{-# LANGUAGE UnicodeSyntax, FlexibleInstances #-}
module GL () where
import Prelude.Unicode
import Graph
import GraphRewriting.Layout.PortSpec
import qualified Graphics.UI.GLUT as GL
import GraphRewriting.GL.Render
import GraphRewriting.Strategies.Control
instance PortSpec NodeLS where
portSpec node = let sd = sameDir in case node of
Initiator {} → [sd s]
Applicator {} → [sd n, sd s, sd e]
Abstractor {} → [sd n, sd s, sd e]
Constant {} → sd n : [sd $ rm (alpha args*x) `mmul` sws | x <- [0..la args - 1]]
Eraser {} → [sd n]
Duplicator {} → [(Vector2 0 0.9, n), (Vector2 (-0.6) (-0.5), s), (Vector2 0.6 (-0.5), s)]
Delimiter {} → [sd $ Vector2 0 0.7, sd $ Vector2 0 (-0.7)]
Case {} → sd n : sd e : [sd $ rm (alpha alts * x) `mmul` sws | x <- [0..la alts - 1]]
Operator {} → sd n : [sd $ rm (alpha ops*x) `mmul` sws | x <- [0..la ops - 1]]
where
n = Vector2 0 1
e = Vector2 1 0
s = Vector2 0 (-1)
la field = toEnum $ length (field node)
alpha f = pi/(2*la f)
rm t = ((cos t, sin t), (-sin t, cos t))
mmul ((x1,y1),(x2,y2)) (Vector2 x y) = Vector2 (x1*x+x2*y) (y1*x+y2*y)
sws = Vector2 (-0.7) (-0.7)
instance Render NodeLS where render = renderNode
instance Render n ⇒ Render (Wrapper n) where
render c = do
render $ wrapped c
case control c of
NoControl → return ()
Control {} → GL.renderPrimitive GL.LineLoop (circle 1.2 1.2 20)
renderNode node = drawPorts node >> case node of
Initiator {} → drawNode "I"
Applicator {} → drawNode "@"
Abstractor {} → drawNode (name node)
Constant {} → drawNode (name node)
Eraser {} → drawNode ""
Duplicator {} → do
GL.preservingMatrix $ GL.renderPrimitive GL.LineLoop $ do
vertex2 (0,0.9)
vertex2 (-1,-0.5)
vertex2 (1,-0.5)
renderString $ show $ level node
Delimiter {} → do
GL.preservingMatrix $ GL.renderPrimitive GL.LineStrip $ do
vertex2 (-0.8,-0.3)
vertex2 (-0.8,0)
vertex2 (0.8,0)
vertex2 (0.8,-0.3)
renderString $ show $ level node
Case {} → drawNode ("case [" ++ foldr1 (\x y → x ++ ", " ++ y) (names node) ++ "]")
Operator {} → drawNode (name node)
drawPorts ∷ NodeLS → IO ()
drawPorts n = sequence_ [drawPort (factor p) pos | (pos, p) ← positions `zip` ports] where
positions = relPortPos n
ports = inspect n
isLmo p = maybe False (p ≡) (lmo n)
factor p
| isLmo p = 1.5
| p ≡ pp n = 2.0
| otherwise = 1
circle r1 r2 step = mapM_ vertex2 vs where
is = take (truncate step + 1) [0, i' .. ]
i' = 2 * pi / step
vs = [ (r1 * cos i, r2 * sin i) | i <- is ]
drawPort factor pos = GL.preservingMatrix $ do
GL.translate $ vector pos
GL.renderPrimitive GL.Polygon (circle (factor * 0.15) (factor * 0.15) 20)
drawNode label = do
GL.renderPrimitive GL.LineLoop (circle 1 1 20)
renderString label