{-# LANGUAGE UnicodeSyntax #-}
module GL () where
import Graph
import GraphRewriting.Layout.PortSpec
import qualified Graphics.UI.GLUT as GL
import GraphRewriting.GL.Render
instance PortSpec Vertex where
portSpec node = let sd = sameDir in case node of
Applicator {} → [sd n, sd (sw*0.7), sd (se*0.7)]
Variable {} → [sd n]
Root {} → [sd s]
where
n = Vector2 0 1
w = Vector2 (-1) 0
e = Vector2 1 0
s = Vector2 0 (-1)
sw = Vector2 (-1) (-1)
se = Vector2 1 (-1)
nw = Vector2 (-1) 1
ne = Vector2 1 1
instance Render Vertex where render = renderNode
renderNode Root {} = return ()
renderNode node = drawPorts node >> case node of
Applicator {} → drawNode "*"
Variable {} → drawNode [name node]
drawPorts ∷ Vertex -> IO ()
drawPorts = mapM_ drawPort . relPortPos
circle r1 r2 step = mapM_ vertex2 vs where
is = take (truncate step + 1) [0, i' .. ]
i' = 2 * pi / step
vs = [ (r1 * cos i, r2 * sin i) | i <- is ]
drawPort pos = GL.preservingMatrix $ do
GL.translate $ vector pos
GL.renderPrimitive GL.Polygon (circle 0.15 0.15 10)
drawNode label = do
GL.renderPrimitive GL.LineLoop (circle 1 1 20)
drawString label
drawString label = GL.preservingMatrix $ do
GL.translate $ vector2 (-0.3,-0.3)
GL.scale 0.0065 0.0065 (0 ∷ GL.GLdouble)
GL.renderString GL.MonoRoman label