gore-and-ash-lambdacube-0.2.0.0: src/Game/GoreAndAsh/LambdaCube/Module.hs
{-# OPTIONS_GHC -fno-warn-orphans #-}
{-|
Module : Game.GoreAndAsh.LambdaCube.Module
Description : Monad transformer and instance for core module
Copyright : (c) Anton Gushcha, 2016
License : BSD3
Maintainer : ncrashed@gmail.com
Stability : experimental
Portability : POSIX
-}
module Game.GoreAndAsh.LambdaCube.Module(
LambdaCubeT(..)
) where
import Control.Monad.Catch
import Control.Monad.Fix
import Control.Monad.State.Strict
import Data.Proxy
import Game.GoreAndAsh
import Game.GoreAndAsh.LambdaCube.State
import LambdaCube.GL as LambdaCubeGL
-- | Monad transformer of the core module.
--
-- [@s@] - State of next core module in modules chain;
--
-- [@m@] - Next monad in modules monad stack;
--
-- [@a@] - Type of result value;
--
-- How to embed module:
--
-- @
-- type AppStack = ModuleStack [LambdaCubeT, ... other modules ... ] IO
--
-- newtype AppMonad a = AppMonad (AppStack a)
-- deriving (Functor, Applicative, Monad, MonadFix, MonadIO, MonadThrow, MonadCatch, MonadLambdaCube)
-- @
--
-- The module is not pure within first phase (see 'ModuleStack' docs), therefore only 'IO' can be used as end monad.
newtype LambdaCubeT s m a = LambdaCubeT { runLambdaCubeT :: StateT (LambdaCubeState s) m a }
deriving (Functor, Applicative, Monad, MonadState (LambdaCubeState s), MonadFix, MonadTrans, MonadIO, MonadThrow, MonadCatch, MonadMask)
instance (MonadIO m, MonadThrow m, GameModule m s) => GameModule (LambdaCubeT s m) (LambdaCubeState s) where
type ModuleState (LambdaCubeT s m) = LambdaCubeState s
runModule (LambdaCubeT m) s = do
((a, s'), nextState) <- runModule runModuleState (lambdacubeNextState s)
return (a, s' {
lambdacubeNextState = nextState
})
where
runModuleState = flip runStateT s $ do
a <- m
renderStorages =<< get
return a
newModuleState = emptyLambdaCubeState <$> newModuleState
withModule _ io = withModule (Proxy :: Proxy m) io
cleanupModule = freeLambdaCubeState
-- | Render all queued storages
renderStorages :: (MonadIO m, MonadThrow m) => LambdaCubeState s -> m ()
renderStorages s@LambdaCubeState{..} = mapM_ renderStorage lambdacubeRenderOrder
where
renderStorage si = case getStorageInternal si s of
Nothing -> return ()
Just storage -> case getRendererInternal (storageScheme si) s of
Nothing -> return ()
Just renderer -> do
mres <- liftIO $ LambdaCubeGL.setStorage renderer storage
case mres of
Just er -> throwM $! PipeLineIncompatible si er
Nothing -> liftIO $ LambdaCubeGL.renderFrame renderer