h-raylib-4.5.3.2: lib/rlgl_bindings.h
/**
* @file rlgl_bindings.h
* @author Anut-py
* @brief Required methods for binding Haskell to rlgl
*/
#include <rlgl.h>
rlRenderBatch *rlLoadRenderBatch_(int numBuffers, int bufferElements);
void rlUnloadRenderBatch_(rlRenderBatch *batch);
void rlSetUniformMatrix_(int locIndex, Matrix *mat);
Matrix *rlGetMatrixProjectionStereo_(int eye);
Matrix *rlGetMatrixViewOffsetStereo_(int eye);
void rlSetMatrixProjection_(Matrix *proj);
void rlSetMatrixModelview_(Matrix *view);
void rlSetMatrixProjectionStereo_(Matrix *right, Matrix *left);
void rlSetMatrixViewOffsetStereo_(Matrix *right, Matrix *left);