godot-haskell-0.1.0.0: src/Godot/Tools/GodotEditorPlugin.hs
module Godot.Tools.GodotEditorPlugin where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern CONTAINER_SPATIAL_EDITOR_SIDE_LEFT :: Int
pattern CONTAINER_SPATIAL_EDITOR_SIDE_LEFT = 2
pattern CONTAINER_SPATIAL_EDITOR_BOTTOM :: Int
pattern CONTAINER_SPATIAL_EDITOR_BOTTOM = 4
pattern DOCK_SLOT_LEFT_UR :: Int
pattern DOCK_SLOT_LEFT_UR = 2
pattern CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT :: Int
pattern CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT = 3
pattern DOCK_SLOT_LEFT_BL :: Int
pattern DOCK_SLOT_LEFT_BL = 1
pattern CONTAINER_SPATIAL_EDITOR_MENU :: Int
pattern CONTAINER_SPATIAL_EDITOR_MENU = 1
pattern DOCK_SLOT_RIGHT_BR :: Int
pattern DOCK_SLOT_RIGHT_BR = 7
pattern DOCK_SLOT_RIGHT_BL :: Int
pattern DOCK_SLOT_RIGHT_BL = 5
pattern CONTAINER_CANVAS_EDITOR_BOTTOM :: Int
pattern CONTAINER_CANVAS_EDITOR_BOTTOM = 8
pattern CONTAINER_CANVAS_EDITOR_SIDE_LEFT :: Int
pattern CONTAINER_CANVAS_EDITOR_SIDE_LEFT = 6
pattern CONTAINER_PROPERTY_EDITOR_BOTTOM :: Int
pattern CONTAINER_PROPERTY_EDITOR_BOTTOM = 9
pattern CONTAINER_TOOLBAR :: Int
pattern CONTAINER_TOOLBAR = 0
pattern DOCK_SLOT_RIGHT_UL :: Int
pattern DOCK_SLOT_RIGHT_UL = 4
pattern DOCK_SLOT_RIGHT_UR :: Int
pattern DOCK_SLOT_RIGHT_UR = 6
pattern DOCK_SLOT_LEFT_UL :: Int
pattern DOCK_SLOT_LEFT_UL = 0
pattern CONTAINER_CANVAS_EDITOR_MENU :: Int
pattern CONTAINER_CANVAS_EDITOR_MENU = 5
pattern CONTAINER_CANVAS_EDITOR_SIDE_RIGHT :: Int
pattern CONTAINER_CANVAS_EDITOR_SIDE_RIGHT = 7
pattern DOCK_SLOT_LEFT_BR :: Int
pattern DOCK_SLOT_LEFT_BR = 3
pattern DOCK_SLOT_MAX :: Int
pattern DOCK_SLOT_MAX = 8
main_screen_changed :: Signal GodotEditorPlugin
main_screen_changed = Signal "main_screen_changed"
scene_closed :: Signal GodotEditorPlugin
scene_closed = Signal "scene_closed"
scene_changed :: Signal GodotEditorPlugin
scene_changed = Signal "scene_changed"
resource_saved :: Signal GodotEditorPlugin
resource_saved = Signal "resource_saved"