h-raylib-4.5.2.0: examples/first-person-camera/src/Main.hs
{-# OPTIONS -Wall #-}
module Main where
import Control.Monad (unless)
import Raylib.Colors (black, white)
import Raylib.Core
( beginDrawing,
beginMode3D,
clearBackground,
closeWindow,
endDrawing,
endMode3D,
initWindow,
setTargetFPS,
updateCamera,
windowShouldClose, disableCursor
)
import Raylib.Models (drawCircle3D, drawCubeWiresV, drawLine3D)
import Raylib.Text (drawFPS)
import Raylib.Types (Camera3D (Camera3D), CameraMode (CameraModeFirstPerson), CameraProjection (CameraPerspective), Vector3 (Vector3))
main :: IO ()
main = do
initWindow 600 450 "raylib [core] example - first person camera"
setTargetFPS 60
disableCursor
let camera = Camera3D (Vector3 0 0 0) (Vector3 2 0 1) (Vector3 0 1 0) 70 CameraPerspective
gameLoop camera
closeWindow
gameLoop :: Camera3D -> IO ()
gameLoop camera = do
beginDrawing
clearBackground black
drawFPS 10 20
beginMode3D camera
drawCircle3D (Vector3 2 0 1) 2 (Vector3 0 0 0) 0 white
drawLine3D (Vector3 3 (-1) 1) (Vector3 1 1 1) white
drawLine3D (Vector3 4 2 2) (Vector3 1 (-1) 1) white
drawCubeWiresV (Vector3 (-2) 0 0) (Vector3 1 1 1) white
endMode3D
endDrawing
newCam <- updateCamera camera CameraModeFirstPerson
shouldClose <- windowShouldClose
unless shouldClose $ gameLoop newCam