{-# LANGUAGE UnicodeSyntax #-}
module GL () where
import Graph
import GraphRewriting.Layout.PortSpec
import qualified Graphics.UI.GLUT as GL
import GraphRewriting.GL.Render
instance PortSpec NodeLS where
portSpec node = let sd = sameDir in case node of
Initiator {} → [sd s]
Applicator {} → [sd n, sd s, sd e]
Abstractor {} → [sd n, sd s, sd e]
Constant {} → [sd n]
Function {} → [sd n, sd s]
Eraser {} → [sd n]
Duplicator {} → [(Vector2 0 0.9, n), (Vector2 (-0.6) (-0.5), s), (Vector2 0.6 (-0.5), s)]
Delimiter {} → [sd $ Vector2 0 0.7, sd $ Vector2 0 (-0.7)]
where
n = Vector2 0 1
w = Vector2 (-1) 0
e = Vector2 1 0
s = Vector2 0 (-1)
sw = Vector2 (-1) (-1)
se = Vector2 1 (-1)
instance Render NodeLS where render = renderNode
renderNode node = drawPorts node >> case node of
Initiator {} → drawNode "I"
Applicator {} → drawNode "@"
Abstractor {} → drawNode (name node)
Constant {} → drawNode (name node)
Function {} → drawNode (name node)
Eraser {} → drawNode ""
Duplicator {} → do
GL.preservingMatrix $ GL.renderPrimitive GL.LineLoop $ do
vertex2 (0,0.9)
vertex2 (-1,-0.5)
vertex2 (1,-0.5)
drawString $ show $ level node
Delimiter {} → do
GL.renderPrimitive GL.LineStrip $ do
vertex2 (-0.8,-0.3)
vertex2 (-0.8,0)
vertex2 (0.8,0)
vertex2 (0.8,-0.3)
drawString $ show $ level node
drawPorts ∷ NodeLS -> IO ()
drawPorts = mapM_ drawPort . relPortPos
circle r1 r2 step = mapM_ vertex2 vs where
is = take (truncate step + 1) [0, i' .. ]
i' = 2 * pi / step
vs = [ (r1 * cos i, r2 * sin i) | i <- is ]
drawPort pos = GL.preservingMatrix $ do
GL.translate $ vector pos
GL.renderPrimitive GL.Polygon (circle 0.15 0.15 10)
drawNode label = do
GL.renderPrimitive GL.LineLoop (circle 1 1 20)
drawString label
drawString label = GL.preservingMatrix $ do
GL.translate $ vector2 (-0.3,-0.3)
GL.scale 0.007 0.007 (0 ∷ GL.GLdouble)
GL.renderString GL.MonoRoman label