integer -> Integer -> Integer -> IO ()
rlCopyShaderBuffer destId srcId destOffset srcOffset count = c'rlCopyShaderBuffer (fromIntegral destId) (fromIntegral srcId) (fromIntegral destOffset) (fromIntegral srcOffset) (fromIntegral count)
-- | Get SSBO buffer size
rlGetShaderBufferSize :: Integer -> IO Integer
rlGetShaderBufferSize ssboId = fromIntegral <$> c'rlGetShaderBufferSize (fromIntegral ssboId)
-- | Bind image texture
rlBindImageTexture :: Integer -> Integer -> RLPixelFormat -> Bool -> IO ()
rlBindImageTexture tId index format readonly = c'rlBindImageTexture (fromIntegral tId) (fromIntegral index) (fromIntegral $ fromEnum format) (fromBool readonly)
-- | Get internal modelview matrix
rlGetMatrixModelview :: IO Matrix
rlGetMatrixModelview = c'rlGetMatrixModelview >>= pop
-- | Get internal projection matrix
rlGetMatrixProjection :: IO Matrix
rlGetMatrixProjection = c'rlGetMatrixProjection >>= pop
-- | Get internal accumulated transform matrix
rlGetMatrixTransform :: IO Matrix
rlGetMatrixTransform = c'rlGetMatrixTransform >>= pop
-- | Get internal projection matrix for stereo render (selected eye)
rlGetMatrixProjectionStereo :: Int -> IO Matrix
rlGetMatrixProjectionStereo eye = c'rlGetMatrixProjectionStereo (fromIntegral eye) >>= pop
-- | Get internal view offset matrix for stereo render (selected eye)
rlGetMatrixViewOffsetStereo :: Int -> IO Matrix
rlGetMatrixViewOffsetStereo eye = c'rlGetMatrixViewOffsetStereo (fromIntegral eye) >>= pop
-- | Set a custom projection matrix (replaces internal projection matrix)
rlSetMatrixProjection :: Matrix -> IO ()
rlSetMatrixProjection matrix = withFreeable matrix c'rlSetMatrixProjection
-- | Set a custom modelview matrix (replaces internal modelview matrix)
rlSetMatrixModelview :: Matrix -> IO ()
rlSetMatrixModelview matrix = withFreeable matrix c'rlSetMatrixModelview
-- | Set eyes projection matrices for stereo rendering
rlSetMatrixProjectionStereo :: Matrix -> Matrix -> IO ()
rlSetMatrixProjectionStereo right left = withFreeable right (withFreeable left . c'rlSetMatrixProjectionStereo)
-- | Set eyes view offsets matrices for stereo rendering
rlSetMatrixViewOffsetStereo :: Matrix -> Matrix -> IO ()
rlSetMatrixViewOffsetStereo right left = withFreeable right (withFreeable left . c'rlSetMatrixViewOffsetStereo)
-- | Load and draw a cube
foreign import ccall safe "rlgl.h rlLoadDrawCube" rlLoadDrawCube :: IO ()
-- | Load and draw a quad
foreign import ccall safe "rlgl.h rlLoadDrawQuad" rlLoadDrawQuad :: IO ()