godot-haskell-0.1.0.0: src/Godot/Tools/GodotEditorProperty.hs
module Godot.Tools.GodotEditorProperty where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
object_id_selected :: Signal GodotEditorProperty
object_id_selected = Signal "object_id_selected"
property_checked :: Signal GodotEditorProperty
property_checked = Signal "property_checked"
property_keyed_with_value :: Signal GodotEditorProperty
property_keyed_with_value = Signal "property_keyed_with_value"
property_keyed :: Signal GodotEditorProperty
property_keyed = Signal "property_keyed"
property_changed :: Signal GodotEditorProperty
property_changed = Signal "property_changed"
resource_selected :: Signal GodotEditorProperty
resource_selected = Signal "resource_selected"
selected :: Signal GodotEditorProperty
selected = Signal "selected"
multiple_properties_changed :: Signal GodotEditorProperty
multiple_properties_changed = Signal "multiple_properties_changed"