gruff-0.2: data/minimal.frag
uniform sampler2D de;
uniform sampler2D it;
uniform sampler2D tt;
uniform vec3 interior;
uniform vec3 border;
uniform vec3 exterior;
void main(void) {
float d = texture2D(de, gl_TexCoord[0].st).x;
float i = texture2D(it, gl_TexCoord[0].st).x;
float t = texture2D(tt, gl_TexCoord[0].st).x;
vec4 c = vec4(interior, 1.0);
if (i > 0.0) {
float k = clamp(0.5 + 0.5 * log2(0.5 * d), 0.0, 1.0);
c.rgb = mix(border, exterior, k);
}
gl_FragColor = c;
}